mewstrongo Posted January 21, 2014 Posted January 21, 2014 Hey guys I am kinda struggling with modpack as it doesn't work. Can you help me by editing the zip file the link is here : https://dl.dropboxusercontent.com/u/258080563/Mystical%20Creature%20Craft.zip Please send me the new dropbox link so I can download it for my technic platform account. Make sure it is in your public folder.
dwwojcik Posted January 21, 2014 Posted January 21, 2014 A few things wrong with this. You only need one thread. 3 threads is 2 too many. This is in the wrong section. Mods belong here, not modpacks. If you don't know the difference then you aren't ready to be attempting either. So... you want it to be fixed? What's wrong with it? What kind of error do you get?
mewstrongo Posted January 21, 2014 Author Posted January 21, 2014 it won't run and sorry about 3 threads sorry about the mod thing
dwwojcik Posted January 21, 2014 Posted January 21, 2014 For one thing, delete the cache folder, it is a waste of space and serves no purpose. Also, get rid of the minecraft.jar- distributing that is illegal. You might want to consider distributing configuration files with your modpack.
Torezu Posted January 22, 2014 Posted January 22, 2014 Moved to the sort of correct place. However, the second part of #2 above is still accurate.
TeamEnternode Posted January 22, 2014 Posted January 22, 2014 There is a bunch of unnessesary bogus inside of it, like the cache or the Minecraft.jar, but everything else seems OK to me.
mewstrongo Posted January 22, 2014 Author Posted January 22, 2014 I am deleting it now so thanks guys it might work hopefully.
mewstrongo Posted January 22, 2014 Author Posted January 22, 2014 Can you help as it doesn't work here's the link https://dl.dropboxusercontent.com/u/258080563/Mystical%20Creatures.zip
TeamEnternode Posted January 22, 2014 Posted January 22, 2014 First of all, in the bin folder, delete everything but your modpack.jar Second of all, make sure your modpack is set to the right version. Also, be more specific. "It doesn't work"? "It doesn't help!"
mewstrongo Posted January 25, 2014 Author Posted January 25, 2014 I have fixed everything but technic says theres a promblem , which I don't understand it says something about a mod.
mewstrongo Posted January 25, 2014 Author Posted January 25, 2014 Also the link to my pack is here : http://www.technicpack.net/modpack/details/adventurous-creature-pack.252157
TeamEnternode Posted January 25, 2014 Posted January 25, 2014 NEI and CodeChickenCore belong in the /mods/ folder, NOT the /coremods/ folder. For some reason, however, once you fix this the modpack refused to load at all for me. Try fixing the above problem and let me know if it happens to you as well, or if it's just because I tried to edit the modpack manually.
mewstrongo Posted January 29, 2014 Author Posted January 29, 2014 Kk but I have a problem on my modpack the link is here : http://www.technicpack.net/modpack/details/adventurous-creature-pack.252157 can you please fix it then put it in drop box then send me the link
mewstrongo Posted January 29, 2014 Author Posted January 29, 2014 · Hidden Hidden Hey read the above comment ^ I
mewstrongo Posted January 29, 2014 Author Posted January 29, 2014 · Hidden Hidden Hey read the above comment ^ I
Discord Moderator plowmanplow Posted February 1, 2014 Discord Moderator Posted February 1, 2014 You are renaming the mod files. There is no need to do this and it makes it a LOT harder to keep track of what versions of everything you have. What is the motivation for renaming them? There is no "coremods" folder for 1.6.4 packs. Everything goes into "mods". The first thing I intended to try was just moving all the stuff in coremods over to mods. However, right at the top you have a "buildcraft.jar" and a "buildcraft-A-1.6.4-4.2.1.jar". Obviously this is a problem as one cannot have duplicates of the same mod. "fml-universal-1.6.4-6.4.41.787.jar" probably doesn't belong anywhere at all. It should be removed. You have mod versions which are all over the place. There are mod versions for Forge/MC 1.4.7, 1.5.2, and 1.6.4 all in the mods folder. Obviously, this won't work. Some mods, such as RedPower, have no newer versions than for 1.4.7 and alternatives must be obtained if you wish to preserve feature parity. Some mods are not installed correctly at all. Millenaire, for instance, needs to be extracted out with files and folders placed correctly. There are instructions on installation inside the zip. You have some mods partially installed. "Galacticraft-1.6.4-1.0.8.908.jar" is there, but you are missing Planets and Micdoodle8Core. I do not wish to sound critical, but it looks like this is just a random collection of mod files tossed into one location with no regard for compatibility, Forge/MC versions or dependencies. I maintain a couple custom modpacks and run servers for both. I try to keep up to date on what mods are available and have bookmarks organized to let me hit the pertinent websites for most of them. It would take me hours to "fix" this pack by starting from scratch with the intention of duplicating most of the implied desire for mod features you seem to have collected. mewstrongo 1
mewstrongo Posted February 16, 2014 Author Posted February 16, 2014 Hi Plow my modpack keep coming up with this error saying : "IllgealArgumentException" the modpack link is here: http://www.technicpack.net/modpack/details/adventurous-creature-pack.252157/ Please can you tell me what is wrong with the file this time I really don't understand what it means
Discord Moderator plowmanplow Posted February 16, 2014 Discord Moderator Posted February 16, 2014 @mewstrongo: I'm going to take the "teach a man to fish" stance here. 1) Every single problem I listed in my first post to you still applies. This is just a COMPLETELY different collection of mod files with the exact same problems. 2) However, you have even more problems. You now have core mods/libraries installed even though you have no mods which require them. In this case you have one that is old as dirt. Where did you even find these oooooold mod files? Go back and re-read my first post. Apply everything you see there to the current instance of your pack archive. Keep doing this until you have a workable pack.
