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Everything posted by Random003

  1. Hey guys, Someone was logging in with spoofed usernames causing a security breach. I had to rollback the server to reverse the damage. Unfortunately this has been going on for some time under the radar so the rollback is rather large. The rollback is from July 7 6 PM CDT. A login security plugin has been installed to deal with this vulnerability in tekkit. You will need to register a password upon your next login. You will need to use this password every login. If you forget your password you will need to contact me for a password reset. You can get more information about the plugin here. Sorry for the inconvenience.
  2. I don't have a problem with interdiction matrix at spawn as long as it not trapping players in an inescapable kill loop for an unreasonable amount of time. I checked your dimension. I don't see an issue. Let me know if you are still having problems with it.
  3. There was a problem in dimension -100 that was crashing the server on startup. Dimension -100 has been rolled back to 5/21 8 PM CDT.
  4. Anyone know what is causing this issue? [INFO] Disconnecting Player [/]: Failed to verify username, session authentication server unavailable!
  5. Hi Pinball, It's nice to see you on the server again. I'm doing fine. There have been a few raids while you were gone. The only veterans I have seen playing recently are you and Chris. The server has been fairly quite for the most part. Don't worry about the legacy items. I think they are an interesting aspect of the server. They give it unique history and character. I have been busy lately but I hope to catch you on the server soon.
  6. Migration is complete. Server is back online. Automatic restarts occur less frequently now. Every four hours instead of two.
  7. The server is going down on 8/27 for a migration to a new host. I don't have an ETA on how long the migration is going to take.
  8. Enforcement of the following rule is not feasible so it has been removed. "No hacking/glitching/duping/exploiting."
  9. The server is not for sale. There have been no updates to the server. If dimensional anchors behave differently I have no idea why. Random spawn will not be implemented. I prefer that all players spawn at the same location so the location builds character at an accelerated rate. Automatic server reboots have been modified. The server will automatically restart every odd numbered hour.
  10. The TPPI server was closed awhile ago. I forgot to make an announcement, sorry about that.
  11. Backup the zip files created by multicraft instead of the live minecraft server data.
  12. Port 25565 is filtered vs open. Possible firewall rule blocking connection? [email protected]:~# nmap -p T:25565 Starting Nmap 6.40 ( http://nmap.org ) at 2015-09-28 12:08 CDT Nmap scan report for 24-158-141-242.dhcp.kgpt.tn.charter.com ( Host is up (0.058s latency). PORT STATE SERVICE 25565/tcp filtered minecraft Nmap done: 1 IP address (1 host up) scanned in 1.69 seconds [email protected]:~# nmap -p T:80 Starting Nmap 6.40 ( http://nmap.org ) at 2015-09-28 12:08 CDT Nmap scan report for 24-158-141-242.dhcp.kgpt.tn.charter.com ( Host is up (0.059s latency). PORT STATE SERVICE 80/tcp open http Nmap done: 1 IP address (1 host up) scanned in 0.58 seconds
  13. SimpleMail plugin has been added to the server. You can view the commands with /simplemail. /simplemail [ SimpleMail 0.3.8 ] /inbox - Check your inbox /outbox - Display your outbox /sendmail <player> <msg> - Send a message /readmail <id> - Read a message /delmail <id> - Delete a message Config- # MaxInboxSize: Max Mailbox Size Per User # MailExpiration: Number OF DAYS before a read message expires (and is deleted) # ShowNewMessage: Show New Mail on player join # DelayInSeconds: Delay IN SECONDS before new message notification is displayed. MaxMailboxSize: 1000 MailExpiration: 10000 OnPlayerJoin: ShowNewMessages: true DelayInSeconds: 3
  14. I considered TPPI 2 but it is lacking some mods that I consider important, mostly MFFS.
  15. Unfortunately an issue was encountered that required a rollback to a backup taken last night at midnight.
  16. Inter-server portals have been enabled again. Portal verification needs to stay disabled as it allows players to transfer inventory.
  17. I have used the force field projector extensively without issue. I don't know what causes the issue. Other players have had issues with it as well. It is fairly easy to remove if you encounter more issues with it in the future. After awhile you should be able to tell what configurations cause problems.
  18. A server with heavy modpack and 100 player slots will require top of the line hardware. Depending on what your players are doing you may still have lag. Intel Xeon E3-1271 v3 32 GB 1600 MHz ECC RAM (You may not need this much RAM. You can start with a smaller amount and work your way up if needed. Lots of loaded chunks/worlds use more RAM. Older worlds tend to have more chunks/worlds forced loaded so you may notice your RAM usage go up permanently over time.) 128 GB SSD (Whatever good model you prefer. Samsung 850 pro is arguably the best. 128 GB is plenty unless your world is very large.) Don't bother with multi-core/multi-processor servers. Minecraft is single threaded and and the majority of the game logic will only run on one core. Multi-core/multi-processor servers only make sense when multiple instances of the minecraft server process are run simultaneously on the same server. Do not sacrifice stability on a 24/7 server. Random world corruption out of the blue is not fun to deal with. For this reason ECC RAM is important. Also plan to have some kind of space available for backups. Bad things happen (hardware failure, mod corrupting your world, plugin corrupting your world) and its important to have a way to rollback the world. The more space you have the more frequently (and longer) you can create/keep backups of the world. Players won't be happy if you rollback the server one week.