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dwwojcik

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Everything posted by dwwojcik

  1. I also looked through the JSON file and saw the list. It's interesting to see that Thaumcraft was not on the list after all. I googled Project Zulu. Looks epic.
  2. If you just want to add mods to tekkit for yourself, the easiest way would just be to download mods and put them in here: C:\Users\[YourUserNameHere]\AppData\Roaming\.technic\tekkitmain\mods if you have Windows 7 like me. If you have a different version of Windows, it shouldn't be to different. If you have a mac, sorry, cant help. =P I suspect you have gotten this far before. Once you have all your mods downloaded, start up Minecraft. This is where it gets tricky. If Minecraft crashes, chances are its a ID conflict. Deciphering the crash report is a little tricky but you should be able to figure out what the issue was with. Fix those by editing the values in the corresponding config file somewhere around these parts: C:\Users\[YourUserNameHere]\AppData\Roaming\.technic\tekkitmain\config Another thing you will want to do is disable duplicate ore generation (i.e. both forestry and thermal expansion adds copper, you only want one) which is also done in the configs. If you want to make your own modpack go here: http://forums.technicpack.net/threads/luke%E2%80%99s-hopefully-comprehensive-modpack-making-guide.44197/ Its worth reading even if you don't want to make a modpack because it will probably help with what I (tried to) explain above. If I just confused you, well, someone else will see this and hopefully do a better job of explaining. XD
  3. XD Like my avatar? Anyway, uhh.... back on topic. Yup. Looks like it must have been those pesky MFR compatibility thingies.
  4. Oh, ok. So far it looks good though! =D Edit: Never heard of most of the mods, but I looked up [REDACTED] and it looks really cool! [Post data expunged to remove possible spoilers]
  5. But... But.... What about this? http://solder.technicpack.net/api/modpack/hexxit/0.1 If I made a modpack with all the mods in that, wouldn't that be leaked Hexxit?
  6. As long as you're on the topic of modding, do you guys think 1 semester of High School Intro to Java would be enough to start doing some basic modding stuff?
  7. Uhh... Sorry. Don't even try to pronounce it. It's my first and middle initials and my last name. I started using it when I was 8 or something. It kinda grew on me, and when I bought Minecraft I didn't want to waste time thinking of a more original name. XD
  8. Hang on.... I think I've seen that before. Does it say something along the lines of 'Mod not found: XYcraft (For example) MFR compatibility not loading'? In that case its just a warning, and you can play normally. Or did you mean you manually added mods to your server and the client won't join? In that case you will need to install the extra mods to both server and client. No ways around it. I'm not sure what the OP meant. Edit: I'm also not sure if MFR even has compatibility for some of those mods.
  9. Hmm. That's a very meaty JSON file there. Hexxit looks interesting.
  10. I have been having fun (Well, more dreaming. XD) with this mod! Everything moves! All I need is for the stuff to be solid while it moves and for computers to work and it'll be 100% functional. (Of course once I program all 7 computers XD)
  11. The button thing.... I placed a button on an engine. (and put frames around so the button would stay on) Then, I pressed the button and the whole thing moved like it should. When it stopped after moving one block, everything was like it should have been except the button was stuck depressed. It wasn't just a visual bug because the hitbox rendered correctly according to the button's appearance and it couldn't be pressed. Edit: Never mind. That's called a 'Ninja' when someone beats you to a post, right? Excellent! I'd love to be able to do this or something. Thanks. =)
  12. I'm testing out this mod, and so far I really like it. Just a few things- When I use a button to move an engine, it stays depressed after it moves. I know block rendering and hitboxes (solidity) for moving blocks will come, so I'm not worried about that. Finally, the super- HD textures kind of bother me. They look good, and if you want to keep them that's fine, but I find it annoying when mods ship with higher resolution textures. Edit: in creative mode, blocks drop as items when broken. Definitely bedrock bottom on the to-do list, but it's a little annoying and I assume it's a quick fix. Edit 2: ComputerCraft computers and turtles don't keep running their programs after moved.... didn't they with Redpower frames? Anyway, this mod has huge potential, and I'm looking forward to seeing it in Tekkit when it is closer to being done. Very cool. The MFR stuff looks really neat (Haven't tried it yet) but I could still use a red alloy wire replacement. Thanks immibis! =D
  13. This looks amazing. I'll try it later. At this point it looks like there is absolutely no need for RedPower to update. Now we even have frames!
  14. Yup, they just aren't giving us very much to work with.... aside from possibly Ars Magica and Thaumcraft. I think this is building up more hype than for Tekkit!
  15. Yeah, like I said, a lot of work. XD Anyway, Hexxit. I like the name, but if I was supposed to pick up on what exactly it is, umm, I don't know. I guess we'll find out.
  16. If it worked fine for you before, the only thing I can think of to try is deleting the Big Dig folder. Don't forget to make copies of your save files. I have had issues in the past with partially updating packs and then quitting. Deleting the folder and starting fresh is the way to go.
  17. That actually sounds really really cool. Maybe a future Galacticraft feature could be "Chose your starting planet" It would take a lot of work to make each of the planets fully and sustainably habitable.
  18. Even better. Edit: Never mind. I checked Wikipedia and apparently the movie was terrible.
  19. I am surprised they aren't waiting for 1.6- What are we going to ride into the sunset? Mo' Creatures adds horses in 1.5, but also some pretty magiky stuff that wouldn't suit the upcoming pack. Edit: Actually, I don't blame them. Why wait an unknown number of weeks if you can make a modpack for this stuff right now! Why wait when there's such great mods like..... oh wait.
  20. Could it be a cow? With two horns sticking out of the top? Or maybe a buffalo?
  21. This. I never really thought about it until now, but I think you are right. Sound is something that is really missing from TE. I never really liked the IC2 sounds (They seemed kind of jarring, and didn't run together very well. At least the macerator's.) But having a room full of quietly humming machines would be so cool compared to a room full of silent blocks. Anyway, I hope Alblaka rejoins the Minecraft community some day. I heard he was burnt out and hasn't been heard from recently. Maybe he can do IC3 or something?
  22. No problem! My pleasure! =) Excuse me, I'm going to go play Tekkit now.
  23. Oh. I see. That's pretty cool. Success! Settting "Use Pixel/Vertex Shaders" to false and "Bloom Multiplier" to 1 clears everything up nicely! It doesn't run as smoothly as it could, but I probably just need a better computer. Maybe set those values as default for the benefit of people with computers like mine?
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