Ezpay Posted January 12, 2014 Share Posted January 12, 2014 I have been running a Tekkit server for me and my friend to play on together from my home PC, except after I restart my computer or turn it on, neither him or myself can join the server. So far the only way to fix this problem is to generate a fresh world, but I would like to find a way around it. So far it has happened twice. When I run the server after my computer has been off I am greeted with this lengthy error message: (I have no idea what this means) 2014-01-12 13:34:18 [sEVERE] [ForgeModLoader] A fatal exception occurred during the server starting event java.lang.NullPointerException at universalelectricity.prefab.flag.ModFlag.readFromNBT(ModFlag.java:34) at universalelectricity.prefab.flag.ModFlag.<init>(ModFlag.java:27) at atomicscience.ZhuYao.serverStarting(ZhuYao.java:719) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContain er.java:494) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java :74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(Synch ronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.jav a:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadContro ller.java:192) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadControll er.java:172) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java :74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(Synch ronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.jav a:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadControl ler.java:103) at cpw.mods.fml.common.Loader.serverStarting(Loader.java:740) at cpw.mods.fml.common.FMLCommonHandler.handleServerStarting(FMLCommonHa ndler.java:314) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(Dedicated Server.java:205) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:431) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573) Link to comment Share on other sites More sharing options...
Discord Moderator plowmanplow Posted January 12, 2014 Discord Moderator Share Posted January 12, 2014 How are you shutting down the server? Are you just closing the window it is running in? The proper way to stop the server is to type "stop" in the console (or "/stop" in game). If you don't tell the server to shut down cleanly it can corrupt the world files. Link to comment Share on other sites More sharing options...
Teraku Posted January 13, 2014 Share Posted January 13, 2014 Yeah, I think you're not properly closing your server. Try using /stop to stop your server, then close the window or shut down your PC. Link to comment Share on other sites More sharing options...
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