Jazy103 Posted March 17, 2014 Posted March 17, 2014 I recently found a very interesting mod called Metaworlds Mod. It has a lot of great feature and some are a step up from the archimedes ship mod. This could add some amazing creations to our worlds like giant floating cities that could move when ever you want or giant airships.I have seen and played this in multiplayer so it might not be overly hard to add the mod to the pack. I will leave the mod's website below as well as video of the mod being used in multiplayer with many other mods loaded along side it. Mod website: http://www.minecraftforum.net/topic/1948191-164-metaworlds-mod-v0985-fly-working-worlds-around-forgeinstaller/ Video of multiplayer use: Part 1: Part 2: RealSketch and dwwojcik 2
RealSketch Posted March 17, 2014 Posted March 17, 2014 (edited) I agree, this is such a good mod! It has features such as realistic spinning airships and epic moving ship battles, I would only agree to adding it to the pack though if it didn't cause any corruption. Edited March 17, 2014 by RealSketch
MrTom19 Posted March 17, 2014 Posted March 17, 2014 i agree. i think this would be a great mod to replace the ships mod that is currently in the pack. RealSketch 1
planetguy Posted March 17, 2014 Posted March 17, 2014 It sure does look awesome, but it has some compatibility problems such as PowercrystalsCore (required for MFR and Nether Ores) and NEI. RealSketch 1
Loader Posted March 18, 2014 Posted March 18, 2014 It also can be used for pretty easy griefing (it can fly through walls and suffocate players stuck in it). Once they've got some collision detection working it might be worth it, but as it is now it'd be a nightmare if someone decided to abuse it. RealSketch 1
RealSketch Posted March 18, 2014 Posted March 18, 2014 (edited) I also agree with all of you above, though, there isn't a mod in the world without some bug or problem. Now, compare Archimedes Ships and Metaworlds, AC gets stuck and is typically a miniature version of metaworlds, where as metaworlds has more bugs but much more features and content. Maybe it will be put in (Awesome name upcoming) : Return of the B-Team? Edit: AC just crashed my game!!! Edited March 18, 2014 by RealSketch
Loader Posted March 18, 2014 Posted March 18, 2014 Nah, they're completely different approaches - AS encodes the ship into a solid entity which it can then use (in theory) to interact with the environment and calculate things like displacement (in theory, this has never worked right either) to give ships a proper draft rather than sitting on the surface. Metaworlds makes a mini second world that it keeps loaded (which adds to the resources but not in a big way, each player would have up to double the chunks loaded), it could get bad if you had a lot of ships in one place or a lot of players with ships spread out. They found a way for it to be seen in the overworld, so they may find a way to make it collide, but that remains to be seen. I don't think the griefing issue is minor either - imagine making a ship that's just a massive cube of flying obsidian with you on top. Whatever the player does (even underground bases if you knew right where it was and there was an air pocket for you personally above your victim) you'd be able to drop your big cube on them whenever you felt like it and there'd be not a lot they could do but suffocate while trying to break obsidian blocks they couldn't even see was obsidian in advance - "it's the easy to build, can come out of nowhere, almost no chance to avoid or defend against even if prepared" nature of this that I don't like. You could be sitting in your base, then dirt texture, then suffocating having no idea what's going on.
snooboo Posted April 21, 2014 Posted April 21, 2014 this is great and all, but then attack of the b-team has to remove some mods like tropicraft! and maybe they can try to make it work whith those mods, but that would cost weeks or months because you probaly have to rewrite ALOT
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