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Everything posted by phazeonphoenix
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I also have forge essentials installed and when this happened to me there where errors in the log regarding the automated backups failing. I wasn't able to log into my server and after restarting it this error occurred on startup for me as well. I don't know if there's another version of forge essentials. I was trying to find a commonality between what happened.
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Yes this does work for Tekkit as well.
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You are looking in the wrong place. The gear in the top right corner is for the launcher. You want to change configuration for the Tekkit mod pack specifically. Click on the little gear beneath the tekkit logo on the left. Here. Highlighted in red:
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Atomic Science Fuel Life Config?
phazeonphoenix replied to LostInTheWired's topic in Tekkit Discussion
So I decided to test storing steam in Liquid Managers and I found out some about how Atomic Science and the liquiducts interact. Hopefully I won't bore anyone and won't repeat anything I've said before. First, It is very difficult if not impossible to determine how much steam can be produced by a reactor core design. The random aspect is too great. I started with 64 Liquid Managers in parallel and ended up with 128 and still ran out of storage a couple of times. This makes timer based fuel injection a little problematic since there could still be steam in the system after a large amount is created or a period of time where the reactor won't be running because of a small amount being created. This isn't as bad as it sounds though. When using steam funnels and liquiducts no steam is lost. None at any point in the whole process. If your liquiducts are full, the remaining steam will remain inside the steam funnels. There's no apparent limit as to how much steam can remain inside the funnels. Turbines won't waste steam when connected to a liquiduct either. As I partially revealed in another thread, I discovered Liquiducts are more like big custom shaped tanks than pipes. I think this was done to improve performance. Buildcraft Waterproof Pipes have the notion of where the liquid is inside the pipe. Liquid at the source end of the pipe has to travel to the outlet before it can be drawn. Liquiducts simply have a total capacity that is added to or drawn from by any connection at any point on the duct at any time. Each segment of Liquiduct adds 500mb to the total liquid capacity. Examine a liquiduct with a multi-meter to find it's capacity. Each connector on a liquiduct is capable of moving 100 mb/t of liquid and multiple connections to a tank or duct will multiply the throughput. If you have more outputting connections verses inputting connections to your liquiducts they will appear empty and the actual output would be less than 100 mb/t per connection. The inverse is true as well. More inputting connections would result in a full liquiduct and the actual input to the duct would be less. That fact is very important when attempting to use Liquid Managers to store steam since each LM has a connection filling it. My test design of a reactor core had 80 connections to the funnels pushing steam into the liquiducts and at first 64 then 128 connections filling my LMs. With 64 LMs the liquiduct running from the reactor to the LMs was full. With 128 LMs the duct was almost empty. In other words, my Liquid Manager storage array was capable of moving MORE liquid than the reactor core could produce. Interestingly enough, while all the LMs filled evenly, they drained unevenly. I eventually grouped my turbines and LMs and ran 4 parallel and separate liquiduct runs which helped even things out. Since the liquiducts and the steam funnels hold unused steam you might be wondering why use Liquid Managers at all. There's one very important reason why. LMs work with gates. I was able to connect to about 6 different LMs in the storage array and use gates to emit a signal when the LM was empty. I connected the gates with RedNet cable and attached a glowstone illuminator. In every one of my tests the signal was triggered at least a minute before the steam drained from the system and the turbines stopped. This would solve the fuel injection timing problem. With 20 turbines attached the system ran for 15 minutes between refueling. And finally (last thing I promise) I learned rather quickly that Liquid Tesserects won't work with moving steam around. I tried CharlieChop's tesserect driven LM storage system and discovered they simply do not move enough liquid in a single tick to be of any use. Steam is produced and used VERY quickly, faster than any other liquid. -
Tekkit can't upgrade to 1.6.x until the technic launcher supports 1.6.x. Since that has entered testing recently it shouldn't be too long.
