msknight Posted May 27, 2012 Share Posted May 27, 2012 Hi Folks, I'm trying to create an automatic crafting system which can take a large number of items. My problem is that if I have to split all the ingredients in to separate chests, then that's a lot of chests (the intention is to take raw materials and, at the other end, spit out a high voltage solar array ... so you can see that this could get complicated) However, if I load up a chest with copper and rubber, then it will continue to try and take more of the first ingredient than the automatic crafting table can take ... net result is overflow. Red Power doesn't work, because it simply "blasts" everything on to the same hole on the table and doesn't give an even spread; eg, take a rubber recipe; 60 copper delivered by red power puts it all on the first copper instance in the stack, instead of spreading it out. That makes using the sorting machine, out of the question ... unless I use the sorting machine to feed a chest that then sucks on to the table. I've messed around with the "buffer" but there is precious little written about how it works and the messing around I've done with it so far, hasn't yielded the results I've wanted; it still goes through the entirity of one item before moving on to the next ingredient. Any ideas please? Link to comment Share on other sites More sharing options...
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