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I've been rather curious why Minecraft servers in general always seem to gravitate towards two general server models: anarchy, and pure PvE, and yet very few try to strike a balance between the two models. On most PvP servers, the populace will, quite sensibly, set up hidden under ground bases and pursue one of three activities on the server: scamming, fighting in arenas/pvp areas, and raiding the bases of people who are offline. Meanwhile, the populace on PvE servers will spend most of their time doing stuff that could be just as easily done in singleplayer, and occasionally participate in various server events. I fail to see how other people find these activities fun. Why have few people tried to do something different from these models?
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To me the server's that run the modpacks define the ups/downs in it. If a mod is op or just stupid in general than the servers can disable it, resulting in a fun experience. The mod that always irritated me the most was Voltz. This modpack definitely has a lot of potential, but it's most fun stuff (particle accelerators, force fields, etc) always took absolutely op amounts of resources to construct. Maybe people who don't have a life are fine with this but it annoys me. As for least favorite modpack I'd have to say Hexxit because of its bugs. Many servers disable some its mods such as Dimensional Doors because it is so laggy.
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An idea came to me on the topic of anti-cheat plugins a while back and I wondered why a system like what I'm suggesting hasn't been implemented. Couldn't a small program be tacked on to the MC launcher which cross checks the client files with an established list of cheat files. An "if" statement which checks for the presence of a file and then modifies a Boolean variable based on the presence or lack thereof of cheat files should not be too hard to implement. The value of the said Boolean variable could be in the list of profile information which the client sends to the server. Since this approach seems non-invasive, easy, and beneficial to 99% of server operators why hasn't anybody implemented it? Currently I have about 1 chapter of a Java programming book under my belt so feel free to enlighten any ignorance I might have on the simplicity of this program.
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IGN: halitosisman AGE: 16 HAVE I GOTTEN BANNED: nope WHY DO I WANT TO PLAY: I'm interested in some warfare. HOW WELL DO I KNOW THE MODS: For the most part, I'm new to the modpack, however, I am familiar with a few of its mods. WHY SHOULD I BE LET ON: Warfare tends to liven things up and encourage activity. HOW OFTEN WILL I BE ON: As often as I am able.
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Will it be returning at some point?
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Again thanks for the input. I didn't really expect a lot of new high quality mods anyways. I was simply exploring my options.
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Thanks for the input. I am well aware of these mods, however I'm interested in learning whether there have been any mods fit to rival the ones mentioned in the above post since the 1.6/1.7 release.
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Recently I started looking into making a mudpack for a friend's server. This modpack would be designed for pvp, with a heavy emphasis on technology as well(e.g. factories and the like). Obviously I would like this modpack to run on the newest version of MC available, and thus I was wondering whether there were any new mod releases since MC 1.4.7 that would fit in with this theme. Currently I'm drawing my list of mods from the ones in the official Technicpack modpacks, and since these modpacks wouldn't include very new releases, and I wanted to know whether there have been any gems since the 1.5+ releases that I would do well to be aware of. For a very basic idea of the type mod I'm looking for, think about Voltz with guns.
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I'm using a tutorial which requires me to have Eclipse. Now, when I go to the downloads page of their website, I'm presented with a whole menagerie of download options and I don't know which to pick. If some one could tell me the type of Eclipse I need for modding, that would be great.