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havocx42

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Everything posted by havocx42

  1. I'll have a look, but I'm not the OP, credit for that goes to darkhoernchen. I haven't needed to convert a world to Tekkit Lite which is why I haven't supplied a full patch file. However I have verified that I was able to convert pipes over so I will see if I can find the problem in the patch file you posted. Thanks for your help.
  2. I don't know anything about the difference between Buildcraft versions but I'm guessing you need to convert all the pipe block IDs (159,170,172 etc.) to the pipe ID in the new version(1513)
  3. Ok I found the problem, you were relying too much on Excel and NEI . For some reason NEI doesn't dump the IDs of the pipes(probably for the same reason it needs a special plugin for mIDas). Just look at the config files and add the translations by hand, there are only a few. As an example you can see "pipeItemsCobblestone.id=4051" in the old cfg but " I:pipeItemsCobblestone.id=19161" in the new one. so translate 4051 -> 19161 etc.
  4. Could I get the buildcraft config files from the two versions as well?
  5. Thanks, I am taking a look now. For future reference you don't need to translate things that don't change e.g. 1 -> 1. That will just slow the process down and make it more likely to cause problems(not the problem you are having though).
  6. Could you send me the patch file and version numbers of buildcraft, additional pipes and MC that you are using. Also the log file you will find in wherever you ran midas from. Thanks,
  7. My magic ball says you used the patch.txt in the original post. It of course doesn't contain all the buildcraft pipe IDs because the various people who created it didn't put them all in after they realised there was no point. You will need to do the work yourself and find the IDs. Why not be a good sport and post them here when you are done!
  8. Would you like to tell me the error? Also if possible send me the log file.
  9. I agree! Mainly I am bumping to let people know about the new update
  10. Hey so I just released Version 0.2.4 of mIDas Gold! There aren't really any exciting features EXCEPT it now uses plugins to do the conversions and I have written a plugin to convert BuildCraft pipes correctly. So if you download the new version there should be no invisible pipes. Please let me know how it goes!
  11. Thanks Itamu, people have had this problem before and I completely forgot about it. Hopefully this will help anybody who has been having problems.
  12. You must be running it in 32 bit if your OS is 32 bit.
  13. I would suggest reinstalling Java. What OS are you using?
  14. Thanks although please don't copy paste stack traces into forum threads, use pastebin. What version of java do you have?
  15. Thanks, I will see what the problem is.
  16. Exactly as the installation instructions say, to install the server you: 1. Extract the files in the Player API zip into the TekkitLite.jar 2. Extract the files in SmartMoving.zip/Smart Moving Server for Minecraft Forge.zip/ into the TekkitLite.jar
  17. Can you all give me: Your OS, OS version, and whether it's 64 or 32 bit. Your version of java(You must open command line and type "java -version" DON'T guess, or tell me the version you just installed or tell me "the latest version"). The version of Tekkit you are converting from. If all of you give me this info I may be able to fix this problem, thanks.
  18. I find it amusing that you, as a non-mod, are warning someone not to backseat mod, which could be considered backseat moderating.
  19. You put them in your head armour slot and it shows a AR like HUD for some logistics pipes (e.g. provider)
  20. For the client: 1. Download "Player API", "Render Player API" and "Smart Moving". 2. Extract the files in "Player API" into %appdata%/.techniclauncher/tekkitlite/bin/modpack.jar 3. Extract the files in "Render Player API" into %appdata%/.techniclauncher/tekkitlite/bin/modpack.jar 4. extract the files in the SmartMoving zip/"Smart Moving Client for ModLoader or Minecraft Forge.zip" into %appdata%/.techniclauncher/tekkitlite/bin/modpack.jar
  21. Yes the log is generated wherever the file was run from, starts with "errorlog". Could you send it to me please.
  22. Yes, that is as intended. if you do not specify a damage value (as in your first line) it only matches on block ID and ignores the damage value. for your example you would only need to do 213 -> 453 and it would change all blocks with an ID of 213 to an ID of 453, ignoring damage value. If you want to specify specific translations for only some damage values you will need to enter all 16 damage values 0-15 e.g. 213:0 -> 453:0 213:1 -> 453:2 213:2 -> 453:1 213:3 -> 453:3 213:4 -> 453:4 213:5 -> 453:5 213:6 -> 453:6 etc. I think you may have missed the fact that you can do 213:0->453:0
  23. I'm really happy to see the ability to convert damage values being useful. Since it's a new feature could anyone experiencing problems let me know?
  24. Would you mind linking to the downloads list instead of the 2.3 version itself, then if I update people wont be sent to an old version by this post.
  25. Yes it's possible. Just install as normal but put the files into modpack.jar instead of minecraft.jar.
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