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Atomic science power generation. Tips and tricks.
phazeonphoenix replied to jakalth's topic in Tekkit Discussion
I recently figured liquiducts out. Liquiducts transfer 100mb/t PER CONNECTOR. If you have 4 inbound connections to a single tank you'll get 400 mb/t. And how much liquid it can hold is dependent on how many segments are in the run of liquiducts. Each segment adds 500mb to the total. Liquiducts don't function like pipes. They are basically giant tanks that take any shape. The data a multimeter gives you when used on a liquiduct is actually not for the segment but the whole duct. The liquid level represented in it's graphics are also for the whole duct. On the other hand, if you connect a BC waterproof pipe to a very low flow liquid source like a sewer you'll see the liquid running through the pipe as it goes. BC pipes have the notion of "where" the liquid is in the pipe, liquiducts are just big tanks. -
Yes I agree that my current fusion powered power generation vastly exceeds what I had in Tekkit Lite using solar panels but that's comparing Lite to Main. When you look at the power generation options available in Tekkit Lite you had IC2's solar panels (ignoring nuclear power for now) which created gobs of power with nothing but an open sky and daylight and BC engines which required constant maintenance to prevent overheat and explosion. Which would you choose? The thing I think we can agree on about Main vs Lite is that some of the redundancy was removed and some of the blatantly obvious overpowered items where dropped or fixed.
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You have a two part problem. You do need to run Tekkit.jar which is probably why the non-vanila blocks vanish. Second due to the URL for the two above files having changed since Tekkit 1.1.8 has been released you have to download and name the files manually. Read this thread for links.
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It's easy to make that mistake because the various TE and MFR machines are similar in functionality in that they're machines that process something into something else. While playing with IC2 was fun at the time, looking back, I didn't have as much of a feeling of accomplishment as I do playing tekkitmain. Once you got to a certain point you might as well be playing creative. It seemed to me to be highly unbalanced (in tekkit lite) that I could build one or two solar panels, use the power converter blocks and power a BC quarry with far greater ease than maintaining a bank of BC engines. Don't forget that IC2 had nuclear reactors and atomic bombs. Atomic Science was built just to replace the nuclear reactors. Sadly they didn't include the atomic bombs. :/
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I ran into the same thing once and managed to fix it by temporarily renaming my world save directory, launching then shutting down the server and copying the ModFlag.dat file from the newly created world save into the old world save then renaming it back again. I have no idea why it happened either. Do you have Forge Essentials installed?
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I think you may simply be testing the wrong color. The rednet cables are tricky to tell the colors apart some times. Try this handly little script I just whipped up. Be sure to change the getBundledInput call to check the correct side: c = {} c.white = 1 c.orange = 2 c.magenta = 4 c.lightBlue = 8 c.yellow = 16 c.lime = 32 c.pink = 64 c.gray = 128 c.lightGray = 256 c.cyan = 512 c.purple = 1024 c.blue = 2048 c.brown = 4096 c.green = 8192 c.red = 16384 c.black = 32768 input = redstone.getBundledInput("back") for cname,cnum in pairs© do if colors.test(input, cnum) then print( cname .. " is On!") else print( cname .. " is Off") end end I've posted it here: http://pastebin.com/1vWDfBqR. You can use the ingame pastebin command to download it to your computercraft computer: pastebin get 1vWDfBqR colortest
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Well my partial mistake. I assumed it would have the option but it seems to be a bit hidden. I think the following is the option you need to change. # Sets whether dungeon rifts generate in dimensions other than Limbo B:"Enable Rift World Generation"=true
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They are a part of CC. I'm not able to test things at the moment so I'm pulling from memory for this. Here's what I'd do to test this. Print the output from redstone.getBundledInput("top"). This call returns a whole number which represents which colors are on or off. If things are working correctly you should see some value greater than 0 if any of the colors are active. For example if only white is on it should return 1. If only magenta is on it should return 4. If both magenta and white are on it should return 5 (4 + 1) and so on. colors.test will return true if the color provided as the second argument is "on" in the whole number passed as the first argument.
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I think what you want to use is CC's redstone api combined with the color api. Something along the lines of local input = redstone.getBundledInput("back") if colors.test(input, colors.lime) then -- Do something end
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I can't answer for tekkitmain, but I disabled DimDoors after launching the server with it enabled in tekkitlite. The most that happened was on first launch you'd get errors about the now non existing dimensional doors that have already generated or been placed in your world but after that things worked alright. If in doubt, make a complete backup of your server directory so you can always revert if you do mess something up. I'll make a point for keeping Dim Doors yet possibly disabling it's worldgen of the doors. Manually placed Pocket dimensions are great for segmenting large complex builds into smaller easier to load pieces. When you start getting large builds for things like Applied Energistics, Atomic Science, Minecraft Force Field System, and automated farms it helps to spread them between dimensions. Also the linked doors created by using the rift signatures are a lower cost alternative to Mystcraft intra-linking Linking books to allow linking inside of a single dimension. Limbo is worth a visit at least once :D
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Here's your problem and it's not exactly Tekkit's fault. Read this post. The URLs for those files have changed since the release of 1.1.8 and you have to download them and name them manually.
