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Everything posted by Azeryn
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Fill out a bug report in the bug report forum.
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Holy Necro
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1. You're* 2. Your most recent problem "Could not reserve enough space for object heap" can be fixed by visiting the correct forum, the bug report forum. There's even a nice sticky there, 2nd from the top, which explains very nicely how to fix this issue.
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Tekkit client crashing, probably server side
Azeryn replied to Ryanocorous's question in Tekkit Classic
It's a Java error on your side. Update to JRE 7 update 9 and that should solve it. Man, I haven't seen this error since Java 6. -
Need to download an older version of the launcher
Azeryn replied to slew's topic in Tekkit Classic Discussion
I just posted this in a different thread, but incase people look at this, this option should work. "click the clear cache option under options, it'll clear all the mod files so when you login, it'll update again and download all the right ones." -
Reverting to a earlier Version of Tekkit (3.1.1)
Azeryn replied to starr274's topic in Tekkit Classic Discussion
click the clear cache option under options, it'll clear all the mod files so when you login, it'll update again and download all the right ones. -
How do I update my tekkit? and how do I know the version?
Azeryn replied to mrRobertman's topic in Tekkit Classic Discussion
open your technic launcher. have tekkit selected in the drop down menu on the left. on the right, click options. You'll see your version near the top, something like 3.1.2 | 1.2.5 tekkit version | minecraft version if you click the option "manual build selection", you can click the drop down menu to select a different version. click ok, then log in -
Tekkit Crashing During Mojang Screen [SOLVED]
Azeryn replied to Dimak's topic in Tekkit Classic Discussion
Glad it helped ya! And learned something as well. Just wondering, where you on 3.1.2? I just wanted to know if I was correct just by looking at a few versions of the mods. Also, for future reference, don't sign your posts on here with your name or anything. It's against the forums rules and I've seen a lot moderators warn people about it. Just a heads up. -
Tekkit Crashing During Mojang Screen [SOLVED]
Azeryn replied to Dimak's topic in Tekkit Classic Discussion
mod_TubeStuff : Initialized (tubestuff_49.1.1_for_1.2.5-client.jar) mod_TubeStuff : Pre-initialized (tubestuff_49.1.2_for_1.2.5-client.jar) java.lang.IllegalArgumentException: Slot 194 is already occupied by immibis.tubestuff.BlockTubestuff@16fb957 when adding immibis.tubestuff.BlockTubestuff@1f106ab Looks like you have 2 copies of tubestuff in your mod folder. That would explain why it's telling you that slot 194 is already in use. Delete one of those and you should be fine. I'm not sure which one belongs to your version of tekkit you're trying to run though. Edit: By looking at your other mod versions, I BELIEVE that you're using Tekkit 3.1.2, in that case, keep the tubestuff_49.1.2 version, and delete the other. Please make sure you're on 3.1.2 though before you delete any files. Files are located in C:\Users\Tom\AppData\Roaming\.techniclauncher\tekkit\mods in case you didn't know. Obviously "Tom" would be your username instead. -
Is there a way to run the technic launcher with blocking?
Azeryn replied to le geth's topic in Tekkit Classic Discussion
You're not going to be able to run it at all unless you know what kind of computer security they're using so you know how to get around it. Find that out, then do some research. Either way, it's not a tekkit related thing since what you're trying to do is bypassing your school's computer security. Find out what program/s they're running, google them, and hope you can find a way to get around it. -
First thing I would try is using the 64 bit version of Java instead of the 32 bit since you're using a 64 bit OS. I never had a problem with Windows 8 and Minecraft before either and I've been running it since the Dev version well over a year ago. http://www.oracle.com/technetwork/java/javase/downloads/jre7u9-downloads-1859586.html
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Help installing camera studio for tekkit
Azeryn replied to cheekycharlie101's topic in Tekkit Classic Discussion
You have to download the version for your version of Minecraft... If you want features from a newer version you either have to upgrade your Minecraft or see if someone ported/created that version for an older one. Doubtful they did, but check with the forums for that mod then. -
No. Just break them and start it over.
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Help installing camera studio for tekkit
Azeryn replied to cheekycharlie101's topic in Tekkit Classic Discussion
The link that you provided, follow the link to the mod that he put in the description, you can find versions for a lot of version of MC including 1.3.2 and 1.4.2 -
It's as simple as doing this. 1 chest for seeds, 1 chest for bone meal. Then all you have to do is wire it up, figure out the timing, and wire block breakers above it. As you can see on the left, I did make a quick working version of it.
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There's 2 ways that I can see this being done. 1. Have a separate deployer for seeds and bone meal, not coming from the same one. 2. Keep the current setup with seeds and bone meal going into the same deployer. The problem with this one is making it do a seed, then bone meal each time. You would have to set it up so that a filter pulls a seed from a chest and places it in a deployer. Deployer uses the seed. The a separate filter ticks and pulls out a bone meal and sends it to deployer which then uses it. Then you have to start the chain over again with the seed filter ticking. Option 1 would be by far the simplest way to do it.
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There is absolutely NO way to calculate accurately where the strongholds are. This was proven when someone quoted "All Strongholds are located at random in a radius between 640 and 1152 blocks from the origin, 0/0. Due to the generation algorithm, the Stronghold may extend further in or out of that circle. The three strongholds are spawned at roughly equal angles from the center point of the world (that is, each stronghold is in the region of 120 degrees from the others, measured from the origin.). The game will not generate a stronghold partially above-ground: the portion above the ground layer will be replaced with air blocks, leaving a cutaway. There is a limit of 3 strongholds per world." r So what do we get from this? Strongholds are located RANDOMLY IN A RADIUS between 640 and 1152 blocks At ROUGHLY 120 degrees from each other. The very best you could do is find a very rough line that a stronghold could be on. Use this very rough pic as an example. Center is obviously 0,0. Say you know where stronghold 1 is at, marked A on the map. The only thing you can roughly figure out by the quote above is that the other 2 are roughly located 120 degrees apart ( green lines). Then from there, they are located somewhere randomly between 640 and 1152 blocks from the center. There' no math to be done. No trig. It's random point on a rough line.