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darkmega

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Everything posted by darkmega

  1. SOOOooo, after forgetting my password for a bit. *poke* hasn't been an update just a bump. BUT I would also like to ask (like in the status messages for masters) if anyone would like to help with a new pack I'm developing?
  2. Update is out! Watch out for Masters in the nether with the master pigmen! Also fiddled with entity IDs to make them definitive so the server will stop mixing stuff up and blowing up and fixed a number of quest derps.
  3. New update is out. New: Unique masters! Randomized zombie, skeleton or angry zombie mini-bosses with gear randomized from a relatively large pool of equipment (about 20 or so items per slot including 2-6 enchantments and silly names courtesy of fathertoasts random name generator) and further improved stats. If you're lucky and strong enough to hold out you might just find some rather nice gear off them! (50% drop chance per item slot) Changelog at the modpack page.
  4. Thanks a lot. Thats because it has had a lot of effort. Since I started it like april or may or so last year as a private pack that was meant to just for myself and friends as our own private super big-dig of sorts but but then it evolved and became a mix match of challenge, story, overpowered have fun and adventure mixed with "hilarious amounts of somewhat rage inducing bullshit" (you'll agree when you fight the masters and have them dump armies on your head) you see before you. So yeah, it has been a while, it should've been out ages before christmas but I didn't know whether or not to keep on going or not cause of everyone ragequitting not being able to play, my own waning interest, but I eventually pushed it through in a moment of renewed confidence and it seems to be going alright now.
  5. Sorry all, if I was feeling it'd there'd be an update already but I keep getting distracted by Starbound's new patch. But it's getting there. As a warning, I buffed the ender draygon and fiddled with several other things to "see how they go". :3 ... anyone of those 78 downloads want to share some stories of victory/absolute bullsh*t death? I like stories.
  6. oh? moving buildings and frames? Could be alright for the tech experts, but if I gotta move something having a modular ship thats taken up and taken down via traveling house or chocolate quest capsules works for me. But i'll check that too then. and yeah, I figured sanguimancy was blood magic based on the name. and yeah there is force machines if IC2 is installed. They work just like the standard advanced machines but only cost similar to standard machines... and induction furnace works well enough but so does lava powered force furnaces with speed 5 upgrade cores for when you're not smelting constantly cause of automated lava from ex nihilo cause of time upgrade speed ups. :3 Thaumcraft golems sped up with time powers to hyperspeed is also hilarious for thaumcraft aspect making. XD but... never let the masters access an area with an active speed up time upgrade or you'll be in for one of your worst days ever. >_>
  7. Roguelike dungeons I have considered removing just because I'm salty about not being able to change it's loot and they sorta become a clusterfuck sooner or later with the rate the masters spawn. I could turn down some stuff but that seems to only happen in oceans cause they're so damn big? Because I literally hardly see ANY other buildings when I'm in inland areas. But I'll take that and maybe touch up the ocean building spawn rates then. Special AI? Nope. It's the version where it's ONLY the special AIs not the entire random mobs thing with the gatling skellies etc... Because that mod would screw up my masters and also cause problems with advanced genetics. The special ais only extend to zombies and skeletons for the most part unless I put them in the config like I did for making wisps and mini-spiders etc rideable by babies and stuff. I've turned off their passive greifing tho because THAT was like a massive source of lag while I had it on for some reason. And... the wither skellies should still drop skulls especially if you use beheading cleavers? Because I don't touch base mob drops at all even with my custom mob properties. Advanced machines? don't be a baby, use dartcraft's machines they have the same effect and are better. Sanguimancy? I'll have to take a look at that but no promises unless it's epic. Redstone in motion? Uhhmm.... Probably not? I'm not that big on redstone-y technology other than gates and wires that can go on walls or wireless stuff cause I only do basic things... and I didn't even put wireless in cause I've never really needed it (cause I'm always dead or constantly brawling with the master armies. >_>)
  8. Thanks. and no, I specifically made the modpack to be on base generation cause I wanted it to be openworld and hence not limited by the bounds of a custom map. Thats why most quest objectives are either craftables or special drops from the different standard masters like the Alchemists zombies you'll see around or the boss masters like "Colonel Withbie", "Inquisitor Clinks" and "Overlord Zam-B"... Just... if you see a creeper who isn't aggroing on you ever, don't get too close. it's probably creperton the gentlecreeper the master's rich benefactor... He's a gentleman so he won't blow up on you unless you get up in his face and take up his personal space while trying to take him out but cause of zombie awareness he will pathfind around with them, but he'll usually just ignore you anyway. And I appreciated it. Do enjoy. And try not to ragequit too quickly.
