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gigafunk

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Everything posted by gigafunk

  1. Don't just click the batch file, run it FROM the command prompt so you can see what the specific.problem is. You will need to run cmd and then CD to the server directory to run the batch. It depends on what version of windows you got, but this is the basics you need to learn about to run a server and to be able to deal with the logs and everything that goes along with it.
  2. Having a little trouble, I think its related to the cookie. I added an extension to chrome cause there was nowhere under dev tools.I could just download the cookie as a txt. I could only find an extension that would allow me to cut and paste the data into the cookie.txt you provide. I only see two cookie choices, and neither are the (damnit why cant I paste into here) cookie you ask for in the github instructions, the cookies with eloquent in it. I just have laralev session and session payload... I have pasted both, and each one alone, and tried. same error. invalid uri hostname could not be parsed. the second question is this...my solder is in a sub directory of www, so my path is /var/www/core/public on my Linux box so my command should be(from windows 7 command line) technicsolderautomate.exe mods outmods http://mydomain.us/core/public Is this right? That's the url I use to login to solder. Thanks! I could do these all by hand, but this look to be so close to working, I am just doing something wrong. Thanks for any help!
  3. Perfect timing for me! Thanks man! Ill play with it... Setting up new solder setup so nothing to mess up!
  4. I know, I tried that. I do not know a whole lot about php. I cant find that directory, but I cant find the others that DO work, so I thought maybe PHP created them on the fly per user or something, and didn't have some permission or something. There ARE directorys that sort of correspond to the working buttons at a slightly different path...no MAIN view directory anywhere though,. This is the newest .6 version solder, and I have redownloaded the files, and manually poured through them to find a difference. None. I believe its more likely that I am missing a tiny part of the puzzle than the .6 release being bad.....there is also a release from the same day as the .6 on th solder site...maybe ill try that. **edit I used the latest dev version....I had to 777 the storage directory to get it to work....but it works. I am sure I am having an ownership problem of some sort...
  5. Hi! I have set up the solder api on my webserver. Its in /var/www/core/pubic ....so its not in www, its in core. Debian 7 typical LAMP openvz vps. Solder works, I can create user accounts and add modpack. BUT...it throws this error when I click on the Main Setting under configure solder menu item Seems I cant paste into here? maybe my browser... anyhow here is a pastebin link http://pastebin.com/zUZrkQX5 Last error like this, I had to enable curl, so I hope its easy like that, but I cant find it out there. maybe a file perm issue? I tried to set them all to 777 as a test and no dice. Any help is appreciated! Thanks!
  6. Ok, the final version of cauldron is now build 89...and it works good! and the bkcommonlibrary dev mentioned in a thread out there somewhere that he will work on cauldron support soon.... remember, if you use cauldron, you need to install the libraries with the installer tool.
  7. You must run the installer cauldron provides either on another computer and copy the created library folder into the server root directory(or jar directory if its hosted in such a way as your server jars go into a jar folder) OOOOORRRR you can run the installer directly from a prompt on a Linux server. java -jar cauldronlongfilename-installer.jar --installServer and then just make sure the libraries directory is in the same one as the jar. its not like th eold MCPc that was just a jar swap. You need to have the libraries.
  8. Thanks! I will try that now. I haven't actually had a chance to play and learn the mods so that helps!
  9. Hi guys, I am trying to set up a modded AOTB server with a creative world with separate Inventories that you reach via enhanced portals 2 mod included in the pack I can get it to work, but only when I travel back and forth via command. when traveling via EP2, its as if the MV-INV plugin does not detect the player changed worlds, and does not swap the inv or game mode of the player. When the player chats, mv;s chat still tags them as being in the dimension they just came from. So I have been trying other plugins, like MyWorld. The problem is, it needs the BKCommonLibrary to run, which doesn't run and seems to need the protocol library plugin. And it seems they have all had fixed compatibility issues with the newly named Cauldron, which was MCPC+. Problem is, there are lots of versions of each available. I am just reaching out in case anyone can shed light on this. I have tried MultiWorld too, but couldn't get the inv thing working at all. Another option is to update Enhanced portals to version 3 and hope it works better or last resort I can use command blocks to makes a block that runs the mv tp command. I am just reaching out in hope someone out there has some info they feel could help me. I just want a creative world with isolated inventories and disabled enderchests next to my survival one, and will consider anything, short of two servers and bungee. Thanks for any info
  10. Hi, I am trying to get a creative world beside my survival world with separate inventories with the multi verse stuff. I can get it to work, but only by using a command. When I travel there via enhanced portals 2, mv inv does not recognize the change and do its thing. So I may remove EP 2 and try EP 3, which is a longshot, but my easiest route to try first. My question is, is there a reason AOTBT uses 2 and not 3 that I should be aware of? I am not talking about block ids and stuff, I can configure to suit, I mean like big known unfixable bugs. I apologize for the extra info, but after I read it without, it sounded like I was whining. Thanks
  11. did you change the multi monitor setting to single display? Did you check if the multithreading was still off? Does it do it with NO texture pack? How high of a texture pack are you trying to use? You laptop may be powerful, but its still a laptop. You may not be able to run a 512 textures. Did you update your video drivers? And the technic team doesnt take donations. You donated to the modders that made the mods technic put together.
