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Random003

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Everything posted by Random003

  1. Sorry about the delay. The problematic force field projector in age 3177 has been deleted. You should now be able to join the server without issue.
  2. Your player data has been reset. When you login again you will be at spawn. A side effect of this reset is the loss of items in your inventory.
  3. There was a force field projector in Shadowsis base that was crashing the server when it was loaded. The projector has been removed.
  4. Unfortunately I am unable to get the server back online in its current state. The device the server data was stored on ran out of space due to out of control log bloat. The log has been cleared but the server now crashes without an error when started. I will bring the server back online from a backup created February 24, 2015 in one hour. I am sorry for the loss of data from such an enormous rollback.
  5. The issue preventing players from joining the server has been cleared. The player "Exo594" has been reset.
  6. What do you mean by "effectively dead"? That development has stopped? Or that you can not download it anymore?
  7. Why not host it on a computer that you own?
  8. You can download the latest server from below. It's not called Tekkit_Server_V1-3.zip, not sure what you downloaded. http://www.technicpack.net/modpack/tekkitmain.552547
  9. I found this information on reddit. A very good precise method of removing tile entities that are problematic. This has resolved my issue. http://www.reddit.com/r/feedthebeast/comments/1vmn7y/tileentitiesentities_crashing_your_serversingle/
  10. The server crashes when the chunk the block resides in is loaded. I was hoping there would be a more convenient solution, but it looks like mcedit might be the only option. Thanks
  11. Hello all, I'm having an issue with a block on my server. I'm looking into various ways to remove this block but I'm having difficulty finding a good solution. I need a block at specific coordinates removed with commands from console (not in-game) while the server is running. I have tried the plugin listed below which would serve my needs perfectly but the plugin is not working. Does anyone know of a working plugin similar to the one below? http://dev.bukkit.org/bukkit-plugins/set-block/ Thanks,
  12. The player "Y0useemupset" has been reset. They will now be at spawn when they login.
  13. The old IP address is no longer valid. Please make sure you are using the domain name. nobsmc.net
  14. Fortunately the issue has been resolved sooner than I expected. The server is now back online.
  15. I apologize about the unexpected downtime. The server is offline due to circumstances that I can not control. The estimated restoration of service is the beginning of next week.
  16. Until further notice dimensional anchors will require fuel to keep chunks loaded. Currently the only fuel source accepted are Cyanite Ingots. Each Cyanite Ingot will power the dimensional anchor for 5 minutes per chunk. Automated fuel insertion is enabled. Due to these changes the following items can no longer be crafted. Chunk Loader (MFR) Chunk Loader (Steve's Carts 2) Golden Dimensional Door
  17. Power your harvester from a steam dynamo that is fed oak wood slab from a me interface that is configured to process (craft) 1 wheat with 1 oak wood slab. Now whenever you request wheat from the me network the me interface will insert 1 wood oak slab into the steam dynamo which will power the harvester long enough to harvest about 10-20 wheat as long as your farm is big enough to sustain the wheat output. http://postimg.org/image/5495icogn/ http://postimg.org/image/et1uu7azp/ There are other ways of doing this if you want exact wheat amounts. It involves sub me networks with level emitters triggering a redstone setup that outputs a precise amount of inverted redstone signal to the harvester. In my opinion however on demand wheat crafting is silly. Just slap a me level emitter on your harvester that emits a redstone signal when wheat is above 1000 or whatever. Harvesters stop functioning when they get redstone signal.
  18. The parameters you have configured in the launch.bat don't make sense. -Xms specifies the initial memory allocation pool -Xmx specifies the maximum memory allocation pool Try the parameters below for your launch.bat. If your operating system, and running processes are heavy on memory you will need to decrease the amount allocated to the java process. java -Xmx6G -Xms6G -jar Tekkit.jar nogui
  19. The server now has a domain name. You can connect to the server with nobsmc.net You can also connect to the server with an ipv6 connection using ipv6.nobsmc.net:50002 The old IP still works fine as well.
  20. The server is online and other players are able to join. Can you run a traceroute to the server IP address (24.14.122.215) and copy/paste/PM me the info? Below is a tutorial on how to do this. http://www.liquidweb.com/kb/how-to-use-traceroute/
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