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Flextt

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Everything posted by Flextt

  1. 1. Redpower Frames 2. EE2 Mercurial Eye. Made redecorating your place so much easier. I wouldn't mind a significantly nerfed version that forces you to keep the materials in your inventory, since MFR allows you to pretty much automate everything. That's it pretty much. EE3 still feels too pointless at the moment for me except for the occasional transmutation. It hasn't developed in any meaningful way since its first inclusion.
  2. Does Minecraft vanilla run on your spec?
  3. Hey guys, quick question out of curiosity: How is it Zan's minimap plays only a minor role across Tekkit / FTB in comparison to Reis Minimap? I personally have felt Zans to be superior feature-wise and it felt smoother, but I do not know about its performance. Is it because of inferior performance? Is it because of Rei's involvement in the Modloader and hence the mod probably being optimized for Forge / Modloader? I realize Zans and Voxelmap are being the same and it is the expressed intent of the author to switch to Liteloader (whatever that is) at least rename the mod to Voxelmap, but this is way after the past developments. Any insights are appreciated.
  4. mmo-champion.com has a section each month where they evaluate one setup for up to 6 price-classes by the site-admin and with input from the community. For a layman, a complete setup endorsed by a knowledgable community is imho preferable, because there is a lot to consider when buying a PC, though the biggest mistake you can make is buying a readily-assembled one off the shelf. 1. A PC with components optimized for each other will always be faster than some retail piece of s*** 2. There is a lot to consider when designing your own system, but people have likely already made these considerations for you. Go look for these people. (German: computerbase, international: mmo-champion) - Does the Mainboard endorse the RAM you chose? Should I really combine my Intel CPU with an Radeon GPU? Can my power source give off enough electrical power? Does my mainboard have all required slots? The list goes on. 3. At least in western Europe, buying the components alone rather than a system off the shelf is significantly more cost efficient. I once saw my system being advertised by a renowned retailer, but the price was 100% higher^^ PS: get new friends.
  5. Flextt

