
delicateglow
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Everything posted by delicateglow
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Properly block some EE items?
delicateglow replied to delicateglow's topic in Tekkit Classic Discussion
..read? I just said, it doesn't block amulets from being used with 'R'. I also said WorldGuard doesn't read metadata, making novas being blocked not possible. -
I searched around for patches and such and they don't work for what I'm looking for. I have tried http://forums.technicpack.net/threads/tekkit-smp-grief-issues-patch-for-proper-ee-logging-4th-post.6322 and this from a thread I can't find anymore http://www.sendspace.com/file/szcyxk but it still doesn't stop people from using volcanic/evertide amulets. I have WorldGuard which is what I have been using to block everything. Everything is successfully blocked except for Nova Catalyst, Nova Catalctysm, Volcanic, and Evertide Amulets. The Novas I can't block because it's metadata I've done this # TNTs [237,239,46,238,30215,126:10,126:11] on-use=deny,tell,kick,log on-acquire=deny,log on-destroy-with=deny,log,kick,tell on-place=deny,log,kick,tell but you can still place it. Secondly, Volcanic and Evertide Amulets are banned from being used or acquired, but obviously World Guard doesn't take in account about using 'R' to make lava. So, how will I go about doing this?
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New to tekkit, and all its addons
delicateglow replied to buster00's topic in Tekkit Classic Discussion
Finding a server might be hard. I suggest looking up tutorials on youtube. I highly recommend direwolf20. He explains it pretty clear -
[Help] Is it possible to use the Portal Gun mod?
delicateglow replied to ejay424's topic in Tekkit Classic Discussion
I believe it's only for Singleplayer. -
I didn't realize I needed a group/permission plugin installed, as the previous tekkit version didn't require it. I'll get it right now and post the results
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Alright, so I'm assuming this may be a tekkit problem or just something I fail to see. I can't get Factions and Essentials to work side by side. Regular members cannot make their own factions. They get "You do not have permission to use this command" Which, I don't get at all why it says that. It worked perfectly fine in tekkit 2.1.1 Here are my configs Essentials: http://pastebin.com/8Qhi6J5Z Factions: http://pastebin.com/UnbSFP05 I'm using Faction 1.7.5 beta because the latest one fails to work with Tekkit.
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[Tekkit 3.0.3] Unable to spawn/craft Energy Collectors
delicateglow replied to AlienX's question in Tekkit Classic
Re: Unable to spawn/craft Energy Collectors Yep. Same here. Was about to post until I saw this~ -
Modified Factions for Tekkit 2.1.1 with support for Auto-Mining and Forestry
delicateglow replied to termhn's question in Tekkit Classic
So, how is this gonna work out for Tekkit 3.0.3? Obviously doing the conf.json is easy, but the modified Faction jar? -
Talk About Spamming The Console
delicateglow replied to Charles9333's topic in Tekkit Classic Discussion
There's a plugin or something to shut it up. -
And Technic has more mods because many mods there are SSP-compatible only such as Milenaire, MoCreatures (well...WAS) and ThaumCraft
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towny - players can place blocks on claimed areas
delicateglow replied to miniman06's topic in Tekkit Classic Discussion
http://forums.technicpack.net/index.php/topic,4645.0.html -
All that the Tekkit Team was waiting for was Redpower 2 PR5B2 right? Welp, Eloraam released it today... so yea. o_x
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You imply that there were previous map conversions in the past....were there? Just curious
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Honestly, it'd be one of the greatest new mods in 3.0.0 but I doubt it'll be included. It's VERY buggy as of right now, unfortunately.
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Get version 1.6.6. That should be the correct version. Which then, you can add it normally like other plugins. Be sure to do this: http://forums.technicpack.net/index.php/topic,4645.0.html It'll prevent people from placing blocks on outside faction'd land
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For now...until Mojang adds the Mod API and such....
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Maybe it's just lazy me talking, but a screenshot(s) of it in action would be nice.
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Are you talking about things like Forestry, which is to be removed in 3.0.0? Yea, I'm kind of worried as well. Hopefully there's some easy way to remove the ores and items.
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Removing LWC from Tekkit 2.1.1?
delicateglow replied to Acreo Aeneas's topic in Tekkit Classic Discussion
LWC doesn't go into the Tekkit.jar. And even if it did, would you really go through the trouble to take the files out rather than just downloading a fresh new one? -
Can I make a suggestion (lolironic). Have a suggestion thread for Tekkit. Because cramping both Tekkit and Technic suggestion thread into one is a little messy and sometimes it's hard to tell what is SMP compatible and what isn't when looking over the thread.
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Wooden pipes switching on chunk load?
delicateglow replied to Triple_T's topic in Tekkit Classic Discussion
Solution is to make all chunks have chunkloader blocks! But seriously, it could work. Just never restart the server. -
Use a slab and half a slab. It works.
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Teleport pipes, ores (Tin, Copper, Uranium, etc) as well as their ingots/bars and dust, Nano/Quantum/Bronze set, all of the weaponry mod's weapons aren't textured Neither is fuel or oil, though I'm not sure if you're going to do that...
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looking for Assistance Adding a mod to tekkit server
delicateglow replied to Laeryc's topic in Tekkit Classic Discussion
I believe the technician team wont help you with doing custom mods. Sorry :/ Maybe someone else would help -
Crash when getting close to certain batboxes
delicateglow replied to delicateglow's question in Tekkit Classic
Thing is, that's the only thing it shows in the server.log that is abnormal. And there's nothing to show on my client because it just turns white.