  9. Pack updated with clonecraft and other configy fiddles and changes.
  10. sounds interesting, BUT... more information please? like a modlist and maybe make a description on the new launcher site rather than a link over to Minecraft forums so that people who chance upon it here first (like myself) can go to the pack and see it in the new platform?
  11. Oh yes. I'm big on first impressions. I didn't want to leave anything except the people who would one day see the modpack and want to play it to chance. :3 It's more like I fitted the song perfectly because I REALLY wanted to use it. ^_^'. Becaue it took me a few nights to line everything up to perfection and cut up the narration and video so that it would be readable in the timeframes. I'm glad you like it. and if you could refer the pack to some friends who can also attempt to play it I'll be grateful.
  12. Get the modpack Here! Story: Within the endless void of the different minecraft dimensions being made and destroyed one of the gods created a new dimension. This dimension cluster initially named "Haven" would be a dimension where weary crafters from the other deadlier dimensions, be it ultra challenging situations or modpacks could come to to rest and have fun and unwind. As such, the worlds created in the pattern of Haven had almost a ludicrous abundance of resources meant to cater to the needs of the coming adventurers. Unfortunately between the dimensions there are other outside forces at work. One such force was the unfortunate arrival of a travelling ascended band of mobs known as "The Masters". These mobs, banded together after fleeing worlds slated for divine destruction (deletion or having been forgotten) eventually found their way to the dimension of Haven. Finding the inhabitants unaware as they mined lush resources and played without a care, they attacked. Wiping out the lazy minecraftians was an easy task for these hardy mobs who could multiply their numbers in the blink of an eye trained using powerful weapons and unknown technologies. So soon enough, they had control over the dimensions core and hence colonized the dimension with their influence turning themselves into the spawning race of mobs for the entire dimension... A heaven now turned hell. Between this time the player was meant to reincarnate in Haven for their shot as rest and recreation, but they were headed on a one way trip to disaster. Until they were found by another unknown entity, a somewhat almighty white cloaked yet minecraftian figure who made his home between the dimensions in the void who had been watching the problems down in haven unfold. Grabbing the player as he/she floated by he gives them an enchanted book (yes! the hardcore questing mode book) and after a quick conversation (seen as the narration of the cinematic trailer!) sends the player on their way to haven where once awake in a newly spawned branch of the dimension he would inform them of what is happening and they would have to work hard to attempt to either fix the problems of haven or take advantage of it... About Masters of Minecraft Masters of Minecraft is an overpowered variety modpack created initially as a private pack for myself and friends. But then it evolved into not only my favorite and best personal modpack ever that from a few months ago I've wanted to share, but also my indirect statement towards other "challenge" packs that achieve their challenge through imposed limits, tedius tweaks and tech trees. Masters of Minecraft does none of that. Instead it gives you all the tools, a world where "The amount of ores rival the stone in the ground" and one purpose. Survive the onslaught of the masters, an Ascended Transdimensional race of mobs out for conquest and revenge who can kill a man in diamond armor quicker than you can say "holy shit" if you give them the chance. Then ultimately create a sanctuary where they can be happy before induldging in sometimes (if you're unlucky) endless battles with foes with the strength to stand up to the player at any level. The modpack uses Hardcore questing mode to provide a 3 lives stock in all worlds and lots of small helpful quests to guide you on your way, including information on not instantly apparent things such as the use of mine and blade battle gear and Zelda sword skills to enviromine and some soft hunger tweaks (none of that