RebelNode Posted May 29, 2012 Posted May 29, 2012 Yo, so far I have been successfully using pex/modifyworld and mod_EE.props for all my item banning purposes and especially modifyworld has been most excellent at that. It is however afaik incapable of disabling item recipes without disabling the item itself or one of it's ingredients. This in turn isn't enough for situations like the tin --> bucket --> iron exploit. So do you have any better solutions that you use (and work for tekkit 3)? I just tried recipemanager, but it seems like that plugin is just not made for modded servers and the configuration for non-vanilla items seems to be undocumented and hard. Also it seems to break crafting table 3 (some recipes I didn't disable still got disabled in crafting table 3). If you have working configs to disable tekkit recipes with recipemanager then I'm happy to hear those too. Quote
Endet Posted May 29, 2012 Posted May 29, 2012 Here is my solution to the recipe banning problem: http://dev.bukkit.org/server-mods/banrecipe/ It's really simple and straight forward. It will just not enable crafting the item. Sub-set items or whatever they are called don't work well though. For example (random numbers) 120:55 wouldn't work but 120 will and will disable all the sub items too from working from what I've tested. It's not perfect but works. Quote
RebelNode Posted May 29, 2012 Author Posted May 29, 2012 Thank you for the link. It might be useful for some situations. However it still can't solve the problem presented in OP (disabling tin --> bucket --> iron crafting without having to disable tin, buckets or iron). Quote
Forum Administrators sct Posted May 29, 2012 Forum Administrators Posted May 29, 2012 IC2 has an option in its config to disable crafting tin buckets. Set it to false. Quote
RebelNode Posted May 29, 2012 Author Posted May 29, 2012 IC2 has an option in its config to disable crafting tin buckets. Set it to false. I see. Thanks sct. Quote
dfissell Posted May 29, 2012 Posted May 29, 2012 what about the macerator turning blaze-rod in to 5 powders but it only takes 2 powder to make 1 blaze rod with ee how could you disable the macerator Quote
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