Jump to content

havocx42

Members
  • Posts

    215
  • Joined

  • Last visited

Everything posted by havocx42

  1. Just a few requests about reporting bugs after using mIDas/mIDas *GOLD* A)If you used mIDas on your world please state this when posting bug reports! If there is a possibility the bug is related to mIDas report it here before posting a thread or clearly mark in the post subject that you used mIDas This is important as the Technic lads, although brilliant, cannot tell if you have used other peoples crappy programs and don't have the time to waste looking at bug reports for bugs that aren't caused by them.
  2. Hey thanks for letting me know there is a problem but I am a little confused, You used the same patch both times on the same world and got different results :-[? Were there any differences between the two times you tried to convert it? Please bare in mind running mIDas on a world is not idempotent, i.e. don't run it twice on the same world. EDIT:This is just an idea but try installing the crappy additional pipes/teleport pipes addon from 1.0.0 in 1.1.4 and see if your pipes appear.
  3. EDIT:editing here so if people come looking its on the front page. The missing pipes are caused by additional pipes being removed, its pretty simple to test, just backup a 1.0.0 tekkit multiplayer world, remove "additional pipes" from the servers mods folder and restart TADA! all your pipes are invisible! probably more evidence of how badly programmed additional pipes was. So if you are determined to get your pipes in 1.1.4 copy the additional pipes mod from 1.0.0 to 1.1.4 . that's what I did and thats why I didn't notice this problem. I'm looking into the cause of this. /EDIT Only just noticed this thread, please ensure you are using version v0.1.7 of mIDas *GOLD* and the patch file x0trane0x posted(http://pastebin.com/wuzaktz5). This a slightly modified version of Stanchez's that is also linked to on the MC forum post under the heading "For Tekkit 1.0.0 to 1.1.4:" The patch file in log.txt is outdated and does not include the changes to BC pipe ids and other things. It's no good. If you encounter any problems please report it(possibly supplying the save file that caused the problem) over at the MC forum thread here. Or the one on this forum here. If you do I will be very thankful and will try and fix it ASAP.
  4. Yes that's very possible, what is really needed is a program that spits out all the block ids and that unique identifier for a currently running Minecraft. Does anyone know of such a program? I made NEI print all of the blocks and ids in its list to a text file but it missed some, like the pipes which show up with id 40xx in NEI, but have id 17x according to the config file. I wasn't sure where in the code a good place to get those ids would be? perhaps they are registered with modloader at some point and could be harvested then?
  5. Thinking about it as merging lots of smaller updates is probably not the best way. Instead think of it as compiling a fresh patch file from update 0 to update 4 You would look at the block ids for blocks in update 0 and compare them to update 4. If they have changed then you map the old to the new. If they no longer exist you map the old to block id 0(air) to get rid of them. If there are new blocks in update 4 you can ignore them because a world from update 0 won't contain any of them. This way compiling any patch file is exactly the same, you can ignore intermediate updates.
  6. The program uses a separate patch file which simply maps old blocks ids to new ones. Making patch files between any arbitary versions shouldn't be a problem assuming we have the block ids for both versions. At the moment the 1.0.0 -> 1.1.4 patch file is a slightly modified version of the one Stanchez supplied who used I believe Nolzi's csv of the new and old block ids. If the technic chaps are good about releasing the new block ids in a nice format then there shouldn't be a problem creating new patch files to go straight from 1.0.0 to 1.2. Although whether I do it or someone else will supply it I don't know.
  7. mIDas *GOLD* v0.1.8 2012-02-04: v0.1.8 Minor update with code cleanup and some behind the scene features. I made the *GOLD* extension for mIDas to enable me to convert my tekkit 1.0.0 world to tekkit 1.1.4 Nolzi already posted about this tool, thanks for that, but KakerMix suggested I make my own post for it so here we are. I make this tool available to you with no guarantees, please backup your world before using it. Currently the nether isn't updated because bukkit stores it differently from the way the original mIDas was designed for, if someone complains about this I will take a look at fixing it. If you encounter any problems or have any suggestions please don't hesitate to contact me here, or on the minecraft forum thread. 1.0.0 to 1.1.4 patch file:http://pastebin.com/wuzaktz5 To upgrade your tekkit 1.0.0 world to 1.1.4: For these instructions I make the following assumptions: a )You are updating a world called "world" from a tekkit server, other names or single player saves will work as well. b ) You are using a windows PC, sorry haven't had a chance to test on linux yet. There will be no Mac support. c )This world was generated in tekkit 1.0.0 and has never been run in 1.1.4, if you have run the world in 1.1.4 you have lost items which I cannot fix. 1: Backup your world by copying the world folder in the tekkit servers location to somewhere safe 2: Download the newest version of mIDas *GOLD*, extract it to a new folder. 3: Grab the latest 1.0.0 -> 1.1.4 patch file from the MC forum post, save this to the same folder and call it patch.txt 4: Run mIDas *GOLD* 5: Load the patch file by clicking "load" and selecting the patch.txt 6: Add the world you want to convert by clicking "add savegame", navigating to your tekkit server location, selecting the "world" folder and clicking open 7: Ensure that the translations box has lots of entries looking like xxx -> xxx 8: Click start, watch the progress bars...progress. 9: A dialog should pop up telling you when it is done. 10(optional):If you want to keep any buildcraft pipes you will need to copy additional pipes over to your 1.1.4 server and clients. This is not recommended due to the bad quality of the mod. It was dropped for a reason! Should you encounter any kind of problem the best course of action is to send me the world you are trying to update and any error logs created in the mIDas*GOLD* folder.
  8. I have this installed on my tekkit server, no conflicts as far as i can see and its incredibly useful and fun.
×
×
  • Create New...