super bad magical farm/agrarian sky bull, but it still utilizes hunger overhaul and pams harvestcraft...) and a custom 4 piece "make your own starter gear" questline accessible right from the get-go. Sure you can hide as long as you want inside your "hole in the wall base" or 9x9s but one day with the evil infusion of zombie awareness, custom mob properties, hostile worlds and special ais you will have to face them eventually... and what better way than with the full unfiltered (and in some cases even buffed via configs or special mob item drops) power of some of the greatest mods 1.6.4 has to offer! "Compared to yourself from any lesser world, you might aswell be a god!" -The Observer/???? Why 1.6.4? That's oooold. :V It's not that I don't want to update. Even if i am dreading having to remake the masters for 1.7.10 due to the lack of item IDs and changes within mob properties. But it's because some of my favorite and more iconic mods (in my opinion) aren't completely or at all updated. Such as dimension doors, custom guns mod and chocolate quest. Dimension doors I just love and have quests that use it. Not to mention I've used it as the bridging mod for "The observer" and where he resides. Gun customization mod in my opinion blows flans out of the water due to the bullets not having hitbox deadzones forcing you to waste all your ammo sometimes cause of bullets clipping through stuff and missing even at point blank range where stuff is meant to be effective. And it's easier to pick up and go with just using primarily iron, redstone and gunpowder for all of it's weapons. But also the thing it's gets it's name from. The customization. I've noticed a beta of chocolate quest/better dungeons but until I'm sure it works I'm not overly sure about using the beta until it's an official thing because some of my masters use weapons from it and I just generally like the dungeons it generates because it gives me more chances to place loot everywhere... and also opens opportunities to make more custom mobs using mob properties. And I will come clean, I pinched Yogcast Complete's configs and fiddled with them a little so stuff would actually spawn in some other biomes... Finally it's sort of a personal reason. I've played and used this modpack generally alone most of the time and the reason it never got released sooner was drifting in and out of the feeling of continuing with the pack and as such this is also a humble plea for help as I want people who genuinely love the pack to help me in suggestions, quest writing and even story progression further than I've already gone. Along with technical sides such as making an updated version as a team effort and maybe eventually having a super awesome server to play it with other people on. Please note, this modpack usually requires a good 2.5 to 3 gigs to just run nicely and it can get rather laggy when the world is generating due to all the custom generation thrown into the mix. So, sorry in advanced if things won't work for slower computers and such. The "Compound modlist" (mods listed together from same creators with similar links) is as follows: Advanced Genetics: ObsiLP + others of TeamDNA Applied energistics (1): AlgorithmX2 Archimedes ships, Balkons Weapons: BalkondeurAlpha Ars Magica 2: Mithion Artifice: Shukaro Autoutil, Statues, Waypoints, Chisel: AUTOMATIC_MAIDEN Autoblocks: Iconmaster backpacks: Eyedamos Bacteria mod: TeNNoX Better Anvils: vdvman1 better storage: copygirl Bibliocraft: Nuchaz Biomes o Plenty: gamax92, enchilado, Tim Rurkowski, Soaryn Blood Magic: Wayoftime Botania: Vazkii bspkrs core and worldstate: Mightypork + bspkrs Buildcraft: Spacetoad Buildcraft tools: Maexx97 Carpenter Blocks: Mineshopper Chickenbones mods (core, NEI): Chickenbones Chocolate Quest (better dungeons): Chocolatin CloneCraft: Jamezo97 Custom NPCs: Noppes Custom Crafting recipes: TheBoo Dartcraft: Bluedart Dimension Doors: Stevenrs11, SenseiKiwi Divine Smoker: -Reaper- Dubstep guns (Saints pack): Thieves Enchanting Plus: Original: [Qizzok, xkyouchoux] Current: [mssodin28, GnRSlash] Enhanced portals: Alz454 Enviromine: Timbucktato, Funwayguy, GenDeathrow, thislooksfun Ex Aliquo: ZeroKyuuni Ex Nihilo: rasmus_Crowley Extended Workbench: Naruto1310 Extra cells: Leonelf Forbidden Magic (thaumcraft addon): Spitefulfox Geostrata, Dragonapi: Reika Grim3212 core: Grim3212 