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Everything posted by Mysterious_Mare_Do_Well
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For the actual mods individually, he would (unfortunately) have to look at minecraftforum.net, in their mods section. By and large, technic is for modPACKS rather than individual mods.
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Okay, it looks like you have the installer for Dimensional Doors in there, you're going to need to grab the manual install version of that mod, or find out where the installer puts things when it runs, and grab them directly.
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Okay, right off the bat, there shouldn't be anything in the coremods folder, everything goes in "mods"
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Well, im getting a 404, so you might want to double check that it's in your actual public folder
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I just built a small pack for my friends and i, and i tested it thoroughly on my own minecraft install, so i know that there's nothing wrong with the files or with intercompatability. However, when i try to launch the pack through the technic launcher, i get an error unzipping. After testing the pack with each mod individually, i found that the source of the error was millenaire, and that zipping up millenaires content folders removed the error, but stopped the game from recognizing the mod. Is there a trick to making it get along with the launcher?
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No ores but std ores in voltz server 2.0.4?
Mysterious_Mare_Do_Well replied to gzcwnk's topic in Voltz Discussion
Did you download a forge server and put the voltz mods in it? The server has to be modded too... -
The difficulty in this game is downright dumb. 3 sectors in, and i keep encountering one of three things, either a heavily armed pirate ship at a sun, a boarding crew of 6 mantises, or a ship with so much dodge that i can't break its shields. "easy mode" my ass.
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Okay, so there's no real information there, can you post the location where your modpack.zip is posted.
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Just a quick question, I can't get to that page for some reason, but is Millenaire supposed to be included in that pack?
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A technicpack.net problem
Mysterious_Mare_Do_Well replied to kingspikeglitter's question in Technic Launcher
You should try checking your spambox, or if that doesn't work, you may want to sign up using gmail. -
Luke’s (Hopefully) comprehensive modpack making guide.
Mysterious_Mare_Do_Well replied to lukeb28's topic in Platform Pagoda
I can install millenaire just fine manually with this set of mods. It's not intercompatability. The problem is definitely something with how the file hierarchy works with the technic launchers unzipping thingamabob. -
Rotarycraft is fun once you figure out how it works.
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Luke’s (Hopefully) comprehensive modpack making guide.
Mysterious_Mare_Do_Well replied to lukeb28's topic in Platform Pagoda
I just went through and completely reconstructed the pack from my resources, I made sure that i didn't have the minecraft.jar in there, and I'm still getting the parsing error while unzipping the pack. I even used a different compression tool this time. EDIT: Okay, so i went through, and pushed a version of the pack every time I introduced a mod, and Millenaire is causing the problem. Could it have something to do with the fact that the contents of the "put in mods folder" are not, themselves, zip files? EDITAGAIN: So, that's what was causing the unzipping errors. Unfortunately, zipping the folders up (both individually, and as a group) causes the game to not see millenaire for some reason. I guess i'll just have to do without millenaire... q.q -
Luke’s (Hopefully) comprehensive modpack making guide.
Mysterious_Mare_Do_Well replied to lukeb28's topic in Platform Pagoda
There's no forge log because the game itself doesn't start up, it throws an error while still unzipping the pack. Here's what the launcher log has to say about it though. http://pastebin.com/hcjMp84H -
Luke’s (Hopefully) comprehensive modpack making guide.
Mysterious_Mare_Do_Well replied to lukeb28's topic in Platform Pagoda
Hi there, I'm having a problem with my modpack, and was hoping you could chip in with some advice. Here's the pack, http://www.technicpack.net/api/modpack/blebscraft, and the zip itself is downloaded from https://dl.dropboxusercontent.com/u/52005784/blebscraft.zip What's happening, as you'll likely see, is that it's successfully finding and downloading the file, and unzipping most of it, but eventually it throws an error about not being able to parse an element. -
Here, take this. (mostly) bugless and effort free omega version. for best speed and functionality use the VBALink emulator. https://anonfiles.com/file/f614507a2a08a9d0b8468f1f837642b6
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So I was looking around a certain website...
Mysterious_Mare_Do_Well replied to UKSp0ng3's topic in Cafe Lame
Yeah, that's the plan. -
Loggin in on tekkit i get a white screen and it exits me out
Mysterious_Mare_Do_Well replied to biagio123's question in Technic Launcher
Macs don't actually have antiviruses. -
That's just how it is. Part of what the launcher does is automagically put the stuff from the zips in the places they belong.
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IDK Help Tekkit CodeChickenError
Mysterious_Mare_Do_Well replied to i8ablu's question in Tekkit Classic
If you can't get it to run at all, you could try deleting your .technicpack folder and downloading the pack all over again. -
Controlling lag or finding its source?
Mysterious_Mare_Do_Well replied to Obbiscuit's topic in Server Op Swap Shop
You may wish to remove your signature. The rules here appear to be a little different than elsewhere, and the moderators are super harsh like woah. -
VOLTZ Download Error Version 1.0.1
Mysterious_Mare_Do_Well replied to MrSonjoe's question in Technic Launcher
It sounds like there's a bug in the mac launcher that the admins are trying to track down. Until they pin it down, i don't think there's really a solution. -
So I was looking around a certain website...
Mysterious_Mare_Do_Well replied to UKSp0ng3's topic in Cafe Lame
I have accepted your zip file, and am currently breaking through its protections. Should be ready in a few hours.