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Made_You_Look

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Everything posted by Made_You_Look

  1. Nether ores work fine for me. Maybe you have it in the wrong place?
  2. Checking it out now. Edit: Some sphax and 16x textures leftover, and the style is inconsistent, but it's pretty good. Definitely helps to fill in some gaps in the pack I'm using until burn/storm finish the official one, thanks. :)
  3. IGN: Made_You_Look Age: 19 What do you want to do on the server? ...uhh...build, mine, automate, make prettyness? I have no idea until I get there. I'm new to Tekkit, but I've played oodles of Technic. Pictures of previous builds: This is kind of a WIP build, about half way down the page: http://forums.technicpack.net/threads/simulate-an-empty-hand-for-rp2-deployers.27692/#post-229172
  4. All good, broheim. Take your time, keep on truckin, and thanks for the update. :)
  5. 1.4.2 should work fine. 1.3.2 work for 1.2.5 for me, so I assume it would.
  6. If you're asking for the vanilla textures, you can get them here: http://www.minecraftforum.net/topic/513093-32x16x142-dokucraft-the-saga-continues/ Or customise your own here: http://minecraftcustomizer.net/pack/DokuCraft+-+The+Saga+Continues If you mean the extra textures for Tekkit/Technic, you can find the pre-release at OP.
  7. It's only like 20% done. Maybe once PixelAgent puts out his pre-release there'll be something.
  8. You sure? That air blast stuff of w/e up in the top corner isn't familiar. Edit: Nvmd, I'm being a derp.
  9. Finally, someone who understands! *sobs*
  10. Might be world anchor particles. You can toggle them on/off, can't remember how though. I'm not sure how this relates to Technic, though.
  11. I don't get that, tbh. In my head, the structure is stored in a vacuum or a void of some sort, or stasis, within the vault. It feels more tech than magic to me. But again, it's up to the modder. (I'll just abbreviate that as UTM since I'll probably be saying that alot)
  12. Sounds sweet. Using a modified builder and taking advantage of already in-place BC systems and infrastructure is a good idea. I'm not particularly partial to the EMC idea though, as myself and many others have remove EE from Technic/Tekkit, or simply don't use it, but I suppose not really my call since I'm pretty much throwing this over to the first willing modder, haha.
  13. The Tardis part is storing a large area in a much smaller area. Like how the Tardis is bigger on the inside. You need to watch more Doc. And frames make things incredibly complicated, and time consuming, while the builder needs you to supply additional materials, and also takes time. And I get you're giving feedback, it just feels you're being unnecessarily aggressive about it. You're killing my buzz man!
  14. Why are you so serious about this? I just felt it might be an interesting idea for someone with the skills to implement it. If no-one wants it, oh well? Lighten-up, broheim.
  15. Stop poking holes in my genius, you butts, it's just an idea. > Edit: Goddamit, my angry face came out as a sadface with an ear condition.
  16. Don't know, that's up to the modder who wants to take this up! Question dodge succesful. *hi-fives self*
  17. Sorry to semi-necro, but you could do much more interesting things with quarry upgrades then just making it faster/cheaper. You could make it mobile. You could make it rotate 90 degrees and start again when it hits bedrock, thereby covering a larger area. It could mine up the BLOCK, rather than just the item from it, so you can place and re-break diamonds/coal/redstone with a fortune pick for more goodies, or maybe just give the quarry a fortune-like upgrade? Use your imagination! :D
  18. Just throwing an idea out there, maybe someone who knows something about coding might find it interesting. Ahem. Anyway, so imagine you have this block called the Quantum Vault, or whatever any potential modder wants to call it, which has a very expensive crafting recipe (as does everything worth crafting). You place this down at the corner of a structure you want to move, then activate it. With redstone, some kind of interface, or maybe EU if you make it an IC2 addon. ZOOP! Now there is a (x) by (y) by (z) hole where your structure was. Oh no! But wait! You go to a new location, place down the block at the corner of this location, and activate it again. POW! Structure from before is now in front of you. The (x) by (y) by (z) area was saved by the block, removed by the block, then replaced by the block at a new location! Not a bad idea, if I do say say myself. WorldEdit-ish, but not cheat-ish, as the structure is un-saved when you load it from the block. But wait, this apparently endless paragraph is not yet finished, for I have more ideas! Quantum Vault MkII! Maybe with an interface you can increase/choose the size of the area, OR, similar to WirelessRedstone, you can set a frequency for the area and store/load unlimited numbers of areas in one block, enabling you to move MASSIVE structures in one go! SCIENCE! It might be tricky to work around chests and other storage devices, and that which they store, or other things like redstone doodads, but I'm not a modder so I wouldn't know. I'm also not sure of the (xyz) dimension, but 16x16 sounds like an obvious choice. Love to hear feedback, or a challenge accepted. :)
  19. Yo, Jet/Burn, you alive? It's been about 2 weeks since last word. Just a "we're here!" would put our minds at ease. (Sorry about sort-of double posting mods, last post doesn't really count)
  20. Go texturers, go! *pom-pom* Edit: It's been quiet for a few days, you guys still kicking around?
  21. Any chance of a 1.2.5 version so I can put it in Technic? If one exists, I couldn't find it, so feel free to redirect me. :D
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