Gun customization mod: Stuuupiiid Gunpowder Reeds: Original: Prowne, updated by: Grim3212 Gokistats: Gokiburikin Hardcore Questing mode: Vswe, lorddusk, newcastlegeek Harvestcraft: MatrexsVigil Health packs: Original: Lfalch, updated by: Grim3212 Hunger Overhaul: Iguana_man Industrialcraft 2 [Experiemental]: Industrialcraft Team (dev names at linked post) Ichun utils, torched, trailmix, Hats: Ichun Immibis Core, Liquid XP: Immibis Inventory Tweaks: Kobata Infernal mobs, Ruins, Battletowers: AtomicStryker Just another better barrel attempt (JABBA): Professor Mobius Mad Science Mod: Maxwolf Goodliffe Magical Crops mod: Mark719 Mapwriter: Mapwriter Minefactory reloaded, Netherores: Power crystals, atomicstryker, skyboy020 Mine and Blade Battle gear: nerd-boy, gotolink Mobspawn Controls: Davidee Modular Power Suits, Numina: MachineMuse More enchantments: Lithial Mr Crayfish's furniture mod: Mr crayfish Mystcraft: Xcompwiz Not enough Keys: Mr okushama Natural Absorption, Dungeon Crawl, Custom mob properties, Special AI, deadly worlds, Utility Mobs and custom chest loot: FatherToast Openblocks: Mikee, NeverCast, Boq Powersuit addons: Andrew2448 Project-RED: Mr_TJP Qcraft: Qcraft Team Random things: Lumien Roguelike Dungeons: Greymerk Secret Rooms mod: AbrarSyed Smash bats, mob weapon enhancer: Tsuteto Soul Shards: Reborn: Moze_Intel Steves Carts: Vswe Technomancy: Democretes Thaumcraft: Azanor Thaumic Exploration: Flaxbeard Thaumic Tinker+kami (thaumcraft addon): Pixelpix Thermal Expansion, CoFHcore, Redstone Arsenal: TeamCoFH Tinkers Construct, Natura and Mechworks: Mdiyo, alexbegt, progwml6 Traveling House mod: The_cLyde Twilight Forest: Benimatic Universal Electricity: Calclavia, DarkCow Witchery: Emoniph (Xeno's) Reliquary: TheMike (originally x3n0ph0b3) Zelda Sword skills+ :CoolAlias Zombie Awareness, Coroutils: Corosus Enjoy this pack? Shoot me a message on the technic forums or even the minecraft forums. Want to help? Even better, shoot me a message and we might be able to organize skype or something.
  13. apologies! got wrapped up in the server we got thanks to jominer and never checked the thread for a time. I'll add you right away. ^_^'
  14. thats quite the substantial amount of tech you've got there. and always good to think of the little computers. and oh, so there are still packs for 1.6 like mine being made. Glad to see I'm not the only one totting a 1.6 pack still then. wait... how'd you get permission from ichun for portal gun? I thought he had that stuff on lockdown for only special cases.... like his ftb buddies... :V or did you just yoink it anyway? Don't worry, I won't judge either way. It's not like theres a program going through everyones packs to double check you've verified permission of everything. it just helps you not get into strife by having permissions. >_>
  15. You're very much welcome to help, if you'll help me aswell while playing and testing by giving me some quest ideas etc. ... and of course tell me your stories of death, struggle and eventual victory. :3 You have a skype or steam or something I can contact you with? or maybe just PMs? edit: nvm, found your skype on your profile. added.
  16. thank you very much! and I'm surprised too. but I have a feeling it being 1.6.4 and it not being open and asking like this might have an effect on that, but I was hopeful someone would come along so thanks. do you have a skype or something like steam I can add you to to send the private link and stuff to you?
  17. thank you for the straight answer... my pack feels sort of like yours in a way (my pack is literally the next one on the list here). only mine would be 100% unfair and 100% more OP if passive griefing could be worked to only happen when close to aggro range with a player and wouldn't cause gradual internal freezing even in single player. given how far things are into 1.7 I highly doubt I could get something out of him, but I suppose it's worth a shot.
  18. if your passive griefing is done by special mobs or special ais from fathertoast, don't they lag at all? what's your configurations like? since I've got a 1.6 modpack that I've wanted passive griefing in but it causes even the internal server in singleplayer to have hitches. :< ... and don't the mobs randomly just go out and grief underground structures and their own dungeons if they break cobble and stuff?
