d3athbysp0rk Posted March 24, 2014 Share Posted March 24, 2014 (edited) So when i updated my server from 1.2.7c to 1.2.8d my players have been running into corrupted chunks in dimensional doors. how do i disable this mod? and, an effective way to delete all the existing dimensional doors? and how do i fix this also? is there a way of keeping everyone's builds? http://pastebin.com/0PJvSeAs Edited March 24, 2014 by d3athbysp0rk Link to comment Share on other sites More sharing options...
d3athbysp0rk Posted March 24, 2014 Author Share Posted March 24, 2014 (edited) ... Edited March 24, 2014 by d3athbysp0rk Link to comment Share on other sites More sharing options...
Moleculor Posted March 24, 2014 Share Posted March 24, 2014 Our server apparently had a similar issue. Kind've annoying that we've had to delete all the pocket dimensions. Link to comment Share on other sites More sharing options...
d3athbysp0rk Posted March 24, 2014 Author Share Posted March 24, 2014 no other fixes that you know of? Link to comment Share on other sites More sharing options...
SemiPr0 Posted March 24, 2014 Share Posted March 24, 2014 I think you could blacklist the block ID for the door material itself, then of course delete all the pocket dimensions from your server. This would largely just leave the dimensional door platforms but since the block ID for the door block itself would be blacklisted it wouldn't spawn. I really hate Dimensional Doors, other than cheaping your way across vast distances I just don't see its point...its a huge memory hog for very little actual benefit. Link to comment Share on other sites More sharing options...
Skuli Posted March 24, 2014 Share Posted March 24, 2014 Anyone have screenshots of what's going on? Link to comment Share on other sites More sharing options...
d3athbysp0rk Posted March 24, 2014 Author Share Posted March 24, 2014 (edited) Sadly, i don't have screenshots. But the way my players describe it, is once they enter the corrupted dimensional door, they lagg, then tekkit crashes on their side. (Server acts as if it's loading the chunk fine) And in order to keep them from crashing once they rejoin the server i have to change the x,y,z axis that essentials saved as the cords they 'logged out' of. Edited March 24, 2014 by d3athbysp0rk Link to comment Share on other sites More sharing options...
Sir_Obama Posted March 25, 2014 Share Posted March 25, 2014 I can confirm this. Players keep going into random doors in the world(the ones that spawn in at gen) and then get "Internal Server Error". Only way to fix it is to port them out manually myself. Link to comment Share on other sites More sharing options...
Skuli Posted March 25, 2014 Share Posted March 25, 2014 What's in the server log? I don't see anything useful in the first link. Link to comment Share on other sites More sharing options...
m0nk Posted March 25, 2014 Share Posted March 25, 2014 What's in the server log? I don't see anything useful in the first link. http://pastebin.com/DtPs64St Does this give you more info? Having it too on our server Link to comment Share on other sites More sharing options...
Sir_Obama Posted March 25, 2014 Share Posted March 25, 2014 If I can get it to happen again, i'll upload a log with the error, busy today so might not be able to till tomorrow Link to comment Share on other sites More sharing options...
kamikazekiwi3 Posted March 27, 2014 Share Posted March 27, 2014 If I can get it to happen again, i'll upload a log with the error, busy today so might not be able to till tomorrow I'd like to see that log... Link to comment Share on other sites More sharing options...
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