Jump to content

bwblazerkid

Members
  • Posts

    79
  • Joined

  • Last visited

Everything posted by bwblazerkid

  1. Message to anybody wanting to join this server, if you are an expirienced minecraft builder, contact me in game or on the website :D
  2. Yeah i have no idea how this is happening... I mean if it was a mod like CARuins doing it then, yeah kinda makes since, but just EE2? It should work perfectly fine
  3. Yea, when i did that i got some errors with the paulscode part of the jar... Also someone told me that they had it working with #160 so i assumed it would work, plus #160 is a pretty stable build. Ill try again with the #152 build tho EDIT: error log with build #152 51 mods loaded Optifine OptiFine_1.2.5_HD_C3 Minecraft Forge 3.3.8.152 FML v2.2.78.153 Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5 mod_MinecraftForge : Pre-initialized (modpack.jar) mod_NotEnoughItems : Pre-initialized (modpack.jar) mod_Somnia : Pre-initialized (modpack.jar) mod_CARuins : Pre-initialized (modpack.jar) mod_CodeChickenCore : Pre-initialized (modpack.jar) mod_Somnia : Pre-initialized ([1.2.5] Somnia v24.zip) mod_ReiMinimap : Pre-initialized ([1.2.5]ReiMinimap_v3.2_03.zip) mod_IC2AdvancedMachines : Pre-initialized (AdvancedMachines_4.1_client.zip) mod_betterDungeons : Pre-initialized (BetterDungeons.zip) mod_AdditionalBuildcraftObjects : Pre-initialized (buildcraft-C-additionalbuildcraftobjects-latest.zip) mod_BuildCraftCore : Pre-initialized (buildcraft-client-A-core-3.1.5.zip) mod_BuildCraftBuilders : Pre-initialized (buildcraft-client-B-builders-3.1.5.zip) mod_BuildCraftEnergy : Pre-initialized (buildcraft-client-B-energy-3.1.5.zip) mod_BuildCraftFactory : Pre-initialized (buildcraft-client-B-factory-3.1.5.zip) mod_BuildCraftTransport : Pre-initialized (buildcraft-client-B-transport-3.1.5.zip) mod_BuildCraftSilicon : Pre-initialized (buildcraft-client-C-silicon-3.1.5.zip) mod_AdditionalPipes : Pre-initialized (buildcraft-client-DA-additionalpipes-3.1.0.zip) mod_CodeChickenCore : Pre-initialized (CodeChickenCore-Client 0.5.3.zip) mod_CraftingTableIII : Pre-initialized (CraftingTableIIIB1.8.zip) mod_crystalWing : Pre-initialized (Crystal Wing 1.2.5.a.zip) mod_mocreatures : Pre-initialized (DrZharks MoCreatures Mod v3.6.2.zip) mod_DustMod : Pre-initialized (dustmod v0.6.1b [Client].zip) mod_EE : Loaded (EE2ClientV1.4.6.6 (2).jar) mod_EnderStorage : Loaded (EnderStorage-Client 1.1.3.zip) mod_ExtraBees : Loaded (extrabees-1.2.0b.jar) mod_Forestry : Loaded (forestry-client-A-1.4.8.0.jar) mod_IC2NuclearControl : Loaded (IC2NuclearControl_client_v1.1.9b.zip) mod_ImmibisCore : Loaded (immibis-core_49.0.7_for_1.2.5-client.jar) mod_IC2 : Loaded (industrialcraft-2-client_1.97.jar) mod_InvTweaks : Loaded (InvTweaks-1.41b-1.2.4 (1).zip) mod_PigbearLaser : Loaded (Laser Mod 1.5.zip) mod_LogisticsPipes : Loaded (LogisticsPipes-BC3-0.2.5B.zip) mod_MAtmos_forModLoader : Loaded (MAtmos_packaged.zip) mod_CompactSolars : Loaded (mod_compactsolars-client-2.3.2.10.zip) mod_IronChest : Loaded (mod_ironchests-client-3.4.2.28.zip) mod_NetherOres : Loaded (NetherOres_Client_1.2.1.zip) mod_Railcraft : Loaded (Railcraft_Client_5.3.2.zip) mod_RedPowerControl : Loaded (RedPowerControl-2.0pr5b2.zip) mod_RedPowerCore : Loaded (RedPowerCore-2.0pr5b2.zip) mod_RedPowerLighting : Loaded (RedPowerLighting-2.0pr5b2.zip) mod_RedPowerLogic : Loaded (RedPowerLogic-2.0pr5b2.zip) mod_RedPowerMachine : Loaded (RedPowerMachine-2.0pr5b2.zip) mod_RedPowerWiring : Loaded (RedPowerWiring-2.0pr5b2.zip) mod_RedPowerWorld : Loaded (RedPowerWorld-2.0pr5b2.zip) mod_ThaumCraft : Loaded (ThaumCraft2.1.6c.zip) mod_treecapitator : Loaded (Treecapitator 1.2.5.e.zip) mod_TubeStuff : Loaded (tubestuff_49.0.7_for_1.2.5-client.jar) mod_WeaponMod : Loaded (WeaponMod.zip) mod_WirelessRedstoneAddons : Loaded (WR-CBE Addons-Client 1.2.2.2.zip) mod_WirelessRedstoneCore : Loaded (WR-CBE Core-Client 1.2.2.1.zip) mod_WirelessRedstoneRedPower : Loaded (WR-CBE RedPower-Client 1.2.2.1.zip) Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. --- BEGIN ERROR REPORT 539c8224 -------- Generated 7/9/12 9:19 AM Minecraft: Minecraft 1.2.5 OS: Windows Vista (x86) version 6.0 Java: 1.7.0_05, Oracle Corporation VM: Java HotSpot Client VM (mixed mode), Oracle Corporation LWJGL: 2.4.2 OpenGL: Intel 965/963 Graphics Media Accelerator version 2.0.0 - Build 7.15.10.1666, Intel cpw.mods.fml.common.LoaderException: java.lang.NullPointerException at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:114) at cpw.mods.fml.common.Loader.preModInit(Loader.java:235) at cpw.mods.fml.common.Loader.loadMods(Loader.java:593) at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193) at net.minecraft.client.Minecraft.a(Minecraft.java:383) at net.minecraft.client.Minecraft.run(Minecraft.java:735) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.NullPointerException at forge.MinecraftForgeClient.registerSoundHandler(MinecraftForgeClient.java:77) at mod_EE.<init>(mod_EE.java:180) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance0(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107) ... 6 more --- END ERROR REPORT e1167d2f ---------- even more errors than before yet again it loads without EE, but once EE gets put in, i get errors
  4. I'm not using the standard technic, so theres no use putting this in the bugs section, i just need help from someone who knows what error logs mean. My minecraft runs fine, until i put in EE2 then i get this error: 51 mods loaded Optifine OptiFine_1.2.5_HD_C3 Minecraft Forge 3.3.8.160 FML v2.2.105.175 Forge Mod Loader version 2.2.105.175 for Minecraft 1.2.5 mod_MinecraftForge : Initialized (modpack.jar) mod_NotEnoughItems : Initialized (modpack.jar) mod_Somnia : Initialized (modpack.jar) mod_CARuins : Initialized (modpack.jar) mod_CodeChickenCore : Initialized (modpack.jar) mod_Somnia : Initialized ([1.2.5] Somnia v24.zip) mod_ReiMinimap : Initialized ([1.2.5]ReiMinimap_v3.2_03.zip) mod_IC2AdvancedMachines : Initialized (AdvancedMachines_4.1_client.zip) mod_betterDungeons : Initialized (BetterDungeons.zip) mod_AdditionalBuildcraftObjects : Initialized (buildcraft-C-additionalbuildcraftobjects-latest.zip) mod_BuildCraftCore : Initialized (buildcraft-client-A-core-3.1.5.zip) mod_BuildCraftBuilders : Initialized (buildcraft-client-B-builders-3.1.5.zip) mod_BuildCraftEnergy : Initialized (buildcraft-client-B-energy-3.1.5.zip) mod_BuildCraftFactory : Initialized (buildcraft-client-B-factory-3.1.5.zip) mod_BuildCraftTransport : Initialized (buildcraft-client-B-transport-3.1.5.zip) mod_BuildCraftSilicon : Initialized (buildcraft-client-C-silicon-3.1.5.zip) mod_AdditionalPipes : Initialized (buildcraft-client-DA-additionalpipes-3.1.0.zip) mod_CodeChickenCore : Initialized (CodeChickenCore-Client 0.5.3.zip) mod_CraftingTableIII : Initialized (CraftingTableIIIB1.8.zip) mod_crystalWing : Initialized (Crystal Wing 1.2.5.a.zip) mod_mocreatures : Initialized (DrZharks MoCreatures Mod v3.6.2.zip) mod_DustMod : Initialized (dustmod v0.6.1b [Client].zip) mod_EE : Loaded (EE2ClientV1.4.6.6 (2).jar) mod_EnderStorage : Loaded (EnderStorage-Client 1.1.3.zip) mod_ExtraBees : Loaded (extrabees-1.2.0b.jar) mod_Forestry : Loaded (forestry-client-A-1.4.8.0.jar) mod_IC2NuclearControl : Loaded (IC2NuclearControl_client_v1.1.9b.zip) mod_ImmibisCore : Loaded (immibis-core_49.0.7_for_1.2.5-client.jar) mod_IC2 : Loaded (industrialcraft-2-client_1.97.jar) mod_InvTweaks : Loaded (InvTweaks-1.41b-1.2.4 (1).zip) mod_PigbearLaser : Loaded (Laser Mod 1.5.zip) mod_LogisticsPipes : Loaded (LogisticsPipes-BC3-0.2.5B.zip) mod_MAtmos_forModLoader : Loaded (MAtmos_packaged.zip) mod_CompactSolars : Loaded (mod_compactsolars-client-2.3.2.10.zip) mod_IronChest : Loaded (mod_ironchests-client-3.4.2.28.zip) mod_NetherOres : Loaded (NetherOres_Client_1.2.1.zip) mod_Railcraft : Loaded (Railcraft_Client_5.3.2.zip) mod_RedPowerControl : Loaded (RedPowerControl-2.0pr5b2.zip) mod_RedPowerCore : Loaded (RedPowerCore-2.0pr5b2.zip) mod_RedPowerLighting : Loaded (RedPowerLighting-2.0pr5b2.zip) mod_RedPowerLogic : Loaded (RedPowerLogic-2.0pr5b2.zip) mod_RedPowerMachine : Loaded (RedPowerMachine-2.0pr5b2.zip) mod_RedPowerWiring : Loaded (RedPowerWiring-2.0pr5b2.zip) mod_RedPowerWorld : Loaded (RedPowerWorld-2.0pr5b2.zip) mod_ThaumCraft : Loaded (ThaumCraft2.1.6c.zip) mod_treecapitator : Loaded (Treecapitator 1.2.5.e.zip) mod_TubeStuff : Loaded (tubestuff_49.0.7_for_1.2.5-client.jar) mod_WeaponMod : Loaded (WeaponMod.zip) mod_WirelessRedstoneAddons : Loaded (WR-CBE Addons-Client 1.2.2.2.zip) mod_WirelessRedstoneCore : Loaded (WR-CBE Core-Client 1.2.2.1.zip) mod_WirelessRedstoneRedPower : Loaded (WR-CBE RedPower-Client 1.2.2.1.zip) Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. --- BEGIN ERROR REPORT 24a38a55 -------- Generated 7/9/12 8:01 AM Minecraft: Minecraft 1.2.5 OS: Windows Vista (x86) version 6.0 Java: 1.7.0_05, Oracle Corporation VM: Java HotSpot Client VM (mixed mode), Oracle Corporation LWJGL: 2.4.2 OpenGL: Intel 965/963 Graphics Media Accelerator version 2.0.0 - Build 7.15.10.1666, Intel java.lang.NullPointerException at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356) at cpw.mods.fml.common.Loader.modInit(Loader.java:273) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628) at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223) at net.minecraft.client.Minecraft.a(Minecraft.java:429) at net.minecraft.client.Minecraft.run(Minecraft.java:738) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 44103035 ---------- My apologies if this is in the wrong section, i couldnt find a "zomg my minecrfat died help pl0z" section. Thanks in advance to anyone who knows what this means and how i got it. It only comes up after i put EE2 in, works fine otherwise.
  5. Technic is a modpack for SSP. Tekkit is a modpack for SMP. Funny, i swear i saw another thread asking this a few days ago, you probably should have done a search first for your answer. Also once Minecraft updates to 1.3, there might not be a difference seeing as all mods will have to be SMP compatable. Also, what exactly is a "shit dick"? EDIT: Ninja'd by Munaus :(
  6. The Whale Box is a comedic gold mine. Over 100 threads of awesome sauwce
  7. From what I've read, the things people think they do: Code every single mod in the pack Are the cause of every single bug in the pack Have the ability to rewrite all the mods to work just for you Write said codes to be extra laggy Ban anyone who disagrees with them Hate sirsenguir and flowerchild for no reason Are all evil assholes Dump mods because they hate you personally Should answer your stupid question even if the same question was posted 20 minutes before and answered What they actually do: Try to make the pack easy to use Dont tolorate children on