  19. [this is basically a copy and paste from the minecraft forums where I first asked. since I made it on this platform, figured I'd ask around on this platform's forums aswell.] Hey there everyone, allow me to introduce a modpack that I've worked on on and off since late may till now (with a month or so in the middle of not much). MASTERS OF MINECRAFT Back then 1.6.4 was probably the in thing now, probably not so much, but packs are still trickling along while some get updated others are still here in 1.6.4 so I figured why not. I'm getting to the point where I feel the pack is good enough that I might release it. It started as a private project for friends and such but as it got bigger (and more evil) I decided I'd release it eventually since what was originally meant to be made for a private server never came to fruition as usual so I still wanted to make something of this since it was different to my other packs and probably the majority of other packs out there atleast. (since if xcompwiz figured I had enough novel content to allow mystcraft into it, I figured it was good for something, despite myself already knowing that) Masters of Minecraft has a story to it, unlike packs which are made for certain themes, mine is made also with this piece of lore in mind. [begin Story] (insert your selection of "calm setting gone to bad" story telling music here ) Within the endless void of the different minecraft dimensions being made and destroyed one of the void gods created a world. This world initially named "Haven" would be a dimension where weary crafters from the other deadlier dimensions, be it ultra challenging situations or modpacks could come to to rest and have fun and unwind. As such, the worlds created in the pattern of Haven had almost a ludicrous abundance of resources meant to cater to the needs of the coming adventurers. Unfortunately between the dimensions there are other outside forces at work. One such force was the unfortunate arrival of a travelling ascended band of mobs known as "The Masters". These mobs, banded together after fleeing worlds slated for divine destruction (deletion or having been forgotten) eventually found their way to the dimension cluster (worlds created from similar resources bound together) of Haven. Finding the inhabitants unaware as they mined lush resources and played without a care they attacked. Wiping out the lazy minecraftians was an easy task for these hardy mobs and their friends and soon they had control over the dimensions core where they took root and hence colonized the dimension which is now under their control... A heaven now turned hell. Between this time the player was meant to reincarnate in Haven for their shot as rest and recreation, but they were headed on a one way trip to disaster. Until they were found by another unknown entity, a somewhat almighty white cloaked yet minecraftian figure who made his home between the dimensions in the void who had been watching the problems down in haven unfold. Grabbing the player as he/she floated by he gives them an enchanted book (yes! the hardcore questing mode book) and sends the player on their way to haven where once awake in a newly spawned branch of the dimension cluster he would inform them of what is happening and they would have to work hard to attempt to either fix the problems of haven or take advantage of them... [end story] Anyway, so my modpack's theme is a mixed one. It's a fun pack, made for easily getting resources, but this is covered by a story of survival from highly overpowered special mobs (that I made using mob properties) and the need to take back control of the world. It has a fair balance of standard issue technology and magic and then things to improve combat. It also has quests that can be done in an open world setting. Most of all I made the pack to be hard, but not limiting, meaning that the player can quickly overcome, but can also quickly get screwed from something as random as an army of overpowered zombies falling on your head or being self one shotted from damage return by infernal mobs (thanks again, atomicstryker. :V). Because of the inclusion of hardcore questing mode it also has a 3 lives hardcore mode by default and lots of exploration that can be done thanks to ruins, battletowers, chocolate quest/better dungeons, deadly worlds, twilight forest and dimension doors dungeons all put on top of the well known sights of biomes o plenty. What I hope for is that some people will help me test and further refine this modpack with me for a little while, since it's at the point where I don't think I can add much more without it hitting critical mass and I just want to further refine and add to whats already there with these highly customizable mods. And of course test features and stuff with some people who'd be willing to openly play and discuss the pack with me on skype or something similar in a group or something. The modlist is as follows: Advanced Genetics: ObsiLP + others of TeamDNA Applied energistics (1): AlgorithmX2 Archimedes ships, Balkons Weapons: BalkondeurAlpha Ars Magica 2: Mithion Artifice: Shukaro