Tangpau Posted March 28, 2014 Posted March 28, 2014 I am very new to technic launcher mod packs and new to Hexxit, but would like to make some small mod additions to the pack to make it exactely want I want. The mods I want to add are: Thermal Expansion Hopperducts mod Thaumcraft 4 and the Technomancy Addon for TC4 when I copy over the mods intot he mod folder I get errors, I feel I am missing some key component in making this work. Is it possible just to add mods without having to create my own Modpack, which is my next idea anyhow. Thanks, Tangpau Quote
Moderators Munaus Posted March 28, 2014 Moderators Posted March 28, 2014 Please read the >Forum Rules before you post more. Without a log we can't say what's happening, most likely it is block IDs crashes Quote
Kalbintion Posted March 29, 2014 Posted March 29, 2014 If there is an id conflict, I recommend adding in idfixminus to solve those issues a bit more easily. Quote
Targren Posted March 31, 2014 Posted March 31, 2014 It might have something to do with Thaumcraft 4 being a 1.6.4 mod, and Hexxit being a 1.5.2 modpack. Quote
joe78man Posted April 1, 2014 Posted April 1, 2014 Is it possible to add a mod into a mod pack? Quote
Moderators Munaus Posted April 1, 2014 Moderators Posted April 1, 2014 Yes. I added Mo'Creature on Hexxit and AotBt without any issues. Quote
sparklekitten23 Posted May 5, 2014 Posted May 5, 2014 I put in Rei's Minimap. You just have to make absolutely sure you have a 1.5.2 mod version, because if you put anything newer in it it's gonna freak out. Quote
samurich Posted March 29, 2020 Posted March 29, 2020 Trying to add Witchery with Hexxit. I know it's possible as, in The Haunted series, they use them both. Anyone know of a compatible version of it that I can use? Every Witchery mod I've seen is 1.7. Quote
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