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Everything posted by havocx42
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Hey look what's that over there? Is it a thread named "Tekkit 2.0 Internal Exception: java.io.IOException: Bad packet id 235 on upgrade"? Why yes I believe it is! One would imagine that with a name that includes "Bad Packet id 235" it might have something to do with an error about "Bad Packet id 235". And look a post about how to fix it right there!
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Please see this thread:http://forums.technicpack.net/index.php/topic,1908.msg11618.html#msg11618
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Please see this thread:http://forums.technicpack.net/index.php/topic,1908.msg11618.html#msg11618
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Re: tekkit 2.0 issue to fix the following error: Error occurred during initialization of VM Could not reserve enough space for object heap Could not create Java virtual machine. edit(right click > edit) the launch.bat to: java -Xmx1G -Xms512M -jar Tekkit.jar nogui pause but you probably want some more RAM in your system to be running the server and client. Some other things that have come up in this thread: The server folder name cannot include "!", this probably applies to other special characters as well. If the server complains "too small initial heap" you most likely forgot the M on -Xms512M Edit: a couple more details. G=Gigabyte M=Megabyte So Xmx specifies the maximum size of the heap. it does not limit the amount of memory tekkit will use, only the heap which is one use for memory. Xmx should be less than total free memory, AND if you are running 32bit java it should be less than 1.5G. If you get stack overflow errors you should increase this value Xms specifies the initial size of the heap, its not that important in this case, ideally keep it around what the server uses right after it starts up, 512M is plenty for me, this should never really need to be changed.
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First of all this is an outstanding bug report, it should be be held up as an example to other bug reports. I just tried this and am having the same problem.
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Tekkit 2.0 Internal Exception: java.io.IOException: Bad packet id 235 on upgrade
havocx42 replied to skullner's question in Tekkit Classic
I think you just need to make sure you are using the latest version, grab the 1.1 version from http://www.technicpack.net/tekkit/ -
Tekkit 2.0 Internal Exception: java.io.IOException: Bad packet id 235 on upgrade
havocx42 replied to skullner's question in Tekkit Classic
Yes WorldUpdater is a branch of Midas but I wanted to know whether you wanted bukkit-nether support for the actual midas *gold* tool. It should already work for the WorldUpdater in 1.1. I haven't released the latest version of midas yet which the WorldUpdater is based off. -
Tekkit 2.0 Internal Exception: java.io.IOException: Bad packet id 235 on upgrade
havocx42 replied to skullner's question in Tekkit Classic
So yeah remove wireless receivers, get your clients updated or remove the wireless redstone mod from the server. For the railcraft item ids if you want to go find all the changes then I can get an update out easily for you. That problem with the glass half block doesn't sound like a problem with block id's and I couldn't replicate it + nothing has changed with redpower so I'm afraid I can't help you with that. EDIT: Are you talking about midas or the WorldUpdater? If anyone else is having a problem with crashing while removing blocks after a conversion please let me know -
Tekkit 2.0 Internal Exception: java.io.IOException: Bad packet id 235 on upgrade
havocx42 replied to skullner's question in Tekkit Classic
Not Kakermix's responsibilty. Sorry, I didn't have time to do much testing. Unfortunately it wasn't just block ids that changed for railcraft so that's why things in your inventories will change around. I'll have a look at the other problems now. -
Bugs found in Tekkit 2.0 **NOTICE 2.1 FIXES A LOT OF THESE BUGS**
havocx42 replied to Cocanuta's question in Tekkit Classic
Re: Bugs found in Tekkit 2.0 Ok so forestry should be fixed. Unfortunately all the railcraft item ids changed and I don't have a list of them at the moment so railcraft items in inventories and chests won't change. The nether worlds should also be fixed you can do it the way you suggested but that wont update player inventories, you should be able to point it to the root folder now which will. -
Doesn't this require you to remove an extra reactor chamber? You can do the same thing with an advanced extraction pipe if you want to to do it that way.
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Yes you definitely can for ice, the problem with buckets is the empty bucket is left behind so its not as useful. Its also possible to create ice blocks so you can infinitely supply your reactor.
