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Posted

Heya,

 

Lately I have been tweaking a Voltz server which will go live soon I hope.

However, I'm stuck with this problem of radioactive material (Block ID: 3768)

 

AbWJnQY.png

 

From various wiki's I understood that this block will spread just like grass blocks (only a bit slower) until all area is covered by radioactive material.

As you might understand that is not a pretty nice thing to have on a MP server and so I would like to disable this block.

 

Of course it would be possible to disable the placement of this block by players (by using Essentials configuration). However, these blocks are also 'spawned' when using a nuclear cluster missile.

I recall visiting some servers where I was able to use the nuclear cluster missile but the radioactive material wasn't 'spawned'.

 

I've already checked the config file of 'Atomic Science' but couldn't find anything useful.

# Configuration file

####################
# block
####################

block {
    I:BlockID1=4095
    I:"Radioactive Block"=3768
    I:accelerator=3783
    I:atomicAssembler=3786
    I:centrifuge=3769
    I:chemicalExtractor=3779
    I:controlRod=3774
    I:electromagnet=3778
    I:electromagnetGlass=3781
    I:fissionReactor=3770
    I:fulmination=3785
    I:funnel=3782
    I:fusionReactor=3776
    I:instantBuilder=3784
    I:nuclearBoiler=3772
    I:plasma=3777
    I:reactorTap=3789
    I:siren=3780
    I:thermometer=3775
    I:toxicWaste=3788
    I:toxicWasteFlowing=3787
    I:turbine=3771
}


####################
# general
####################

general {
    B:"Allow Layered Turbines"=true
    B:"Allow Radioactive Ores"=true
    B:"Allow Toxic Waste"=true
    B:"Disable Radiation"=false
    I:"Steam Ratio"=40
    D:"Turbine Output Multiplier"=30.0
    I:"Uranium Hexafluoride Ratio"=200
}


####################
# item
####################

item {
    I:HazmatBody=13766
    I:HazmatBoots=13764
    I:HazmatBottom=13765
    I:HazmatTop=13767
    I:antimatter=13774
    I:cellDeuterium=13772
    I:cellEmpty=13769
    I:cellWater=31743
    I:rodBreederFuel=13781
    I:rodFissileFuel=13771
    I:steam=13779
    I:strangeMatter=13773
    I:thermometer=13768
    I:uranium=13777
    I:uraniumHexafluoride=13778
    I:yellowcake=13776
}


####################
# ore_generation
####################

ore_generation {
    B:"Generate Uranium Ore"=true
}


####################
# potion
####################

potion {
    I:"radiation potion ID"=21
}



Does anyone have any idea how I could disable the radioactive material (spread) but still keep the possibility to use nuclear cluster missiles?

 

Thanks in advance.

Posted

Set the block ID to zero. Most mods will recognize that as disabling the block. However, I would test this on a single player world first.

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