newborn1000 Posted April 30, 2012 Posted April 30, 2012 Hey there, before i start i'd like to say what a great job i think you guys are doing, 1+ diamond from me I currently administrate a MC vanilla server and i am about to open up a tekkit server for those who have interest in playing it (including myself, opportunities are limitless) however when i looked at the mod i saw a great deal of potential for griefing, so i did some googleing and found some threads. so far i'm aware of the following items that are likely to cause griefing: Red Matter & dark matter Pickaxe Katar Morningstar Shovel Axe Hammer Catalytic Lens Destruction Catalyst Hyperkinetic Lens Mercurial Eye Ring of Ignition Volcanite Amulet Nova Catalyst Nova Cataclysm Ring of Arcanna Mining Laser Dynamite Sticky Dynamite Philosopher's Stone nuclear reactors nukes and so far i have found these fixes http://forums.technicpack.net/index.php/topic,8460.0.html http://forums.technicpack.net/index.php/topic,4645.0.html however, this leads me to my next point. with Tekkit dev builds comming out and tekkit3.0 on its way, will these fixes be appropriate for the next pack? also will they be incorporated or should i, as a server admin, make use of my test server to create my own bug fixes using the dev builds? also is there a place where i can get a hold of dev builds of the server software? for testing purposes. We do not want to setup our tekkit server for 1.1(tekkit 2.0) as the tekkit3.0 will mean a map reset (due not only to tekkit changes but also for integrating the new native MC blocks into the game, we run on a pre-genned world with worldborder) if i'm being a noob here then don't hesitate to tell me, but from what i can tell there's no threads currently dealing with preparations for tekkit 3.0 and its potential anti griefing requirements.
SimpleGuy Posted April 30, 2012 Posted April 30, 2012 First off, You're talking about Tekkit (SMP) but you posted in Technic (SSP). Newbie mistake. Secondly, There is no Tekkit 3.0 talk yet because it's not even in a state that can be talked about, really. It's like talking about Halo 7, Windows 9, Guild Wars 3, Playstation 5, etc. So, be patient and things will pop up.
Jay? Posted April 30, 2012 Posted April 30, 2012 1+ diamond from me Please, stop. We really aren't fans of that stuff here. It adds nothing to the conversation and makes you sound like a child who's been dropped one too many times.
newborn1000 Posted April 30, 2012 Author Posted April 30, 2012 Apologies for messing up in tekkit/technic. So is it worth while starting a tekkit v2 server? I mean, are we talking weeks or months till it'll likely be ready? I assumed dev builds meant weeks but if its 3+ months off then I'll reprioritise on setting up a tekkit v2 server first.
SimpleGuy Posted April 30, 2012 Posted April 30, 2012 I encourage you to read our Rules section. Asking ETA's is a no-no. Partly because we don't give them out, but mostly because we have no realistic idea (since no one works regular hours, as this is all volunteer based). Up to you. Always can start a Tekkit v2 just to get the hang of trying to get plugins to work with each other and practice and with the understanding of your users it's more of a playground for you to mess around server-side than it is a serious server for them.
newborn1000 Posted April 30, 2012 Author Posted April 30, 2012 Sorry if I've been breaking rules here, I've read them now so I'm all clued up haha. IKm just trying to work out what's the best course of action from this point forward. Thanks for your advice. I'll probably setup a V2 server and implement the bug fixes above. Maybe some anti grief testing is appropriate at this point to ensure all griefs are detectable and prefrably rollbackable. Thanks again for your advice
Cheap Shot Posted May 2, 2012 Posted May 2, 2012 1+ diamond from me Ugh, what is this shit? You really should have read those rules man. Hopefully they set you straight.
newborn1000 Posted May 2, 2012 Author Posted May 2, 2012 Haha, yea I didn't realise that was quite sucha big deal here xD
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