Kotja Posted January 24, 2014 Posted January 24, 2014 Output: Ender chest with pipe and gate that emits signal if there are items in chest. Input: Ender pouch Or Ender chest, normal chest, two wooden pipes and two autarchic gates. Redstone signal activates gate that sends items from normal chest to ender chest and deactivates gate that sends items from ender chest to normal chest. Ender pouch is used to standard on/off Ender chest if you want for example send signal from quarry to your base when finished Quote
Tuxmelv Posted January 25, 2014 Posted January 25, 2014 Upgrade to a r14 version of AE (little buggy) or wait till AE for 1.7 and use Point to Point tunnels. Send Items, Liquids, Redstone over the AE network and Quantum Bridges without it ever touching your AE network. Quote
Kotja Posted January 25, 2014 Author Posted January 25, 2014 I have to build two quantum bridges and power it. My solution is elegant and cheaper and ender pouch is limitless remote control. Quote
badkruka Posted January 29, 2014 Posted January 29, 2014 Using tesseracts and gates works like a charm aswell. http://forums.technicpack.net/threads/need-help-with-teleporting-redstone-signals.55128/#post-451726 Quote
redsector Posted January 29, 2014 Posted January 29, 2014 Using tesseracts and gates works like a charm aswell. http://forums.technicpack.net/threads/need-help-with-teleporting-redstone-signals.55128/#post-451726 Very nice solution, but unfortunately, it won't work in Tekkit 1.2.x, as BC gates don't recognize tesseracts (and other TE equipment like energy cells) anymore. When I put a gate on a stone pipe going into the tesseract, I was only able to set triggers related to the pipe itself (items traversing, inventory status etc.). Quote
Discord Moderator plowmanplow Posted January 29, 2014 Discord Moderator Posted January 29, 2014 yeah, I see no reason why WR-CBE wouldn't be added in. It plays well with Project Red, but works fine without it. Quote
badkruka Posted February 1, 2014 Posted February 1, 2014 Very nice solution, but unfortunately, it won't work in Tekkit 1.2.x, as BC gates don't recognize tesseracts (and other TE equipment like energy cells) anymore. When I put a gate on a stone pipe going into the tesseract, I was only able to set triggers related to the pipe itself (items traversing, inventory status etc.). It would be very stupid of them if the combability goes backward instead of forward for the new version of Tekkit. I hope it's something they will fix before it goes live. BC are the backbone mod in everything I build so I realy hope they will fix it. Quote
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