Autoutil, Statues, Waypoints, Chisel: AUTOMATIC_MAIDEN Autoblocks: Iconmaster backpacks: Eyedamos Bacteria mod: TeNNoX Better Anvils: vdvman1 better storage: copygirl Bibliocraft: Nuchaz Biomes o Plenty: gamax92, enchilado, Tim Rurkowski, Soaryn Blood Magic: Wayoftime bspkrs core and worldstate: Mightypork + bspkrs Buildcraft: Spacetoad Buildcraft tools: Maexx97 Carpenter Blocks: Mineshopper Chickenbones mods (core, NEI): Chickenbones Chocolate Quest (better dungeons): Chocolatin Custom NPCs: Noppes Custom Crafting recipes: TheBoo Dartcraft: Bluedart Dimension Doors: Stevenrs11, SenseiKiwi Divine Smoker: -Reaper- Dubstep guns (Saints pack): Thieves Enchanting Plus: Original: [Qizzok, xkyouchoux] Current: [mssodin28, GnRSlash] Enhanced portals: Alz454 Ex Aliquo: ZeroKyuuni Ex Nihilo: rasmus_Crowley Extended Workbench: Naruto1310 Extra cells: Leonelf Flans Mods [WW2, parts, Ye olde and titan packs]: Flans Mods Forbidden Magic (thaumcraft addon): Spitefulfox Geostrata, Dragonapi: Reika Grim3212 core: Grim3212 Gun customization mod: Stuuupiiid Gunpowder Reeds: Original: Prowne, updated by: Grim3212 Gokistats: Gokiburikin Hardcore Questing mode: Vswe, lorddusk, newcastlegeek Harvestcraft: MatrexsVigil Health packs: Original: Lfalch, updated by: Grim3212 Hunger Overhaul: Iguana_man Ichun utils, torched, trailmix, Hats: Ichun Immibis Core, Liquid XP: Immibis Inventory Tweaks: Kobata Infernal mobs, Ruins, Battletowers: AtomicStryker Just another better barrel attempt (JABBA): Professor Mobius Mad Science Mod: Maxwolf Goodliffe Magical Crops mod: Mark719 Mapwriter: Mapwriter Minefactory reloaded, Netherores: Power crystals, atomicstryker, skyboy020 Mine and Blade Battle gear: nerd-boy, gotolink Modular Power Suits, Numina: MachineMuse More enchantments: Lithial Mr Crayfish's furniture mod: Mr crayfish Mystcraft: Xcompwiz Not enough Keys: Mr okushama Natural Absorption, Dungeon Crawl, Custom mob properties, deadly worlds and custom chest loot: FatherToast Openblocks: Mikee, NeverCast, Boq Powersuit addons: Andrew2448 Project-RED: Mr_TJP Qcraft: Qcraft Team Random things: Lumien Roguelike Dungeons: Greymerk Secret Rooms mod: AbrarSyed Smash bats, mob weapon enhancer: Tsuteto Soul Shards: Reborn: Moze_Intel Steves Carts: Vswe Starminer: ??? Technomancy: Democretes Thaumcraft: Azanor Thaumic Exploration: Flaxbeard Thaumic Tinker+kami (thaumcraft addon): Pixelpix Thermal Expansion, CoFHcore, Redstone Arsenal: TeamCoFH Tinkers Construct, Natura and Mechworks: Mdiyo, alexbegt, progwml6 Traveling House mod: The_cLyde Twilight Forest: Benimatic Universal Electricity: Calclavia, DarkCow Witchery: Emoniph (Xeno's) Reliquary: TheMike (originally x3n0ph0b3) Zelda Sword skills+ :CoolAlias Finally, here are some "Extra material". Just youtube videos I've made sometime back to show to friends and a mock trailer I also made (which makes mention of Galacticraft, which is no longer in the modpack. ) "Old Trailer" "Disarmed Ninja Baby Zombie" "Darkmega vs Team Skellers" Thank you for your consideration and post here or just outright pm me if you're interested as it is indeed still privated. I hope you'll consider testing and working with me to make this pack into really something. good night/day.
  20. *gasps* !!! Thats the same glitch I'm getting. Are you running MCPC+ by any chance? I fix this error by deleting my player.dat out of the map on the server. strangely it's only ever happened on my "vanilla hexxit + custom NPCs + smart moving + chunkloaders + chisel mod" install which I'm using to create a custom map on. Yet in my big world where I installed nearly every mainstream epic mod under the sun into the mod because I seem to have a mod hoarding problem out of the entire time I've used that server I've never crashed and burned from that glitch. Ironic huh? but yeah, in short, if it's not much of a hassle delete your player.dat from the map's player folder... it'll reset you to spawn with nothing but due to glitches and shenanigans you can justify yourself cheating your gear back in and creativing any enchantments you might've lost back on. At worst, save you inventory into an NEI slot and everytime that happens on your server, delete then load your gear from the lastest save slot then just creative back to where you were. but when it keeps happening it gets annoying as all blazes...
  21. You just have terrible luck sir. (I mean this in a joking way, because I do not doubt this can happen, I've just never had it happen cause I'm quick to the catch) I've never seen any rifts get so crazily massive before... Mind you, I'm very careful with my rifts and because I use the mod a lot for fast multi-dimensional travel and to even build multi-room bases in I always carry atleast 1 or 2 rift removers in my "useful tools" backpack... as for that old bug you had with chunk reloading I know generikb hit the same glitch and yet... I had a server which I crammed literally everything technic under the sun into the pack because of ... what i'm guessing is a minecraft mod hoarding problem... I build bases with ghost blocks and all sorts and never had chunk reloads.
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