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havocx42

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Everything posted by havocx42

  1. No, it's only the launcher.
  2. Seriously? It's stickied at the top of both Tekkit boards. For lazy people.
  3. The converter does not remove all the solar panels, why do you think this? Advanced Machines isn't in Tekkit 2.0 so the solar panels it adds will obviously not appear if you load a Tekkit 1.1.4 map with Tekkit 2.0. However the IC2 solar panels will work fine as their block ID hasn't changed. Edit: Ah so I think I understand what your problem is. The block IDs changed around a bit while Advanced Machines wasn't in the mod, best thing to do is to run the 1.1.4 to 2.0 converter on the world then use midas gold to convert 124-> 188 and 125 ->187 on the same world before loading it in 2.1. That should save your solar panels and advanced machines. Double Edit:http://midas-gold.googlecode.com/files/WorldUpdater1.4.jar will do that for you just run it once on a 1.1.4 world
  4. This is a copy paste from my post in a thread on the General Tekkit SMP board here. I thought it should be here as well/instead. To fix the following error: Error occurred during initialization of VM Could not reserve enough space for object heap Could not create Java virtual machine. Edit(right click > edit) the launch.bat so that it contains the following: java -Xmx1G -Xms512M -jar Tekkit.jar nogui pause You should also think about whether you have enough RAM to be running the server. Some other things that have come up: The server folder name cannot include "!", this probably applies to other special characters as well. If the server complains "too small initial heap" you most likely forgot the M on -Xms512M Some more details. G=Gigabyte M=Megabyte So Xmx specifies the maximum size of the heap. it does not limit the amount of memory tekkit will use, only the heap which is one use for memory. Xmx should be less than total free memory, AND if you are running 32bit java it should be less than 1.5G. If you get stack overflow errors you should increase this value Xms specifies the initial size of the heap, its not that important in this case, ideally keep it around what the server uses right after it starts up, 512M is plenty for me, this should never really need to be changed.
  5. Please see this thread.
  6. What? No. Why would you run the batch file with java? Warminator: What OS are you using? Does that message open in a command prompt. What do you mean by "And Then closes", does it close automatically or do you do press a key to make it close? Try Shift+Right click on white space inside the folder of the server, then type "launch" and press enter and see if that give you any more info
  7. Please see this thread if the problem persists.
  8. I think it's a good thing that the overclockers significantly increase EU use, gives you more incentive to build big power systems and shifts the burden from gathering resources for expensive machines to creating lots of power which is what the mod is about to me. However I do like that the Advanced Machines adds a bit of detail with the various machines having to "heat up" before going at full speed. It's a bit more interesting than the overclockers just speeding everything up.
  9. Not sure how more clear this could be, from the CC forum:"How to Post a Bug: (Anything done on or about Bukkit is not a bug)" They do not support the bukkit port. This is why in the other thread I suggested testing CC with a vanilla installation to see if the same problem occurred. Please do not submit a bug report for this unless it has been confirmed to happen in the non Bukkit version. EDIT: The only potential negative to a modpack like Tekkit is that people report bugs to the mod authors which they cannot do anything about and will waste their time looking for. Let's not make that potential a reality. Only submit bug reports to the original mod author if its confirmed to occur in the version they support.
  10. This is not helpful. Please give more details. What exactly makes you think its caused by memory issues?
  11. No the block ids it uses have not been reused.
  12. If that's true then you most likely want to put it in modpack.jar. You should treat that jar as minecraft.jar for the purpose of mod installation instructions.
  13. :'( We are not really talking about the "Tekkit server launcher bat". Kirkok doesn't have the java PATH set up on their system correctly. I foolishly linked them to instructions on how to fix it. Kirkok: I'm not sure what could be confusing about part 5... you click edit. in part 6 you need to add to the end of the text that pops up when you click edit a ';' followed by the location of your java bin folder which will be something like C:\Program Files\Java\jre6\bin. Don't copy paste this, find your own.
  14. Not really, you have to do it on your own system. What step is causing problems or is it just not working once you are finished?
  15. 1: Ok there is no Tekkit launcher (Server), either you downloaded the launcher which is for the client or the Server which would be in "Tekkit_Server_2.0.zip" 2: Don't worry about this 3: Ok to fix that go to http://docs.oracle.com/javase/tutorial/essential/environment/paths.html the path you want to set during this process is the same as the location you put the server in. You don't need to do the Classpath section
  16. Ok, first a few questions. Are you trying to run the Tekkit server or the launcher? Open a command prompt and run "java -version" what happens? What was the error when trying to run tekkit before you copied it into the java directory?
  17. Wait, what? you put the tekkit server IN your Java folder? Don't do that. That folder is read only. :-\
  18. It clearly wants to get an exclusive lock on server.log Have you tried turning the computer off and on again? What OS are you using?
  19. Technic is on BC3 but Tekkit is on BC2, this is the Tekkit board and power converters are in Tekkit.
  20. Can you confirm you have followed the other steps in this post under "ComputerCraft Fix thanks to DarthDavis.". I know you said you extracted the zip which is part of the fix I just want to make sure you did the rest.
  21. I have not tried this but from what I know that's exactly how easy it should be. Also you might want to stop by the rules thread. Signing your posts is against them.
  22. Re: Bugs found in Tekkit 2.0 A tentative fix to this is change the net.gui.utility.feed.station=108 line in railcraft.cfg to net.gui.utility.feed.station=125 I haven't noticed any other conflicts after doing this. EDIT: This is necessary on both the server and client by the way
  23. Try opening a command line and typing "java -version", paste the output here.
  24. Please have a look at this thread and implement the "ComputerCraft Fix thanks to DarthDavis."
  25. Please do something about that ridiculously long log, a code block would be best thing. The problem is the ! in your folder name, rename the folder to IAMEXCITEDABOUTTEKKIT.
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