Jump to content

Flextt

Members
  • Posts

    97
  • Joined

  • Last visited

Everything posted by Flextt

  1. I am going to sound religious here, having basically posted the same 2 minutes ago: - Use Liquiducts and your distribution problems will be gone. You will be able to effortlessly fork piping, redistribute, adapt, change and compress your design. Also, Liquid Tesseracts could work well enough, if distances are too long or excessive piping is not an option due to cost and space-demand. - Same goes for MJ output. Use Redstone Energy Conduits to avoid excess MJ storing or looping inside conductive pipes. They may be costlier and more complicated to make, but essentially prevent explosions and allow more efficient routing. The 5% internal loss per engine is offset by a turn-on and forget feature inherent to Thermal Expansion piping / transportation. Note however, that you should calculate whether or not using an Energy Tesseract (25% energy loss per teleportation!) is worth it. If your setup means, you have to sacrifice critical amounts of material, that should mean, that you should get the most out of it, until you have refilled your storage. - Seeing as you already noticed, you really should loop back MJ from the Combustion Engines to somehow create an independent system without excessive wiring. An even more elegant solution, as already mentioned, would be Aqueous Accumulators, since they work without MJ and could also very well fill your water demand. Pumps often are affected by draining even infinite water sources due to chunk loading, lag, etc.
  2. 1. Try to switch to RP2 Pneumatic Tubes for item transport and TE Liquiducts, Redstone Energy Conduits and Tesseracts whenever possible. The internal logic, performance & stress on hardware is significantly superior in every way to what BC has to offer. 2. Redstone Energy Conduits lose 5% energy transported from source to goal. (meaning it's fixed, not distance-related). Energy Tesseracts lose 25% energy per teleportation. Keep that in mind when you power your stuff. 3. Redstone Energy Conduits don't explode. These mother-truckers can take a lot of juice. This is more important, than you might think, because BC Conductive Pipes would require prohibitively huge and costly storage facilities, in addition to looping EU, causing additional performance losses. (Teleported MJ --> EU Converter --> Tesla Coil --> Storage --> Energy Dump (e.g. Mass Fab))
  3. Do you mean the packet size (e.g. EU / t) or the total amount of energy? I have a 5 mio. J battery and definitely had enough juice. If you mean the first, is there a way to counteract this?
  4. But then I cannot use the the Powersuit modules (like Jetpack) or can I? Edit: with "Use" I mean, having the Powertool currently equipped.
  5. How would I do that? I limited my issue explicitly to the Modular Powersuits Jet Pack (+ Flight Control) which in turn means I have to use the Power Tool (or doens'it?). Mining normally works.
  6. You cannot access them, because you have to research them first. You can however access a cheat sheet to unlock every research: http://thaumcraft-3.wikia.com/wiki/Thaumcraft_3_Wiki#Thaumcraft_3_Cheat_Sheet Edit: I only play SSP but I packed it into the modpack.jar and it works like a charm.
  7. No I travelled several thousand blocks in both the Overworld, the Nether and multiple MystCraft ages. The blocks get their "damaged" animation to a certain degree (mostly however, they don't get to the point where a crack appears) and are then regenerated. I play Tekkit Lite SSP without any protection / Op features and obviously, due to the mechanics of the jet pack, I only tried it with the Power Tool. I didn't notice the problem ever before, only with SMP WorldGuard protected areas.
  8. Hey guys, today I finally found a Cave World-Mystcraft-Page and decided to build a costly Jetpack to better exploit it. Unfortunately I encountered a strange occurance: While using Jetpack (+ Flight Control) blocks are literally being "repaired" before my guys. The last time I observed such a process was in protected WorldGuard areas without permissions. The damage to a block is resetted before my eyes. It can be partly circumvented by standing in a pool of water, which is arguably impractical and even then however, the damage to the block is sometimes visibly resetted. Is this a bug or a feature? Searching this forum, Muse's bug ticker on github, several wikis covering the modpack yielded no results. I would appreciate any help. edit: I am playing tekkit lite SSP.
