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phazeonphoenix

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Everything posted by phazeonphoenix

  1. Ok I think I found the problem. The liquid manager storage method outlined in that post I linked before is not suitable for steam. The way you supply or deplete the system is attaching directly into the surrounding piping (here's an example I whipped up). When I attempted to do this with steam it wouldn't fill the liquid managers. I'm going to assume here but the "open pipe" nature of the design doesn't work and the steam just blows right out the turbines. Kiwi has liquiducts dumping into liquid managers then pulled out and into another and so on. Filling the side of a liquid manager didn't seem to work correctly either. It would fill that immediate one quickly but the others would trickle fill.
  2. I used the layout that is explained in this post and created 4 layers of them stacked on top of each other, with liquiducts as the 5th bottom most layer that my inlet and outlet pipes connect to. I've dismantled it since so it's pointless to discuss what I had but what are you doing for inlet / outlet from your system? I suspected that was my issue.
  3. Maybe I gave up too early. Or maybe I was trying too many new things at once. I had built one of these constructs illustrated here but as I said I had filling problems. Only certain tanks would fill. I might use your technique since I have excess Liquid Managers now. Why did you use so many liquiducts/managers to fill each large tank?
  4. I don't mind at all since I'm still struggling with this. What are you using for steam storage? I tried experimenting with how much steam would be produced by a single fuel cell and created a rather large Liquid Manager setup to store it and ran into filling issues.
  5. Just wait until you want to build a large ME Storage/Crafting Network and/or a MFFS Force Field... To answer Goo's question almost any energy generator can be automated to a degree. My little group of friends I play with started with Stirling engines which we later upgraded to steam and had a highly inefficient contrivance that continually fed coal from a chest into the engines (think loops of BC pipes). We had no idea what we where doing but it worked for quite some time before upgrading to a large bank of Magmatic engines using lava pumped in from the nether. More energy, more efficient, but not ideal either. Biofuel promises higher energy outputs but with a greater amount of preparation required to do it. The same with Atomic Science and the fusion reactor. [Edited to add something relevant]
  6. On a similar note I found out what happens when you attempt to fly a rocket through a Force Field. The rocket stops at the field boundary and sits waiting for the field to be dropped. Not exactly exciting but it did give us a good laugh. It's also a fair warning to everyone who has a MFFS to turn it off before venturing into space if your launch pad is inside your field.
  7. Hey CharlieChop could you post a pic of your reactor chamber? or is that a trade secret you want to keep secret :D
  8. Ah that was the missing piece, liquiducts. So you're saying one can use liquiducts connected to Steam Funnels to pipe the steam into the bottom of as many turbines as it will power that way? So in your setup your turbines are underneath the reactor(s it looks like you have 4)? I would appreciate seeing more of your reactor design.
  9. On the subject of steam from reactors, I'm confused about how you would siphon off the steam to use elsewhere in Tekkit. Reading from the Atomic Science Wiki about the Steam Funnel it states that they are only capable of piping steam vertically not horizontally. What does that mean? Well I was able to make a subtle change to the design of a fusion reactor I'd recently built, first in creative then in survival. Here's the original design: As you can see I had three tiers of turbines. To test the output of this, I attached three empty RECs and used the multimeter to measure the throughput into them. Each REC was being charged with about 43 ~ 45 MJ/tick. After reading this thread and the wiki mentioned above I made the following change when I implemented this: A ring of steam funnels erm... funneling the steam up from the lower tiers so I was able to create large turbines instead. The output increased to 50 ~ 55 MJ/tick for each REC with this arrangement. I suspect it's more about the fact I have a few missing turbines in the first design than any capturing of lost steam via funnels. This isn't by far the best design. It's merely the first I came up with. All in all I'd have to agree that the lifetime of the fuel seems a bit off. When I first fired this baby up I made 4 stacks of Deuterium cells and that barely lasted maybe 2 hours? I'm unsure of the exact time but it wasn't very long. Yes, cells are inexpensive to make, but has anyone successfully managed to build a auto crafting solution? I haven't ventured into that realm just yet. Things just need to be better balanced IMHO. I have a bank of 36 magmatic engines that output a totaled 144 MJ/t that is contained in a room about 24 x 16 x 12. It's generously spaced so I can walk around them and requires me to move the lava source pump in the nether about once every two weeks or so. I'm able to flip the switch and leave this setup running (via chunk loaders) virtually indefinitely with no fear of meltdown or explosion. By comparison my Fusion reactor setup above is 11 x 11 x 6 (just the reactor / turbines portion not the cabling) and produces ~150 MJ/t yet a stack of fuel only lasts about 30 - 45 minutes.
  10. The first page in the descriptive has to be a link panel now just like the linking book
  11. To each his own Norman, you define the purpose of playing that applies to you. Minecraft by it's nature allows you to set your own goals and challenges and restrictions as to how to obtain them. You think the armor is OP don't make them and don't wear them. The Power Tool is very useful and not too expensive to build the utility modules.
  12. I personally don't see there's an issue with the expense of the parts of the power suit. Once you progress to the point where you're plopping down 64x64 quarries and strip mining, the "precious materials" start coming in at fairly surprising rates. Yes it's a stretch of resources to build a suit with all the features but it's end-game armor, it's supposed to be difficult to obtain. Nor do you need every single upgrade and you don't need every upgrade tuned up to full to be effective. The power suit doesn't play like vanilla iron armor in which you just put it on and go. With a properly configured and balanced suit of armor, death becomes less likely by anything other than pvp or user error. When a hit from an enderman only does one and a half hearts of damage it's going to take longer to kill you (I'm probably exaggerating but you get the idea). Meanwhile you can use the suit's weaponry to totally decimate anything short of endermen. A fully ramped rail gun will oneshot everything it's just not so effective at close range. You even survive shallow lava dunkings better with the suit. Modular Powersuits still need work but I like what's been done so far.
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