Jump to content

SXScarecrow

Crash Test Dummy
  • Posts

    420
  • Joined

  • Last visited

Everything posted by SXScarecrow

  1. Quick question, I did look for it, but didn't see it. I may also be being a bit stupid, but do mods uploaded into the repository have to in a .zip format, or in a .jar format? Does it matter?
  2. Oops, forgot the brackets, its [sX]Scarecrow. Fail.
  3. I'm SXScarecrow on Steam, and simply GMT.
  4. Well, when we can actually stop hitting each other, my current team seems to be moderately adept. Unfortunately I always have to take the wheel since the other pilot likes crashing into our team mates or the environment. Still, when this 'Technic' crew gets a game together, we should be pretty decent. That reminds me, whats our team name? We may have a ship name, but whats our team name, we can't be called the 'Technic' crew, it would get confusing.
  5. 'Lily', am I missing something here fellow crewmates?
  6. I've got it too, is it too late to join the Technic 'crew', or may I board this ship of cutthroats, buccaneers, and assorted ne'er-do-wells?
  7. @qittoid Ugocraft is both incompatible with most other mods, and it doesn't work with multiplayer as far as I know. The only way to get around that is to open a single player world to LAN. @videogamebro Open the 'launch.bat' file in your server directory for editing. You will see similar lines to the one you posted. Edit those lines in the 'launch.bat' file so they match the one you posted. Save the file and then run it. The Warning will disappear.
  8. Hey sct, I have tried to contact you via message and you haven't responded.... I genuinely need help with this, I cannot rename my pack, it won't let me.

  9. Hey guys, I'm trying to rename my modpack, Yogpack Extreme, to MineTek instead. I'm moving away from all whole Yog thing to try to be something unique. However, when I try to rename the pack and save it, instead of saving the changes, it blanks out and refuses to work. I have attempted to message sct about this, but I haven't yet received a reply so I am now writing this thread to see if anyone else has had this issue and if I can fix it. Thanks.
  10. Hey, luke, I sent you a message, did you get it? I can't seem to message anyone.

  11. I may not be making packs and I don't mind covering the server stuff since luke hates doing that..... Direct all server requests to my thread and I will endeavour to assist you? Thread here.
  12. A server already exists for this..... @Ember2528 Looks like you have a .CLASS file missing on the server compared to the client. Make sure that the mods included match exactly the server and client version, apart from the client only mods mentioned earlier, which need to be removed from the server. Refer to the mod's MF page or website if you are unsure.
  13. Hey guys, I unfortunately have to announce I no longer have the time to do this anymore. I was glad to be able to help a few of you, but there are plenty of guides out there to help you, not the least this one http://forums.technicpack.net/threads/luke%E2%80%99s-hopefully-comprehensive-modpack-making-guide.44197/. Apologies, I must move on.
  14. Dude, I thought you were an old hat around here? This is Technic Forums, it wouldn't be any other way!
  15. This is good, but its pretty much a complete duplicate of Luke's Guide, You should have just asked him to add some of this content, instead now you have a pointless thread which will fall by the wayside.
  16. You should just read the modpack guide. I added a whole section of Voxel Mods. http://forums.technicpack.net/threads/luke%E2%80%99s-hopefully-comprehensive-modpack-making-guide.44197/
  17. According to the error report, they are obviously not. Try deleting all the server side mods and then copy them over EXACTLY from the client side.
  18. There is a mismatch between your server and client. A mod is missing. Make sure that both server and client are running EXACTLY the same mods.
  19. No problem! I appreciate you being polite and grateful, its rare around here.
  20. I have added the server file versions for 1.5.1 and 1.5.2. Enjoy!
  21. Hi guys, I'm wondering if one of you people can help me out with a perplexing crash.... My modpack, Yogpack Extreme, played fine on a previous server. Then, that server is closed off in favour of a new one. I transfer the exact same files over to it, and do not change my modpack in any way, but now I get this crash upon connecting: at codechicken.core.ClientUtils.getServerIP(ClientUtils.java:87) at codechicken.core.ClientUtils.isLocal(ClientUtils.java:101) at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:107) at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26) at codechicken.core.PacketCustom$ClientPacketHandler.handle(PacketCustom.java:105) at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:74) at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:243) at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:233) at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:71) at ayh.a(NetClientHandler.java:1483) at di.a(SourceFile:59) at com.mumfrey.liteloader.core.HookPluginChannels.a(HookPluginChannels.java:99) at cg.b(TcpConnection.java:458) at cpw.mods.fml.client.FMLClientHandler.disconnectIDMismatch(FMLClientHandler.java:527) at cpw.mods.fml.common.FMLCommonHandler.disconnectIDMismatch(FMLCommonHandler.java:464) at cpw.mods.fml.common.network.ModIdMapPacket.execute(ModIdMapPacket.java:89) at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:102) at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:67) at ayh.a(NetClientHandler.java:1483) at di.a(SourceFile:59) at com.mumfrey.liteloader.core.HookPluginChannels.a(HookPluginChannels.java:99) at cg.b(TcpConnection.java:458) at ayh.d(NetClientHandler.java:240) at ayk.c(GuiConnecting.java:49) at net.minecraft.client.Minecraft.l(Minecraft.java:1539) at net.minecraft.client.Minecraft.J(Minecraft.java:848) at net.minecraft.client.Minecraft.run(Minecraft.java:773) at java.lang.Thread.run(Unknown Source) To say I'm confused is an understatement. Can someone tell me what's up?
  22. Why is this here? Infamy is not an official Technic pack, so go ask this at the Infamy Forums.
  23. You should feel lucky, you don't have to deal with the snivelling noobs stung by their recent kellering. If you choose to deal with them at all.......
  24. How many Helen Keller's did you get messaging you on the same day? I swear they all act the same way......
  25. To be awesome, it needs a name, a backstory and a movie. Otherwise, the lobster goes to the restaurant fish tank.
×
×
  • Create New...