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DragonScythe

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Everything posted by DragonScythe

  1. right clicking openblocks tanks of xp gives you 1 level each time, which actually makes for better returns
  2. Many of the dupe exploits lie in mechanical, magical, and container mods. Since you don't seem to have too many, there should be few exploits. Bugs, however, will take some time to discover.
  3. Downloading it right now, will try Seems to take an awful long time though.
  4. tropicraft portals tend to change the spawn, there should be a thread somewhere with info about how to fix this.
  5. That looks definitely interesting. Tales of Kingdoms and Thaumcraft gives it plenty of content already. I would definitely play it if there was a good server for it.
  6. The main problem is approval, not the size of the modpack. This modpack is actually really quite small compared to others.
  7. Yeah. I see AOTBT as a blend of adventure and technical, but the technical aspects make the adventuring almost unnecessary what with the cloning and all.
  8. Was it supposed to be in Hexxit? Would be kinda interesting, seeing as how that completely blows the other mods in there away with its difficulty and content.
  9. That's kinda funny. I mostly play the Technic Launcher, but I really do respect the FTB Launcher. Compared to Technic, they are much more thorough in ensuring there are no exploits or bugs. AOTBT itself still has PLENTY of game breaking exploits including duping. They do that while still using very lengthy mods such as Thaumcraft and EE3.
  10. Currently, the only adventure mods there are in the Technic Launcher are really Hexxit and Hack Slash Mine. Hack Slash Mine was discontinued and could have been very enjoyable if it wasn't. There are quite a number of enjoyable systems there that should be fleshed out. Hexxit is really just dull, easy, and lacks depth. The more noticable portions of it are the Hexxit Armors, Twilight Forest, and the dungeons around the world. The Hexxit Armor was really quite easy to acquire if you knew where to find it and granted you abilities that make much of the game very easy. The Twilight Forest, although expansive and beautiful, only had a few noticable areas that repeated often. None of the dungeons are particularly interesting and often waste time. It really lost its charm after the first month it released, which was the time I played before it bored me. Why do we have to settle for such a mediocre modpack? Its balancing was flawed and to be honest, the only reason it stands out is because it is the only recent one.
  11. main problem with infinite power systems is that there is a point where it's just not worth expanding still impressive, however. props to you.
  12. main difference between me and most other witches is that Witchery merely acts as support in my PVP, not the main way I kill
  13. Ah, right. It sometimes bugs out if you add all of them via Crafting Station.
  14. It should be faster, just might not be too much of a difference. You have to use individual redstone dusts or 3 blocks and 1 redstone, to get to the next modifier the previous 50 has to be completely filled out.
  15. being in a Morph should hide your username without sneaking
  16. personally, I don't face much of a problem with being prepared due to my style of PVP centering around me being the one in control guns are really meh for me, I cover distance with Otherwhere infusion and if I cannot finish it easily in aerial combat I will teleport them to an arena. sometimes if I have a taglock of them I just repeatedly bone needle them so their movement is impaired. if you do end up running out of Voodoo Protection dolls for youself (which you should get plenty of as they are rather easy to create) then that is a good time to retreat as that is a major disadvantage I don't usually deal with enemies that are just nuisances. Unless I really feel a need to kill them, I'll just continue going along. The effort's not worth it for someone only into Witchery. dealing with passive aggressive Witchery really is just a matter of developing your own Witchery skills. use Otherwhere to get out of traps or even just brute force it if you have enough hearts.
  17. due to multipliers you can get, Cleaver can one-shot all of the bosses currently in AOTBT and more including players in full Prot V rapier is better if you need to kill multiple players or they keep respawning I use a Cleaver as a general all purpose tool, but I pull out the other ones in my backpack if I feel like I really need to, which doesn't usually happen Cleaver isn't actually all that slower than regular weapons, to be honest a Longsword or Broadsword could be a good medium between speed and damage more advanced players know that health > armor, so Cleaver is a good one shotter Rapier, again, does have its uses which is why they are both one of the tools in my hotbar
  18. This is a good general guide. Personally, I always have a Pick with me as well. If you're just farming a large group of mobs, use a Scythe. Rapier and Cleaver end up being interchangable for players depending on what they use once you know your way around tools and such. I don't really like ANY of the specific mob damagers as Cleaver's damage with Sharpness is more than enough.
  19. The way you guys are going about this is so complicated. PvP is PvP. Use your smallest morph. Have death protection poppets in case they do as well. Just keep hitting them. If you want to, prepare with Taglocks. I've never used guns, they're rather inaccurate and deal such low damage. If you want to quickly get rid of their poppets, use a rapier. Wand spells are unlikely to get you when you're flying around as a super small fish or whatever.
  20. Personally, my grinder setup has always been Natural spawners moved with Portaspawner or another item that provide initial Mob Essence and various drops using Grinder previous Mob Essence is used to spawn bosses with an Auto-Spawner, killed with Autonomous Activator because bosses give a ton of EXP all the excess Mob Essence is routed to a cell of Resonant tanks that provide Mob Essence for all the spawners I have including some other ones of mobs that aren't in natural spawners
  21. The treadmills are another good source of energy as well as they are very compact, doesn't use many resources, and useful for just pure energy creation like the solar panels. However, other sources of infinite energy provide side benefits that you'll eventually need which is why mob grinders are good in general.
  22. Or, y'know, figuring out a way to make the villagers regen with Ender Health or Swim in lava genes and just plopping a few in there.
  23. although really unlimited, I don't like Magmatic Dynamos using Netherrack as they are not automatic. This set-up is nice, but I would replace Skeletons with Wither Skeletons to feed the coal from that into your pulverizer as well. I use a general Tree Farm -> Steam setup, easy to set up and creates plenty of power. I ended up having a Deep Storage Unit of coal pretty quickly. It's my personal favorite as I use my mob grinders for bosses.
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