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Posted (edited)

You forgot to remove Optifine from your server mods folder.

I've been reading trough quite a few posts about this problem and I haven't been able to figure out what I've done wrong. My Modpack loads up as Vanilla.

 

platform URL: http://www.technicpack.net/api/modpack/microblock-chicken-modpack

 

Upload File: https://copy.com/4jcjNLtLOXg0

 

I have fixed most of the ID conflicts with the mods. I've got the latest forge.

Edited by JackBreezy
  • 2 weeks later...
Posted

Heya again, my mate added some mods to my mudpack, and he changed it abit, I agreed with the mods he put in, but it don't work, I have tried loading it up but it wont load up Minecraft, I don't get a crashlog, only the forge file but I didn't think it would be worth copying all of that onto a pastebin?, its the same download link, would you please have alook? I have tried going through what you have said on  here and added what I have needed for the mods, and fixes, they is no config files because I would like to get it fixed before I added these. Thank you

  • Discord Moderator
Posted

Oh dear lord, what have you done? Why did you rename every single mod and remove the version numbers?

 

Your problem likely involves having OpenBlocks mod but not the dependency mod OpenModsLib (which the author clearly states is required RIGHT on the page where you download OpenBlocks).

 

I hope this solves your problem(s). Unless you revert everthing back to the filenames as created by the mod authors I am done supporting this pack.

  • 2 weeks later...
Posted

Heya, I have redownloaded all the mods and also new ones, and removed some from my pack that would crash the game and or wouldn't work etc. I have tried to add everything I can that all the mods need like the Core mods etc and fixes and stuff. It wont open Minecraft it will just go back to the launcher here are the links you might need:

 

Crash Report: http://pastebin.com/xgKyFkuG

New link to add Modpack to launcher: http://technicpack.net/api/modpack.vortexcraftmp

  • Discord Moderator
Posted
  • You have included a version of Advanced Solar Panels for Forge/MC 1.6.2 and for the wrong version of IC2 Experimental. Get version 3.4.7 for IC2 Experimental from here: http://forum.industrial-craft.net/index.php?page=Thread&postID=27372
  • You have a large number of item ID conflicts in the default config files generated by the mods. You will need to resolve these and then include a full set of configs in the config folder in your modpack archive.
  • Discord Moderator
Posted

Just because it launches doesn't mean the conflicts are all gone. Block ID conflicts will crash the client. Item ID conflicts will fly under the radar until you try to make something and get the completely wrong item as the result, or break a machine and get something unexpected back. Check your ForgeModLoader client log for the word CONFLICT.

Posted

I got a file called that had 2 id conflicts in it, I fixed them and then deleted the text file, I have searched for the [CONFLICT] but I cant find nothing, im using notepad++ and I have used it to search for them before so I know im doing it right, I even went through it just to make sure nothing, ForgeModLoader-client-0.log is what im looking at, I get this crash report

 

http://pastebin.com/DRzp3Bi4

Posted (edited)

Client side, but it seems to launch now randomly, but the server wont start up at all, I cant really give you a file to look at because it doesn't make a crash folder, so here is a link to the server folder that I use to run the server. To see if you can find the errors and ill try fix them if I can. The server folder was the Tekkit server but changed it with my mods and configs in it, and also allows plugings

 

https://www.dropbox.com/s/2babf8fgeoo6oaa/Tekkit_Server.zip

Edited by HHxVortex
  • Discord Moderator
Posted
  • If you intend to make a server for your modpack then the client pack MUST have all the conflicts resolved and IDFixMinus removed. Until that happens you are just wasting your time trying to get a server up and running.
  • You have some item ID conflicts which must be resolved before attempting to make the server. MystCraft did something "wrong" in their most recent update which is making the blocks throw a conflict even when there is no conflict. Ignore the MystCraft conflicts and the AM2 conflicts. The rest (ProjRed and Factorization) need attention.
  • You really need to update your ProjectRed mod(s). There is a known problem with the version you have.
  • You have BetterDungeons (Chocolate Quest) installed incorrectly. Open that zip file up and follow the instructions.
  • You really, really should change the "I:block.hidden=473" to "I:block.hidden=0" in the railcraft.cfg to prevent problems with other mods and RailCraft.

Once all these changes were made I was able to make a working server I could connect to with your client simply by removing REIMinimap from the server mods folder. The client must be about as perfect as it can be before making a server. If you do that you should have few problems.

Posted

Ok I have updated to the latest Project Red, I have change the RailCraft block id to 0 "I:block.hidden=0", removed IDFixMinus, and Fixed the Chocolate Quest BetterDungeons I think, I have also fixed the conflicts I could find in the Factorization, that was conflicting with ProjectRed. I have saved the updates and reuploaded it to Dropbox to down load the mudpack again as the new updated one. I would like to know if they is any other problems with it so I can start to make the server. It does launch Minecraft when I run the mudpack. Also how do I find id conflicts easyer? instead of comparing the config files, and also if they is no [CONFLICT] lines in the ForgeLog thing. and how to know what to change them to?

  • Discord Moderator
Posted

If there are no lines in the ForgeModLoader client log containing "CONFLICT" (without quotes) then you mostly likely have no ID conflicts.

 

In order to know what to change IDs to you should go to your inventory, click Options in the bottom left, click Tools, change items/blocks to All and click Dump. This will make an items.csv file which lists all the IDs. Just pick an open range. Keep in mind that any worldgen blocks (trees, ores, resources, etc) must be <=4095.

 

I'll look over the pack again as soon as I can.

  • Discord Moderator
Posted

From your log:

Caused by: java.lang.OutOfMemoryError: PermGen space

You need to increase PermSize in your server startup command: -XX:PermSize=256m

  • Discord Moderator
Posted

Each time we get to a new page in the thread please include a current link to your modpack/API URL so that I don't have to search through page after page of posts to get the correct URL.

 

Client:

  • Your client still has extra stuff in the bin folder. The bin folder should ONLY contain modpack.jar.
  • You really need to update ProjectRed to the latest version. The version you have has known issues.

Mods to remove from server mods folder:

  • Damage Indicators
  • NEI Addons
  • NEI Plugins
  • Optifine
  • Rei's Minimap

Making the above changes and remove the client only mods listed above allowed me to start a server and connect with your client.

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