    FTB

    It's Minefactory Reloaded. Just kidding..... or am I?
  6. You should try installing OptiFine (maybe suffering from Lagspike of Death, if that is still a thing) or avoid putting too many machinery in a single area of chunks.
  7. Why wouldn't it be? Mid-game solution: Hook up 1 Magma Crucible (TE) to a Liquid Router (MFR) and give each route a dedicated Liquid Transposer (TE). Furthermore, put a Hopper above above each Transposer and route the output where you want it to be and voila, done. End-game solution? lol no idea about AE^^ If you are too lazy to build multiple Transposers, just calculate the amount resource you need to liquify.
  8. With this thread and the thread "atomic science fuel life config" atomic science is a lot more accessible. The most important ground rules are summed up in jakalths posts. Be careful though: atomic science tends to a bit of randomness. What worked for jakalth awesomely was a major disappointment in my case. But using a single reactor, his torus design is pretty powerful (5-10 mio. Mj per Cell). You will have to try and modify on your own and dismantling atomic science contraptions is a huge pain in the butt Addendum: What always worked better for me: Not using a multi-tiered layout of steam funnels, but stacking funnels on top of each other, until I have an even layer of funnels. That is to say, I still use multiple levels of water edit: jakalth, I think, for posterity and being a major source, referencing the "Atomic Science Fuel Life Config" thread would be a good thing. edit2: jakalth, thanks for your quick LUA program in computercraft. If you set the first sleep period to 0,5 (it takes double values), it will only send one pulse. This should be taken with a grain of salt however, as I play in SP. Not reliable
  9. How to you guys automate feeding deuterium cells? I don't feel like using a massive redstone clock and CC syntax seems to have changed
  10. With everyones amazing help, especially jakalth via PM, I have finally reached a satisfying reactor output. however, the overall output dwarfs my buffer capacities, which I kinda need due to currently running in batch-mode. Question at hand is: how can I have a liquid manager output into a liquid manager directly below it? Is it even possible?
  11. Oh I did not know that and didn't actually try it, because I am using the SoulShards mod
  12. If you want a mob farm and do not use Soul Shards, you should make two mob farms. One dedicated to slimes, because slimes killed by grinders break down into their smaller versions as usual and give a mob essence surplus even when you keep the spawner running. That surplus should be fed into your actual mob spawner. It behaves just like a usual mob spawner - as said before 9x9x5, but because mob spawn points are usually centered on the corner of a block, it should be at least 6 high - , but it ignores light levels and needs to be controlled via redstone. If you want to direct mobs into your 5x5 grinder kill zone, you can use conveyor belts. Be careful with ghasts though: While they are worthwhile thanks to the safari net supply, their line of sight can clip through a 1 thick block layer and cause them to fire at you, potentially destroying your stuff. You can also make an infinite gold farm by auto-spawning zombie pigmen. A slime setup will chew through your early- to mid-game power supply however, because the grinder takes roughly 400 MJ per kill and the auto-spawner I think even more.
  13. Hey digdug, could you clarify your tesseract setup? I tried using Tesseracts in a stupidier, easier way before, but they were a huge bottleneck and (<500 mB per Face, maybe?) since I am now considering switching to a flood type, I am not really sure how I should incorporate liquid tesseracts.
  14. Plasma expands up to 6-7 blocks in one direction. To adress your fears: Unfortunately, calculating the exact the amount of steam per plasma has proven difficult for the think tank, that has gathered here. Reasons are the low amount of feedback AtomicScience gives about just everything, the comparably, previously low interest in Voltz and the bad documentation. However, your only way to capture generated steam is through funnels, making this an issue of space. Hence, you have to weigh your options: Do you consider losing steam funnel for an additional parallel connected liquiduct - because that's the only way to do it with the given mechanics. (hint: don't do it)
  15. You do not need to worry about wasting lava. Get the mod ExtraUtilities and build an Ender-thermal Pump. It accepts MJ, outputs into liquiducts and replaces sucked-up lava with smooth stone blocks to reduce lag. It also recognizes when the liquiducts are full (e.g., your engines are turned off and no lava is used). This baby is a thousand-fold improvement over the BC one edit: Someone might argue, the device is cheaty, but it is just a major technical improvement over the BC one, which causes Nether to be a lag-fest and stops working for no obvious reason.
  16. I don't know, if that is the main reason, but sk89q's main focus has always been Bukkit and SPC / WorldEdit kinda missed the Forge-train. While I think compatibility is an important concern of the Tekkit staff, I would hesitate with definitive forecasts. Personally, I think Tekkit should not and probably cannot properly integrate WorldEdit due to the way blocks and items are saved in their IDs, although my level of knowledge about WE is from MC Beta 1.5. If you want to have WorldEdit as badly as I want, stay patient until Tekkit releases for MC 1.6.2. Then install it seperately and only stick to safe, vanilla block IDs like a sane person would.
  17. 1. Hook them up with redstone and stop the engines 2. risk a bottleneck and inserat a switch waterproof pipe 3. put a liquiduct in extract mode with a powered redstone signal next to your lava tesseract / pump and switch it off with a lever.
  18. Because WorldEdit and SPC have just become forge-compatible for MC 1.6.2.
  19. I sometimes have that issue as well. Restarting helps. Bug report should be reported in the appropiate section though. They can help you a lot more there
  20. Great observation Digdug83, my steam consumption was significantly reduced thanks to your tests and reducing inputting liquiducts. One question though: Do liquiducts fully ignore the only-upward-movement of steam?
  21. Well, the Laser shows it has an internal storage maximum of 100k MJ. Judging from the energy levels in my RECs after each ore, it seems to be around 200k MJ per ore. ==> 200k MJ : (4 LDP * 100 MJ / t ) : 20 t/s = 25s
  22. I now reworked both my turbine wiring and my laser setup. In this setup, the Laser finishes an ore in about 26 seconds. I think it has to do with the 200 tick waiting period, if the prechargers do not get some work to do. Yes, in my new setup, I can confirm the 100 MJ /t intake with 2 outputting conduits on 2 different sides per tesseract and 1 inputting The rednet cable hides the precharger setup a little bit, but as said above: 2 outputting conduits on two tesseract faces, one inputting underneath each LDP. The inputting sends 100 MJ / t according to multimeter. The turbine setup, while overkill for an overall constant production of ~ 80 MJ / t with 4 turbines per tesseract, can easily output 400 MJ / t per Tesseract on demand, since 4 faces are used as inputs and the RECs are set to 100 MJ / t output. Thanks for the great help, this really streamlined my base powermanagement which I have had some issues with!
  23. The Energy Tesseracts each request 80 MJ / t but the Conduit inputting into the Precharger only sends less than 10 MJ / t, measured via Multimeter. I am unsure if I measured right and how the discrepancy can exist
  24. This. Although I have now covered my prechargers with 20 energy tesseracts w/o conduits and the MJ consumption seems to be roughly okay (as precise as a 5 digit number each second gets). The interesting thing though: My large Turbine setup feeds 14 RECs (1 per Turbine) into only 2 faces of a Tesseract. When I use Conduits, taking your advice makes sense and might explain the lack of actual power transmitted, because they are not the only consumer but one out of many. Using no conduits however, it doesn't make sense, why they would successfully request and transmit a higher MJ amount by factor 10 when compared to the conduit use.
  25. Hey guys, I am currently trying to fully power (or increase its input MJ for starters). Unfortunately, my Fusion Reactor is in a chunk-loaded Pocket Dim and for lag reasons, I would like to put it somewhere else. Long story short: I would like to fully power my Laser Drill by Energy Tesseracts. For some reason, these suckers pull way too low amounts of MJ / t as opposed to their theoretical limit of 80 MJ / t, when they are connected with the Prechargers by Conduits. As a sidenote, the Precharger requests 1000 MJ / t, the Tesseract consequently requests 80 MJ / t, but the conduits only send less than 10 MJ / t. However, if I do not use Conduits and bury a Precharger in Tesseracts, they all request 80 MJ / t and it works nicely. Unfortunately, these circumstances mean, the theoretical limit of energy transfer is 400 MJ / t. (Precharger has 6 sides, 5 can be covered), while the Conduit limit is 500 MJ / t. Furthermore, this has some ugly implications for the effectiveness of my wiring. Does anyone know, what I am facing here and can provide some insights?
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