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Posted

jsut a general question since i have zero idea on how to mod or what it entails, but why does it take so long to update mods to 1.8? i see people talknig about forgeloader but as far as i know it jsut checks ID's for you, cant you jsut do it manually anyway?

 

im probably completly wrong jsut thought id ask on the subject

Posted

Currently it's taking "so long" because Forge is taking "so long" to get a 1.8 build out. 1.7 updates took so long (no quotes) because Mojang changed literally over 9000 lines of code from what they were in 1.6.

Posted

I'll be nice and say that it comes down to two things.

 

1) LexManos (the guy behind Forge and Forge Mod Loader (FML)) has to write code for any new stuff that appears in the MC code. In this case, it's all this model file support and "dissapearing" metadata, which is largely most of what he has to test and fix until he's happy with the stability.

 

2) LexManos also has the added burden of picking up after cpw who was originally the coder for FML before he did a runner. He's got someone new on it right now, but there's plenty of training that needs to be done before things can get back to a comfortable speed.

 

That being said, expect a stable release by mid December, according to Lex's projections.

Posted

Also, most mods won't update to 1.8 because since there's no Forge the installation would have to be the old-school "modify .jar and replace class files" which would cause so many problems it's not even funny.

Posted (edited)

I suppose these are the times when we can appreciate the work that's done by those guys to make modding possible, because it's actually quite a bit more complex than most people realize.  The game is simply not designed to be modded, despite any of the changes Mojang has been making towards their own API.  If anything, the massive influx of code (a maze of abstractions) is making it harder.

 

I've spent the last month and a half writing my own tools, deobfuscating the game from scratch, and adding a very basic API, and I've still got a ways to go before anything truly productive comes from it.  So far it's mostly been crap, and a stripped-down version of one of my other mods.  1.8 has definitely been a doozy, and I don't know if I'd want to be in the shoes of the MCP and Forge teams, with the pressure of hundreds of modders and players waiting for updates!

 

EDIT: Almost forgot about the terrible Clippy joke.

Edited by FyberOptic
Posted

I suppose these are the times when we can appreciate the work that's done by those guys to make modding possible, because it's actually quite a bit more complex than most people realize.  The game is simply not designed to be modded, despite any of the changes Mojang has been making towards their own API.  If anything, the massive influx of code (a maze of abstractions) is making it harder.

 

I've spent the last month and a half writing my own tools, deobfuscating the game from scratch, and adding a very basic API, and I've still got a ways to go before anything truly productive comes from it.  So far it's mostly been crap, and a stripped-down version of one of my other mods.  1.8 has definitely been a doozy, and I don't know if I'd want to be in the shoes of the MCP and Forge teams, with the pressure of hundreds of modders and players waiting for updates!

Mojang: The modding API will come soon!

Microsoft: Damn it Mojang we release this thing in 1.9, we need to get our money's worth out of this maybe if we take revenue from the modern' adf.ly we can make that $2.5 billion back.....

Posted

Mojang: The modding API will come soon!

 

Ironically wasn't it for beta 1.8 when they first promised an API?  And now we're back around to release 1.8 and still nowhere close!  Though somewhere along the way it started being referred to as a "plugin" API instead of a "mod" API, at which point I stopped thinking of it as ever having the possibility to replace Forge.

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