  9. Use Liquiducts instead of waterproof pipes (if you dont already, these little truckers are way more efficient) and use a Liquid Tesseract to teleport the water.
  10. Hey Olloth, did you already release the fix into the launcher? This bug happened to me today. I wanted to parallely install an older build of Tekkit Lite in a subfolder of the Tekkit Lite build. It then freezed on pressing Save and created so many folders that Windows 7 is not able to delete them. Hey McBeanie, what was the name of the program? EDIT: I have used Deep Remove (http://deepremove.codeplex.com/) to delete the folders. About 360 folders were created by the launcher. Significantly less than with McBeanie but still substantial.
  11. What are Mystcraft pages? To use Mystcraft, you mainly need Linking Books (crafted by putting a Book in a crafting grid) and Descriptive Books (crafted by putting a Feather and a Book in a crafting grid). Be sure to always bring a Linking Book created in the Overworld, when you visit Ages. http://tekkitlite.wikia.com/wiki/Category:Mystcraft http://tekkitlite.wikia.com/wiki/Notebook http://tekkitlite.wikia.com/wiki/Linking_Book http://tekkitlite.wikia.com/wiki/Descriptive_Book
  12. Don't open your Tekkit / Technic worlds with MCEdit and always backup your worlds, if you are about to do potentially world-breaking stuff. If MCEdit does not know the values it is being given, it just replaces it with something it knows. The particular problems with RP2 is, that it stores multiple blocks in a single ID and distinguishes them via damage values. I think you are out of luck.
  13. Hey Glen, one last tip for you: Get a Fortune 3 pickaxe. Costly and time-intensive to make, but definitely worth it (you can triple the output of diamond vines, e.g.) and durable if you only mine ores with it!
  14. If I understand what you are saying, that is entirely possible. 2 Bonemeal equal 1 Bone (with Minium Stone), 1 Bone macerates into 5 Bone meal. You can essentially mass produce bleached dyes without having to use excessive amounts of Bone Meal. On the other hand: According to the FTB wiki (http://feed-the-beast.wikia.com/wiki/Minium_Stone#Block_Transmutations) you can freely transmute colored (wool only?) blocks into each other. This, in turn, makes my option above crappy. Anyhow, it seems like you can use lapis atm only for: - high-end cooling components in Reactors. This is probably the way to go if you want to dump massive amounts. - coloring wools, construction foam, ... - Lapotron crystals & advanced circuits
  15. Yep, I noticed that back in Technic. At first, I was wondering what I should do with those crystals, because I couldnot condense them Anyhow, I migrated the system to a new, untouched ocean, several blocks deep. 2 of the 3 pumps did not start operation at all. I positioned them on the side of another wall and voila, one of the 2 started to work. I moved the other one as well to yet another wall and it started to work too. We will see for how long. Messy sh*t....
  16. Don good armor and look for expansive cave systems (hinted at by marble blocks). You will have two stacks of Tin in no time, which equals 32 RE-batteries or ~80 advanced alloys. If energy shortage is a problem, you will almost always end up with the need to build a nuclear reactor. In that case, you should focus on farming a LOT of copper, because dense copper plates are a common resource for reactor components in this IE2 version. Yes. Honestly, I do not see much point in the EE3 mod at the moment, but whatever. That's just my opinion.
  17. http://feed-the-beast.wikia.com/wiki/Minium_Stone Google: "minium stone recipes" Second hit. If it isn't there, maybe it is not possible at the moment? I also tried looking for methods to obtain Tin and Copper more easily, but my only clue so far is using 3 UU-Matter to turn them into 10 Copper dust or 10 Tin dust. This is, however, very expensive to do with Iron, so I guess, if you want to obtain easy vanilla metals, take the Minium Stone, otherwise take UU-Matter. If turning UU-Matter into ores is disabled on the server you are playing on, use a Miner with OV-Scanner and Diamond Drill. The Miner will take quite a lot of power though, even if it will work very fast, efficient and non-invasive. If that does not work out for you, Copper is abundant between layers 50-70, Tin between 20-50 (in my experience, not actual numbers!) As always, exposed cave system have higher chances to spawn veins, especially Iron & Tin.
