Jump to content

plowmanplow

Discord Moderator
  • Posts

    4594
  • Joined

  • Last visited

  • Days Won

    74

Everything posted by plowmanplow

  1. He means that if your hard drive is very full, or it's slow, the game performance can suffer.
  2. You have the 1.7.2 version of Voxelmap. You need a 1.6.4 version of that or a different minimap mod. Sorry about that. Post #31 got lost halfway through (accidentally hit the back-buttom) and I had to restart it. Looks like I forgot to put the above bullet point back in.
  3. Since the only way to download the server archive is to register on that forum you might have some difficulty getting help here. Additionally, since it's their pack wouldn't it make more sense to request help there?
  4. Keep in mind that unless you have used a link panel with intra-world linking on it you can't teleport to a location in the same dimension you are in.
  5. That system should yield about perfect performance.
  6. Mods are installed on the server in the same way as the client. Whatever you do to install the client, repeat that process on the server.
  7. There's your problem. Don't allocate more than 3G to the launcher unless you are trying to run a 256x texture pack and even then only bump it to 4. Giving too much memory can cause the garbage collection threads to spank your CPU and can starve your OS of memory.
  8. Your download link is not "direct". That dropbox link needs to have "?dl=1" appended to it (without quotes). Creating a modpack without config files is always bad.
  9. You got this in your crash report: java.lang.IllegalArgumentException: Slot 4051 is already occupied by CakeIsALie.common.BlockMultipleCake@6322ff87 when adding mods.B0bGary.GrowOres.BlockOreReed@67e2d077 because you didn't do this: There are a number of block ID conflicts between BobGrowsOres and TheCakeIsALie mods. You can safely change all of the IDs that start with 40 (i.e. 4051, 4056, etc) to start with 34 (i.e. 3451, 3456, etc.).
  10. No, you cannot upload your modpack to your technic account. There are other file hosting services (copy.com is one I use). I am unsure if Google Drive has the ability to provide direct links to files or works with the Platform.
  11. At this point you would probably be better off using the latest MCPC+ for 1.4.7 (Build 70) to provide Bukkit support.
  12. TekkitLite is "frozen" meaning there will be no further changes to the modpack.
  13. You have Galacticraft but not GalacticraftPlanets or MicdoodleCore mods. Get the latest versions here: http://ci.micdoodle8.com/job/Galacticraft/ Tropicraft is not installed correctly. One must always follow the mod author's instructions. Open the zip file and do just that. OceanCraft is a steaming pile of dookie and doesn't create a config file. OceanCraft has a number of item ID conflicts with Galacticraft and BobGrowsOres. Because OceanCraft doesn't have a config file you will need to change the IDs in the Galacticraft and BobGrowsOres configs. Search your ForgeModLoader-client-0.log file for "CONFLICT" (without quotes) after the pack finally launches. As perviously mentioned BobGrowsOres is using an ID that is out of bounds. All block IDs must be <=4095. Change the block "I:"Growable Copper Ore"" in the Growable Ores.cfg file to something open (like 3841). There are a number of block ID conflicts between BobGrowsOres and TheCakeIsALie mods. You can safely change all of the IDs that start with 40 (i.e. 4051, 4056, etc) to start with 34 (i.e. 3451, 3456, etc.).
  14. Client Pack: You need to update to the latest MobiusCore. Your version is quite out of date (current = 1.2.2, yours = 1.0.1) and won't work if you intend to use Cauldron. Client Only Mods: Armor Status HUD Rei Minimap Damage Indicators Flenix Tweaks gtfoMicroblocks NEIAddons NEIPlugins NotEnoughKeys OpenEye (not 100% sure if client only, but whatevs) Server Setup: (assumed that MobiusCore was updated) Install Forge or Cauldron to a folder. We'll call that SERVER. Copy config, Flan, mods folders to SERVER. Remove client-only mods listed above. Start server. Connect with client. That worked fine for me.
  15. Probably because of redirections. Because of the way the host is using redirects to provide links to files this host probably won't work with the Platform. Switch to copy.com (my suggestion) or Dropbox.
  16. This means that the config files between the client and server are mismatched. However, this can also happen if you have a mod on the client that isn't on the server (or vice versa) and the autodetection algorithm for microblocks is returning different results on each. Provide a link to the API URL for the custom pack you are using and I'll take a peek at it.
  17. It seems you may be missing some fundamentals of building a pack. This guide for using my BareBonesPack to build a modpack may help you:
  18. The bulleted list I provided is exactly why things aren't working. If you have specific questions about the issues listed please ask.
  19. At this point, it's up to you. Whatever point you want me to go from, upload that version. I can't test what I can't see.
  20. 2014-08-21 15:43:19 [SEVERE] [ForgeModLoader] Caught exception from FlenixTweaks_2 java.lang.NoClassDefFoundError: net/minecraftforge/client/GuiIngameForge Looks like Flenix Tweaks is either a client only mod (and must be removed) or isn't properly proxying client calls (and must be removed).
  21. 2014-08-21 14:43:41 [SEVERE] [ForgeModLoader] The mod Waila (Waila) requires mods [NotEnoughItems] to be available Waila requires NotEnoughItems, which in turn requires CodeChickenCore.
  22. In the future, please just post the link to your API URL or pack page here. The link you provided me in a PM is just a file link. The API URL will allow us to better diagnose problems. Additionally, I constantly have to delete PMs because of space limitations. If this thread carries on very long (and they often do) I'll have to ask for it again if it isn't here. It looks like your download URL is fine. The launcher can report a download issue with your pack when in fact the pack is just improperly assembled, as is the case here. Your modpack contents are all in a subfolder. The main required folders (bin, config, mods... yes, ALL THREE are required) need to be at the top level of the folder structure inside the modpack archive. Your modpack.jar file is actually named "modpack.jar.jar". Google "windows always show file extensions" to find out how to prevent this from happening. You haven't included any config files in your pack. This is always bad. Even in 1.7.10, where ID conflicts shouldn't happen, the config files still provide a vital mechanism for mod balance and interaction. Without them you can get bad or spawn settings, poor power system interaction and wildly imbalanced items. Always include config files.
  23. My recommendation: If you are building a new pack, don't make one for 1.5.2. There are almost surely updated versions of alternatives for every mod you have, and the current target for most mods is 1.7.10. Don't use mods that are not packaged in the traditional way. Having to edit the minecraft.jar or modpack.jar (Forge) files is a pain and poorly supported by most launchers. Again, there are likely better alternatives. The 1.6.4 version is installed "properly" by just dropping the ZIP file in the mods folder. IC2 has been a "put zip/jar in mods folder" mod since 1.4.7.
  24. You seem to have gotten your Java successfully updated. The ForgeModLoader-client-0.log file will have more useful information than the crash report about that missing mods exception. DO NOT paste the FML log here. Use a file hosting service as that file is going to be large. Don't paste full log files like that crash report here unless they are in a spoiler tag. Use something like pastebin.com.
×
×
  • Create New...