AlienX Posted May 25, 2012 Posted May 25, 2012 Information This has now changed into sections for each mod, download links are below each section WORLDGUARD PLUGIN The download Contains: WorldEdit.jar - Updated version of WE, required for WorldGuard WorldGuard.jar - The fixed version of WG, that can protect your tekkit chests/machines/engines etc Latest Version - V3 Release 1 (Tekkit 3.0.4) Whats New Updated WorldEdit to 5.3 Updated WorldGuard to 5.5.2 Added a tekkit.yml file which can be found in your WorldGuard plugin folder With this config file you can essentially block right clicking ANY item in the game, so use it at your own risk. Download Link: http://www.vps-solutions.co.uk/bukkit/AlienX-TEKKIT_BUKKIT_WG_WE-v3r1.zip (Java 7 required!)
Rusty79 Posted May 25, 2012 Posted May 25, 2012 Re: Tekkit + WorldGuard + Fixed Bukkit = Good Times! Looks good. Which version of WG is that ? --- EDIT:I upgraded my to Tekkit 3.0.3, its working! Just dropped the jar files in. Simple! If you do add items to the LWC config as requested by someone else below that would be great.
AlienX Posted May 25, 2012 Author Posted May 25, 2012 Re: Tekkit + WorldGuard + Fixed Bukkit = Good Times! 5.0 alpha 10 i think i used which is for bukkit 1.1
miniman06 Posted May 25, 2012 Posted May 25, 2012 Re: Tekkit + WorldGuard + Fixed Bukkit = Good Times! good idea actually, does it have the EE stuff fixed (RM/DM tools / Lens / Catalyst)?
AlienX Posted May 25, 2012 Author Posted May 25, 2012 Re: Tekkit + WorldGuard + Fixed Bukkit = Good Times! Ah crap i thought i forgot something. I have already fixed NEI so i will upload a new version when i get home later this evening. Thanks for reminding me about the EE Fixes though!!
AlienX Posted May 25, 2012 Author Posted May 25, 2012 Re: [Tekkit 2.1.1 - V1 R2] Tekkit WorldGuard Support New version released - check first post for details
AlienX Posted May 26, 2012 Author Posted May 26, 2012 Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED] New version again guys Updated WE to 5.2 Updated WG to 5.2.1 This fixes WG issues with root config issues (such as creeper explosions still happening when you turn them off)
miniman06 Posted May 27, 2012 Posted May 27, 2012 Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED] nice keep it up , forgot to ask does it have the wooden pipe crash fix ?
AlienX Posted May 27, 2012 Author Posted May 27, 2012 Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED] I can include it, do you have a link to the fix?
stephen92 Posted May 27, 2012 Posted May 27, 2012 Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED] The destruction catalyst isnt protected by this as well. and in the tekkit.yml I have edited it to block the use of some stuff, but people can still use them. http://pastie.org/3979870
AlienX Posted May 28, 2012 Author Posted May 28, 2012 Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED] I will need to lookup those Item ID's, however: Are they right-click use items, as in you holding a ring in your hand and you activate it via Right click? If so i do not think i can block these - i can only block accessing blocks (such as chests, furnances etc) via right click. But i will look into this for you ** Update to my project also ** I will be updating this package to Tekkit 3.0.3 when i get home from work (Around 10 hours time)
kingck Posted May 28, 2012 Posted May 28, 2012 Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED] cant wait for the 3.0.3 build !
stephen92 Posted May 28, 2012 Posted May 28, 2012 Re: [Tekkit 2.1.1 - V2 R1] Tekkit WorldGuard Support [MAJOR UPDATE RELEASED] cant wait for the 3.0.3 build ! Yeah me too :)
AlienX Posted May 28, 2012 Author Posted May 28, 2012 Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support, Condensor Pipe Fix, -- [RELEASED] Released update. WG & WE Upgraded Fixed Energy Condensers crashing servers. No longer have to change Tekkit.jar! If you use my mod, i would be grateful for some feed back p.s. Could this get a sticky? - Thank you.
Jasonsj10 Posted May 28, 2012 Posted May 28, 2012 Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support, Condenser Pipe Fix, -- [RELEASED] Could you make a fix of Factions like you did with Worldguard?
Forum Administrators sct Posted May 28, 2012 Forum Administrators Posted May 28, 2012 Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support, Condensor Pipe Fix, -- [RELEASED] Released update. WG & WE Upgraded Fixed Energy Condensers crashing servers. No longer have to change Tekkit.jar! If you use my mod, i would be grateful for some feed back p.s. Could this get a sticky? - Thank you. What setup exactly is still causing the energy condenser crash? I tried multiple setups during testing and couldn't get it to crash with the latest tekkit.jar
AlienX Posted May 28, 2012 Author Posted May 28, 2012 Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support, Condenser Pipe Fix, -- [RELEASED] Okay this is weird... Earlier today when i started to use the 3.0.3 server it would crash every time without fail - now its working. Well erm, meh? Could you make a fix of Factions like you did with Worldguard? I will take a look into Factions this weekend :)
AliasXNeo Posted May 28, 2012 Posted May 28, 2012 Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED] So, this may be a dumb question, but how do I allow users to be able to use machines and what not in a region without making them a member/owner and thus giving them build/destroy rights? Is there a flag I need to set?
AlienX Posted May 28, 2012 Author Posted May 28, 2012 Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED] You cant, this works off the same logic that WorldGuard regions does. Where, if you define a region only members inside the region can use the machines/chests - break/place blocks etc.
AliasXNeo Posted May 28, 2012 Posted May 28, 2012 Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED] You cant, this works off the same logic that WorldGuard regions does. Where, if you define a region only members inside the region can use the machines/chests - break/place blocks etc. So in other words I am no longer able to protect a region without also preventing machine usage? I feel like WorldGuard was not designed this way as there's a flag (use) dedicated to limiting or not limiting this functionality. The only reason I bring this up is because my world has a public area where beginners can use some basic IC2 machines to help get them started. This no longer works because now they can't access the machines unless I give them access which would just of course lead to griefing.
AlienX Posted May 28, 2012 Author Posted May 28, 2012 Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED] Ill update the flag tables to allow machine usage when i get time mate :)
AliasXNeo Posted May 28, 2012 Posted May 28, 2012 Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED] Ill update the flag tables to allow machine usage when i get time mate No problem, I was just curious if this was an intentional design or not. Also, it doesn't block accessing a charging table. Not sure if that was intentional or not either, but it could lead to other players stealing energy from people via charging tables.
AlienX Posted May 28, 2012 Author Posted May 28, 2012 Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED] Inside your tekkit.yml file you can add the ID of the table to block it :)
stephen92 Posted May 28, 2012 Posted May 28, 2012 Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support, Condensor Pipe Fix, -- [RELEASED] Released update. WG & WE Upgraded Fixed Energy Condensers crashing servers. No longer have to change Tekkit.jar! If you use my mod, i would be grateful for some feed back p.s. Could this get a sticky? - Thank you. I love you for this but when using your ee thing, this is the error I get. http://pastie.org/3984977
AlienX Posted May 28, 2012 Author Posted May 28, 2012 Re: [Tekkit 3.0.3 - V3 R1] WorldGuard Support -- [RELEASED] Replace the EE file with the orignal, i will remove it from the download shortly. Many apologies for this.
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