Jump to content

Recommended Posts

Posted (edited)

I've started a server and i want to make an auto spawner and iron golem farm in spawn so its on 24/7 but the spawn moves when people go to the tropics,

Anyone know how to stop this?

Edited by J_Oblivion_
Posted

Can you reword that?  Perhaps say what you're trying to achieve so people can offer suggestions on how they'd do it?

 

I'm not really sure what you're asking here.

Posted

I've started a server and i want to make an auto spawner in spawn so its on 24/7 but the spawn moves when people go to the tropics,

Anyone know how to stop this?

Are you trying to keep the chunk loaded? If so, try using a Poppet Shelf.

Does the /spawn actually change?

Or does being in Tropics and using /spawn go to the same Overworld coords but just in Tropics?

Posted (edited)

Can you reword that? Perhaps say what you're trying to achieve so people can offer suggestions on how they'd do it?

I'm not really sure what you're asking here.

In the spawn chunks I want to built a auto spawner and iron golem farm so it's on 24/7, however the spawn chunks move to a tropicaft portal when someone uses the portal,

I want to know how to stop this so the spawn chunks stay we're they are and that they don't move to a tropicraft portal when someone uses one

Edited by J_Oblivion_
Posted

I am having this same problem.

 

I run a vanilla Attack of the B-Team server, and the World Spawn keeps changing whenever someone uses a tropicraft portal. When a new player joins, they spawn near the tropicraft portal, and not at the original spawn.

 

I briefly looked through the config files, and I can't find anything to disable this.

Posted

Could attempt to use the command "/spawnpoint" via a command block on a timer with something like "spawnpoint @a ~ ~1 ~" to set spawn to one block above the command block (should be sitting on top of the block) the ~ ~1 ~ can be replaced with the x y z coordinate.

Posted

Yea same problem here. I dont think that spawn command works in this version of MC. I dont want to disable the mod but changing the server spawn each time someone uses the portal just isnt acceptable.

One option would be to just put the portal at spawn. Not sure im all for that.

Posted

I've used spawnpoint myself in aotb so i know the command works, whether or not it works with the command block in that fashion is unknown to me. it could use @r instead of @a but it wouldn't be for sure that it gets every single user.

Posted (edited)

Are you trying to keep the chunk loaded? If so, try using a Poppet Shelf.

Does the /spawn actually change?

Or does being in Tropics and using /spawn go to the same Overworld coords but just in Tropics?

the poppet shelf idea sounded good cause i can build the iron farm at my base but they didnt seem to work,

Do i have to actually put a poppet in them?

Edited by J_Oblivion_
Posted

No you don't need a poppet in the poppet shelf. Keep in mind though that the shelf only loads up the chunk it is in and anything outside that chunk shouldn't be loaded from the shelf.

Posted

I've used spawnpoint myself in aotb so i know the command works, whether or not it works with the command block in that fashion is unknown to me. it could use @r instead of @a but it wouldn't be for sure that it gets every single user.

 

Thus is the issue. Need it to effect all users on the server new and old. 

Posted

Thus is the issue. Need it to effect all users on the server new and old. 

Hence my reasoning of using a command block on a timer with /spawnpoint @a [x] [y] [z] to enforce spawn points 24/7.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...