Clonex10100 Posted February 21, 2014 Posted February 21, 2014 So, i've started a new world for the update. I just made a simple setup (some sterling engines connected to wood conductive pipes connected to basic machines) But the cobble conductive pipes wont connect too the machines. WHats up?
Tuxmelv Posted February 21, 2014 Posted February 21, 2014 Thermal Expansion machines now require RF. Use Dynamos instead of engines and leadstone conduit instead of conductive pipes.
Clonex10100 Posted February 21, 2014 Author Posted February 21, 2014 (edited) ... wow.... After researching and reading this post i'm surprised... Have bc and te really separated? I feel like tekkit is falling apart..... At first everything connected to each other and it felt like one game. But now with 2 types of energy and 3 copper ores it doesn't feel the same anymore.... And do i need to make a TE and BC power setup? or can quarrys work on RF I can totaly see TE making it a option to use their mod separatly, But can't they stay compatible with BC? Edited February 21, 2014 by Clonex10100
weirleader Posted February 21, 2014 Posted February 21, 2014 I can totaly see TE making it a option to use their mod separatly, But can't they stay compatible with BC? I don't remember details, but you should search the forums for more info; from what I recall, BC made a decision to go a route that made things harder for other modders and compatibility and therefore TE had to choose between two less-than-perfect options.
Tuxmelv Posted February 21, 2014 Posted February 21, 2014 Buildcraft made some power changes that made it difficult to impliment, TE made their own power system in response. All TE conduits can convert RF to MJ on the fly, they cannot convert back to RF from MJ. Many mods already support RF and I've only had to deal with MJ with Buildcraft or Galacticraft machines and conduits take care of the conversion!
Daemon_Eleuel Posted February 21, 2014 Posted February 21, 2014 bottom line: use dynamos and TE conduits, power everything
Belone Posted February 21, 2014 Posted February 21, 2014 I think we're going to start seeing Buildcraft as much less of a staple mod within packs than it has been in the past. (For example, remember the days when a pack without IC2 was blasphemous). Even prior to TE 3, I can't remember the last time I actually incorporated BC into one of my builds (other than obviously relying on MJ - none of my machines or anything came from BC though).
johnny walker Posted February 21, 2014 Posted February 21, 2014 BC is much less of a factor for me now than it used to be, there's just not much in there any more that is essential. I think outside of the pump, I'm not using anything that I couldn't do with something else. Quarries aren't even that great these days.
efflandt Posted February 23, 2014 Posted February 23, 2014 (edited) How do you get Leadstone or Hardened Energy Conduit in the new Tekkit version to accept power input. Right clicking an end does not switch it like Redstone Energy Conduit or Liquiduct used to, it just disconnects or reconnects the end, and no energy passes through it at all. I have not been to the nether yet, so I have not tried Redstone Energy Conduit in the new version. I can charge an energy cell with directly connected steam dynamo (stirling engine will not), and power a TE machine by placing the energy cell directly on it, but that does not help to power multiple machines. Nevermind, found another post that the energy cell itself now has input/output configuration instead of the conduit Edited February 23, 2014 by efflandt
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