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It's just an aesthetic block. Just like whitestone and blackstone. Or like there's two variations of "decorative tin blocks" of which one has a pattern of dark lines and the other is mono-colored.
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Atomic science power generation. Tips and tricks.
phazeonphoenix replied to jakalth's topic in Tekkit Discussion
it can be stored. I'm testing to work out the specifics. -
Honestly IMHO, no. I found eating the 20% power loss and using energy tesserects with short lengths of redstone conduit to be much more aesthetically workable than long redstone conduit runs. Since Tesserects are another item you have to hand create using the same blocks as redstone conduit, I have a setup where I have a Magma Crucible connected via Liquiducts to a Liquid Transposer. You can place them side by side (crucible on the left) as well but it's easier to drain the transposer and work with a different liquid with pipes between them. I'm sure with an AE Crafting Network you could automate it on demand but I don't deem the effort worth the rewards.
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Atomic Science Fuel Life Config?
phazeonphoenix replied to LostInTheWired's topic in Tekkit Discussion
LMs are not designed to interact with each other. Due to the fact that they don't join like tanks and interconnect like portable tanks they can't do anything with out a pipe putting in or taking out liquid. So you're limited to at least two segments of piping between LMs. I think the LM comes from the Steve's Cart mod and it's designed to manipulate liquid like refueling and emptying an on board tank of a minecart. If you look back to about the 3rd or 4th page CharlieChop describes an arrangement of liquid managers that I use for large scale long term liquid storage. I've not yet attempted to hook that design to store steam. -
Atomic Science Fuel Life Config?
phazeonphoenix replied to LostInTheWired's topic in Tekkit Discussion
It's a complicated mod that's relatively new and hasn't been fully explored yet. There are so many variables and as you said little feedback it makes agreeing on things like how much steam can one deuterium cell can create very difficult because we have to ask are you funneling it through pipes or using turbines on top or have this shape of core and etc etc. The effectiveness of your reactor depends on how you design it. I decided not to focus so much on harnessing every little last drop of steam or producing the most steam for my buck and instead focused on continual uninterrupted long term power generation with minimal interaction. -
Magma Crucibles take too much energy to turn things into lava to be a viable lava source. Best solution IMHO is a pump in the nether with a chunk loader or dimensional anchor. You do have to move it occasionally and it can produce lag if done poorly but I used that technique for some time and didn't have any problems. If you're proficient enough with writing a Mystcraft age you can get lava oceans with little to no land and have virtually limitless lava. I haven't figured that out yet and I moved to a Fusion reactor setup from Atomic Science.
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Most likely yes they will seize. But consider it lucky that magmatic engines don't explode like a combustion or stirling engine will when the same thing happens. Had a really nifty set up once that was completely obliterated because I wasn't drawing enough power and had no method (yet) to automate switching off the power.
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Extracting Chargeable items from chest?
phazeonphoenix replied to KiwiUSA's topic in Tekkit Discussion
Here's a possible alternative... a "charging" chest (ender if you want to use a pouch) which would draw out and charge what you put into it and then export it back to your ender pouch. A physical separation rather than some other detection contrivance. -
Ouch on that my friend. While it's not as fast as World Edit and friends, to clear large spaces you might want to look at the filler (As bass-ackwards as that sounds). You can set the filler to clear out large areas and is much cheaper to make and operate than a quarry. Some might say the effort needed to do it isn't worth the results but if you're trying to flatten a 7 x 7 chunk square like hell do I want to do that by hand! And now for my two cents. Tekkit has machinated ways to do many of the things that you might do with World Edit. You could program turtles to build structures if you where so industrious. That's part of the fun of playing Tekkit is to find the ways of doing things in a highly convoluted machinated way that's not just *point* be gone! *poof*