Jump to content

Recommended Posts

Posted

Twice sense the server has started there have been times where someone will go into a chunk and all of a sudden lose all their frames. There will be over 9000 entities in the area. And steadily climb. I've seen it get up to 16,000 before in a matter of minutes. Any idea what could be causing this issue?!

Posted

I've also seen this happen with the minions mod, where they drop a ton of items for some reason. It's caused peoples' clients to crash if they enter the chunk, and can cause the server to crash too.

Posted

Tropicraft had spider queens/mothers which if left alone can spawn these kind of numbers in the tropics - I'm not sure if they still do (I've not seen them in B-Team but I haven't spent long in the tropics so they may still be in there).

The promised land can do this with pixie spawning, but I think it's mostly fixed now.  Setting the ID for pixies to 0 in biomesoplenty should disable their spawn.

 

You can use the command /cofh killall to remove all the loaded mobs if you go to the area where it slows down.

Like namico said it can be dropped items from the minions, /cofh killall item will remove those dropped items (if you can stay logged in long enough to do it, otherwise you'll need to use MCEdit).

 

 

What area is this in, by the way?  Is this happening in the overworld?

Posted

Loader, the tropicraft spiders still cause a stupid amount of entities. Also, /cofh killall will not work on the tropicraft spider mobs, and /cofh killall spider will need to be used instead.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...