mewstrongo Posted February 21, 2014 Author Posted February 21, 2014 Hey plow I now get an unzipping error can you help as I have tried everything you said. Yours Sincerly mewstrongo.
Amaxter Posted February 21, 2014 Posted February 21, 2014 Hey plow I now get an unzipping error can you help as I have tried everything you said. Yours Sincerly mewstrongo. If you really don't think you're ready to make a modpacks then there's always TwoTails thread on modpack requests. mewstrongo 1
mewstrongo Posted February 21, 2014 Author Posted February 21, 2014 If you really don't think you're ready to make a modpacks then there's always TwoTails thread on modpack requests. Please can you send me the link to that thread.
Discord Moderator plowmanplow Posted February 21, 2014 Discord Moderator Posted February 21, 2014 (edited) If you really don't think you're ready to make a modpacks then there's always TwoTails thread on modpack requests. Yeah, that's a problem. He thinks he is ready, but quite demonstrably, he is not. Hey plow I now get an unzipping error can you help as I have tried everything you said. Yours Sincerly mewstrongo. Here are a few problems in no particular order: You have not heeded the advice from my posts in this thread. They say "third time's the charm" but I'm out after this. In just a couple minutes of looking at your pack I see at least 5 things I've mentioned that are still a problem. The fact that the problem mods are different than the ones before indicates that you are simply not paying any attention to detail. With Pixelmon in your pack the thing is HUGE. At that size you'll blow out your Dropbox quota in no time flat. New problem: you have two versions of NotEnoughItems. That never works. New problem: The contents of your modpack zip are in a subfolder. Must be top level. Your modpack.jar file has problems. 1) It is actually a RAR format file, not a ZIP format file. Must be ZIP. 2) You have all the contents in a subfolder. Must be top level inside the archive. 3) The contents of the archive look... off. There are files missing which I KNOW are in the Forge universal downloads so something is very wrong. Best of luck. You are going to need it. Edited February 21, 2014 by plowmanplow
Amaxter Posted February 21, 2014 Posted February 21, 2014 (edited) Yeah, that's a problem. He thinks he is ready, but quite demonstrably, he is not. Here are a few problems in no particular order: You have not heeded the advice from my posts in this thread. They say "third time's the charm" but I'm out after this. In just a couple minutes of looking at your pack I see at least 5 things I've mentioned that are still a problem. The fact that the problem mods are different than the ones before indicates that you are simply not paying any attention to detail. With Pixelmon in your pack the thing is HUGE. At that size you'll blow out your Dropbox quota in no time flat. New problem: you have two versions of NotEnoughItems. That never works. New problem: The contents of your modpack zip are in a subfolder. Must be top level. Your modpack.jar file has problems. 1) It is actually a RAR format file, not a ZIP format file. Must be ZIP. 2) You have all the contents in a subfolder. Must be top level inside the archive. 3) The contents of the archive look... off. There are files missing which I KNOW are in the Forge universal downloads so something is very wrong. Best of luck. You are going to need it. He's not going to understand any of that, I'll just link him the Modpack Suggestion page. Edited February 21, 2014 by Amaxter
Discord Moderator plowmanplow Posted February 21, 2014 Discord Moderator Posted February 21, 2014 He's not going to understand any of that, I'll just link him the Modpack Suggestion page. Likely. I am all about "teaching a man to fish", but if the man is starting from a place where they couldn't tell a fish from a horse... ain't nobody got time fo dat.
Cole Bathurst Posted February 23, 2014 Posted February 23, 2014 (edited) Hey, I maintain a few Custom Packs. I'll take a look at your pack and see if I can fix it for you. **Edit**There, All fixed. You had a few mods that were incompatible and a few mods that were out of date. I updated the ones I could however I had to remove Equivalent Exchange, Custom LAN Mod, Rei's Minimap and PowerCrystalsCore because they were causing problems. Heres the link to the working modpack: https://dl.dropboxusercontent.com/u/110225014/modpacks/Mystical%20Creature%20Craft.zip Your Welcome. Edited February 24, 2014 by Cole Bathurst
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