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[Question] Smart Movement personal tests?
havocx42 replied to kawaiiwolf's topic in Tekkit Classic Discussion
Yeah that was pretty much my thinking. As far as I know the server side mod just prevents the server from stopping what vanilla considers illegal movement i.e. crawling through one block high areas. If you connect to a server which doesn't have the mod installed but your client does you can still do most of the smart moving stuff climbing, coil jumps, sprinting etc. although I expect some anti-cheating plugins would catch that. And the only mod I know conflicts with is the mine little pony one... :-[ I think a client without it will see the other player going into the default pose while doing anything smart movey. It didn't cause a crash or anything when I was in that situation with my friend. -
[Question] Smart Movement personal tests?
havocx42 replied to kawaiiwolf's topic in Tekkit Classic Discussion
I used it on a personal tekkit 1.0.0 and 1.1.4 server that I play with a friend on. I didn't have any problem getting it to work. I simply installed the bukkit version into the tekkit server and then installed the normal client version on the tekkit client. In terms of bugs the only problem I had in smp was in rare instances when moving from water into a one block high space it would sometimes cause a half heart of suffocation damage, I haven't noticed that happen in single player. I didn't notice any incompatibilities although it doesn't work particularly well with climbing over IC cables. I actually found it invaluable for building a complicated sorting and processing system as I was able to crawl through my system placing pipes or cables behind me and it generally enabled me to climb around the system much easier. The version I used wasn't the most recent but at the point you were able to connect to a server with smart move support without smart move on the client, I don't know if that is still the case. Do you have any specific questions about it? -
mIDas *GOLD* - a tool for updating tekkit worlds
havocx42 replied to havocx42's topic in Tekkit Classic Discussion
Yes it can. What you need to do is find the block ids for your current installation and compare them to the block IDs of a tekkit installation. You can find the block IDs here: IC: .minecraft\config\IC2.cfg Forestry: .minecraft\config\forestry\base.conf Redpower: .minecraft\redpower\redpower.cfg Buildcraft: .minecraft\config\buildcraft.cfg Once you know which ones have changed backup your save, open midas gold and add the correct translations i.e. <your block ID> -> <tekkit Block ID> and run midas on your world, now open your save in tekkit. Do not open your save in tekkit before you have converted any necessary block IDs. -
mIDas *GOLD* - a tool for updating tekkit worlds
havocx42 replied to havocx42's topic in Tekkit Classic Discussion
There is some confusion over 2.0 block IDs so just wait it out. -
mIDas *GOLD* - a tool for updating tekkit worlds
havocx42 replied to havocx42's topic in Tekkit Classic Discussion
It should work fine. As there are apparently no block ID changes between 1.1.4 -> 2.0 updating a 1.0 world to 1.1.4 should allow it to also work in 2.0. However I have not tested this so backup first. -
Re: 6 chamber Nuclear Reactor Setup As I said, I was going for super efficiency both of those are less efficient.
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Re: 6 chamber Nuclear Reactor Setup This is my preferred super efficient setup. I have a running version on my server built by a friend. It eeks out that 4.35 efficiency while still generating a lot of power. It requires a whole load of Ice makers though and a big redpower tube system.
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I want to look into this, I haven't had a chance yet but it would be nice to find a way to do this.
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Just looked at the block IDs and I'm pretty sure all that weirdness with marble->personal chest is because you ran mIDas twice on the same world. e.g. the translations are marble = 230 -> 142 personal safe = 142 -> 225 so running it twice would mean that marble blocks would have there ids changed from 230->142->225 therefore becoming personal safes. Hope this helps. The missing pipes are caused by additional pipes being removed, its pretty simple to test, just backup a 1.0.0 tekkit multiplayer world, remove "additional pipes" from the servers mods folder and restart TADA! all your pipes are invisible! probably more evidence of how badly programmed additional pipes was. So if you are determined to get your pipes in 1.1.4 copy the additional pipes mod from 1.0.0 to 1.1.4 . that's what I did