  18. Apart from trying to start another pointless EE2-discussion (EE2 is not maintained anymore. If you want to play it, you just do not update your game), your post is very low effort. NEI knows all recipes with over 81 pages for the Minium Stone. Just look them up ingame. (hint: page 7-8)
  19. I partly agree with you. In my new Tekkit Lite world, I actually haven't build a single Quarry, whereas in my Technic world I used one several times in succession. Personally, I think it is, overall, an undesirable machine. It provides me with resources I either do not want or can obtain elsewhere more easy (cobblestone, dirt, ...), forces me to waste huge amounts of important resources on a single device (10 diamonds, fuel for the 2 steam engines which can only power the quarry and nothing else). For it to be truly effective, I would have to build it on lower levels making logistics early on more complicated. This time, I stayed with simple, good old, 5-million-kJ-Power-Tool-on-25x-speed (talk about energy efficiency) branch mining, although it is, if nothing else, a very nostalgic machine. sidenote: did they buff the speed of quarries? i just read in the wiki that they now take 40 mj
  20. hum, I replaced the dimensional anchors with Teleport Tethers but it is currently difficult to check if it worked, since the ocean is down to 1 layer. I will keep the Railcraft suggestion in mind and spread the pumps a little at the next chosen site. Off-topic: I don't mean to be unneccessarily harsh, but what part of buildcraft does still have great appeal? The pump, builder, engines and tanks are okay thanks to lack of moderately available alternatives, but overall, the mod feels like a giant glitch- and lag-machine. Buildcraft was awesome when it came out together with IC1. A quarry doing all the work for me? HOLY SH*T. But now, thanks to a plethora of mods covering a lot of the same niches with highly improved mechanics behind them, the mod feels more and more antiquiated.
  21. Can a RP2 Pump do the job? I only inspected the IC2 pump closer, but it seems to be more like a liquid transposer.
  22. Hey guys, after having played the sh*t out of Technic during an internet-less month (thanks for that sweet, sweet month), I migrated over to Tekkit Lite to explore and conquer new content. After scouring the forums here for a bit, I decided to finally register und seek out help. The search function did not yield problems similar to mine. Being without condensers, I realised I needed cheap and efficient energy and because I run Tekkit Lite on a server on my computer only for myself, performance issues were secondary to me. Also, because the problem is seemingly pump-related, suggestions like using a ender-chest based system with lava buckets will be rather useless, if well-intentioned. As much as I try to avoid the Buildcraft mod as a whole, I created a Geothermal Facility in the Nether to power MassFabs and thus, felt the need to run it on BC-Pumps + Liquiducts + Fast Electric Engines. The first pumping station worked like a charm with 2 pumps working in parallel with each pump feeding about 20-something generators. After dismantling the first pumping station and setting up a new one in the middle of a huge lava ocean, I ran two pumps in parallel from the start, hooked up by Liquiducts to a Liquid Tesseract. This is where the real problem starts. Somehow, one pump, mostly the same, gets stolen its lava source blocks directly underneath it, making further operation for it seemingly impossible. (Keep in mind, the ocean is far from drained at this point) I can repair the damage by going into creative, restoring the lava source blocks underneath it and place the pump anew. I tried to make a wall behind the pumps' hoses to reduce the chance of making the source block flow to a nearby drained block, but it doesn't seem to work. This did not happen at the previous site. Things that seem to faciliate the problem: - Leaving the area even though it is covered by a Dimensional Anchor - Leaving the Nether alltogether - Shutting down the server Any help is much appreciated.
×
×
  • Create New...