  12. i always find it near the bedrock
  13. Tekkit was always supposed to be smp. Since the server generates the world, the server files are correct, at least on my server running at 1.1.5. Your copy of the games configs don't matter for world generation in an smp game. Not sure if it aiming for both with these new versions, but they probably still do majority of testing with a server setup, so things can slip through like that. little different depending on the version of windows you got, but it should work something like this. get to the 'my computer' or "computer' windows, or even the search bar and type %appdata% and hit enter Now click on the roaming folder, now click the .minecraft folder and then the config folder. Right click atomicscience.cfg and select edit now it will open up with lots of words, scroll down unitl you se the 78th line Weirleader showed you. "Generate Uranium Ore"=false and only change the false to true like this "Generate Uranium Ore"=true click file save and then start tekkit and make a new world this is real close , follow this as a guide and use your brain a little and you will do it no problem. If all else fails, find a server
  14. Yeah, sometime mine says not responding, but just give it a minute. I have 1600 ddr ram and ssd, its just takes a minute cause its running through a virtual machine (java) My game takes about 2 to 3 mins to come up, just don't do anything else and wait patiently, it may come up. Make sure your java is up to date and no malware on your rig as well....but mainly just be patient.
  15. if it doesnt happen on the local network but happens from out side, its your upload speed, this is why hosting is so popular. lag in minecraft is not like lag in someother game. sometimes you diconnect from a servr and continue to run around fine for a minute until you click something. the world seems to be handled locally in such a way that the world doesnt really lag, your clicks do....
  16. Sounds like you didn't even try. Go into the NVidia control panel in the lower left corner of the desktop, and look for the setting that has to do with multithreading, all I remember is it was under game settings in the NVidia control panel. TRY. You may surprise yourself. Threaded Optimization - Auto to off if that doesn't work TRY something else. the main thing is keep TRYING.
  17. You would have installed it in addition, my guess is you have not. Update your video drivers. turn graphics to fast, then to fancy to see if the problem happens one way or not the other. I notice you got the i7, 750 m combo. I had a friend with this and ingame textures would flash, setting multithreading to off fixed it. I also set another option above it in the nvidia control panel that had to do with multiple monitors. I set it to just one, the main one. this was a few months back and i cant remeber the details. i thought it was from optifine in my case, but maybe its just a 750m weirdity. You can figure it out, mess around in the nvidia control panel game submenu settings and keep trying.
  18. Cause its new... the old one didnt have anything for a while either, at least not public.
  19. If you have optifine multicore installed you need to turn off thread handling in the nvidia control panel...
  20. 1.0.6 is 1.5.1 right? make sure you are using the latest mcpc from jenkins that will work on that. otherwise, update to the tekket....i bet its has something to do with the world folder heirarchy changing from bukkit style to forge style around that period...thats all sorted out in the dev version of tekkit, and its very stable, i have about 20 added mods and my server runs great. of course the server.properties has the nether allowed right? never know, gotta check.
  21. the config folder is as important. you really need to make a platform modpack for your server so everyone gets the same stuff. makes admining easier.
  22. might as well try to copy just the class file that changed into the server mod zip, replacing the originals.make backups of course, in case it doesn't work. If the change is just a few class files, who knows it might work. Probably wont, but worth a shot huh?
  23. I use mcpc in place of the tekkit.jar on the server, so i use the bukkit plugin called world border. with it you can set the border to be a small circle around your spawn. then you can use a command /wb trim to trim outside that circle...then delete the border and let the chunks regen as you explore, or enlarge the border and do a /wb fill to pre gen all the chunks in the border. Forge essentials has a world border function, so this may be possible without mcpc and just that, but i dont know for sure cause its newer...
  24. what ^ he said. The MCPc plus file is used instead of the Tekkit.jar(on the server side only). I rename my MCPc plus file so that it plays nice with my server host.
  25. long shot, but move the server files to a directory without !!! in the name. Maybe java cant see a directory path with !!!!
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