their forums Help people if you post in the right section and arent retarded Are fucking hilarious Ban idiots Make fun of said idiots Get rid of mods that are buggy or written with a malicious code *cough* sirsenguir *cough* I love this mod pack, and have just recently started browsing the forums and finding out how awesome these people are and how many threads there are against them, written by 10 year old raging children.Great job on the excellent mod pack and forum management, these forums are now my new source of online comedy. Keep up the good work.
  8. EE3 should be on their server this week from what Pahimar said... and yes that LP is like the best thing ever. previews of all the mods to look forward to. every episode is like a gift from god XD
  9. I'd think this would have more potential in the yogbox. Technic would be awesome with this, making it more RPGish, but i think technic is more tech based (besides EE and thaum). Would be freaking amazing in the Yogbox though...
  10. When i finally get my logistics network setup and have loads of supplies, then the stupid bug reverts any chunks with logistics pipes in it to the default terrain. there goes my house and all my shit :(
  11. Yes, sirsenguir did a pretty lame thing, but have any of you seen the newest update to forestry? freaking wonderful... now i miss it in tekkit :(
  12. if i were you, id completely restart. do it on a flatland map and maybe get someone to build in more than one block. It may have gotten better later, but that damn teleporter wouldnt work with a full mfe, even when i spawned in a mfsu it didnt work
  13. Okay, this isnt an adventure map. This looks like you build a really big pointless map with some machines in your SSP world, and decided to upload it for some reason. The rail system is broken, it wont start right. riding it damn near gave me a seizure. getting uranium and tin was a bit harder than it should have been seeing as you dont have any supplies from the beginning. and the second teleporter doesnt work. 1/10
  14. yeah i know RP tubes, and i like RP sorting systems, and BC pipes suck compared to them... BUT logistics pipes are much better than vanilla BC pipes. they can do things that RP tubes cant, and logistics pipes rarely overflow if ever. Also RP tubes dont play well with IC2 machines.
  15. So I've been playing tekkit for a while, but once I get to a certain point, I really just don't know what to do. I'm sure many of you people readIng this have ran into this problem in either tekkit or technic. So this thread is for people to post thier ideas of cool builds, so the community can maybe get not so bored when endgame. And yes I did make this thread because I don't know what to build, but hey, I'm sure that others are dealing with my same problem. Sidenote: what mods do you guys want to be added to tekkit and why? (discussion not requests ) I'd love logistics pipes, buildcraft 3.x, and thaumcraft. Logistics pipes is an amazing mod, and I'm sure it would be hard to convert to SMP, but man, it would be great. Also buildcraft 3.x is a great update from BC 2.x. Also I'm sure I don't need to explain the awesomeness that thaumcraft for SMP would be :D
  16. If u find a nice server, let me know... Depending on how Nolan deals with this, me and a few people are moving on to a new server, id love to continue playing with you, seeing as your not an immature little kid like most people on this game. Btw if u want some laughs, checkout conor bitching on the forum and getting a shiny new picture showing his true self XD

×
×
  • Create New...