J_Oblivion_ Posted March 26, 2014 Posted March 26, 2014 (edited) I've started a server and i want to make an auto spawner and iron golem farm in spawn so its on 24/7 but the spawn moves when people go to the tropics, Anyone know how to stop this? Edited March 29, 2014 by J_Oblivion_ Quote
Loader Posted March 26, 2014 Posted March 26, 2014 Can you reword that? Perhaps say what you're trying to achieve so people can offer suggestions on how they'd do it? I'm not really sure what you're asking here. Quote
DragonScythe Posted March 26, 2014 Posted March 26, 2014 I've started a server and i want to make an auto spawner in spawn so its on 24/7 but the spawn moves when people go to the tropics, Anyone know how to stop this? Are you trying to keep the chunk loaded? If so, try using a Poppet Shelf. Does the /spawn actually change? Or does being in Tropics and using /spawn go to the same Overworld coords but just in Tropics? Quote
zev613 Posted March 27, 2014 Posted March 27, 2014 The spawn for my whole server also changed to the Tropicraft Portal. Quote
DragonScythe Posted March 27, 2014 Posted March 27, 2014 Odd, you might want to check your tropicraft settings? Quote
J_Oblivion_ Posted March 27, 2014 Author Posted March 27, 2014 (edited) Can you reword that? Perhaps say what you're trying to achieve so people can offer suggestions on how they'd do it? I'm not really sure what you're asking here. In the spawn chunks I want to built a auto spawner and iron golem farm so it's on 24/7, however the spawn chunks move to a tropicaft portal when someone uses the portal, I want to know how to stop this so the spawn chunks stay we're they are and that they don't move to a tropicraft portal when someone uses one Edited March 29, 2014 by J_Oblivion_ Quote
YouLiekThait Posted March 28, 2014 Posted March 28, 2014 I am having this same problem. I run a vanilla Attack of the B-Team server, and the World Spawn keeps changing whenever someone uses a tropicraft portal. When a new player joins, they spawn near the tropicraft portal, and not at the original spawn. I briefly looked through the config files, and I can't find anything to disable this. Quote
Kalbintion Posted March 28, 2014 Posted March 28, 2014 Could attempt to use the command "/spawnpoint" via a command block on a timer with something like "spawnpoint @a ~ ~1 ~" to set spawn to one block above the command block (should be sitting on top of the block) the ~ ~1 ~ can be replaced with the x y z coordinate. Quote
wabajck Posted March 28, 2014 Posted March 28, 2014 Yea same problem here. I dont think that spawn command works in this version of MC. I dont want to disable the mod but changing the server spawn each time someone uses the portal just isnt acceptable. One option would be to just put the portal at spawn. Not sure im all for that. Quote
Kalbintion Posted March 28, 2014 Posted March 28, 2014 I've used spawnpoint myself in aotb so i know the command works, whether or not it works with the command block in that fashion is unknown to me. it could use @r instead of @a but it wouldn't be for sure that it gets every single user. Quote
J_Oblivion_ Posted March 29, 2014 Author Posted March 29, 2014 (edited) Are you trying to keep the chunk loaded? If so, try using a Poppet Shelf. Does the /spawn actually change? Or does being in Tropics and using /spawn go to the same Overworld coords but just in Tropics? the poppet shelf idea sounded good cause i can build the iron farm at my base but they didnt seem to work, Do i have to actually put a poppet in them? Edited March 29, 2014 by J_Oblivion_ Quote
Kalbintion Posted March 29, 2014 Posted March 29, 2014 No you don't need a poppet in the poppet shelf. Keep in mind though that the shelf only loads up the chunk it is in and anything outside that chunk shouldn't be loaded from the shelf. Quote
wabajck Posted March 30, 2014 Posted March 30, 2014 I've used spawnpoint myself in aotb so i know the command works, whether or not it works with the command block in that fashion is unknown to me. it could use @r instead of @a but it wouldn't be for sure that it gets every single user. Thus is the issue. Need it to effect all users on the server new and old. Quote
Chokkan Posted March 30, 2014 Posted March 30, 2014 This sounds like a pretty serious issue. Have you checked the bug tracker? Quote
Kalbintion Posted March 30, 2014 Posted March 30, 2014 Thus is the issue. Need it to effect all users on the server new and old. Hence my reasoning of using a command block on a timer with /spawnpoint @a [x] [y] [z] to enforce spawn points 24/7. Quote
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