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brilliantjoe

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  1. I use a BC Flood Gate to fill my passive reactors. Just dont forget about it while it's filling or you'll fill your room with something nasty.
  2. Back when I was posting designs for Big Reactors I was running one 7x7x7 reactor with 5 fuel rods in an X arrangement, powering 5 turbines. One of these setups is enough to power 5 Laser Drills at max speed AND have a net positive gain of Yellorium. I'm fairly certain this setup had enough extra power in it to run my entire industry setup as well, though I had an extra reactor feeding into that as well, same setup with passive cooling, still at a net positive gain of Yellorium in storage. Laser Drills are by far the best solution as you can keep them running with less loaded chunks as well.
  3. Use a rift remover on it, they wont expand too far though.
  4. Big Reactors seem to be by and far the superior mod this iteration. Atomic Science is needlessly complex and seems to be a burden on your server when you need to have a hundred plus large turbines to deal with the steam output from a single reactor. You also don't get much opportunity to tune and customize your setup with AS. I use a system of two 7x7x7 external size yellorium reactors powering 9 large turbines producing 190,000 RF/tick. Both reactors use a combined 0.3 mb/tick of yellorium. I have a backup system consisting of an array of reactant dynamos with energized redstone and blaze powder. These are constantly on and trickling 4 RF/tick per dynamo onto the system, so if the reactors go offline for whatever reason, me AE ME system wont power down.
  5. Atomic Science reactors seem to be inferior to Big Reactors at the moment.
  6. I'm running 5 laser drills off 2 turbines, and that's self sufficient for yellorium/uranium. I'm going to run more, as I have 9 turbines running off two reactors producing about 190k rf/tick. Well'p.
  7. One of my turbines has a creeper trapped in it...
  8. Has anyone figured out if we can use a liquid besides water to actively cool the reactors?
  9. I have another design that's proving to be quite good: 9x9x15. 6x12 blade rotors and one 8 blade rotor with 38 enderium blocks (4 full rings and 1 partial ring). Check this out...
  10. The quarries will get the glowstone, but some of the formations are huge so you will have to place your quarry up in the air.
  11. I do, incoming post! Alright so here we go. I've been doing testing for the last few days on a good setup for running an actively cooled reactor and getting as much RF out of a single reactor as possible. I'm pretty sure I can improve on the design a bit, but for now this is pretty good. First up, my reactor design: The best reactor I've found so far for running turbines is a 7x7x7 external with a 5x5x5 internal space. The following two images show the reactor setup. The reactor has a pretty decent efficiency and produces a TON of steam. The problem with it is it requires a massive amount of water to produce this steam. I have 4 fluid transfer nodes sucking water into the reactor, each of which has 2 stacks of mining and 2 stacks of speed upgrades, and that wont keep the reactor full 100% of the time, but it never bottoms out either. With liquid ender pearls the reactor runs with a slightly lower efficiency than gelid, the following picture is of the gelid reactor efficiency. (Ignore the battery, the reactor used to be passively cooled and it wont go away.) As you can see, the steam output is filled completely which helps to drive the temperature up and increase the efficiency of the reactor. 7200 mb/tick of steam output is enough to power 4 of my turbines at full speed. The turbines are up next. So I played around with a ton of different turbine designs, and finally settled on what I believe to be the best combination of size and efficiency. The following picture shows the design that I landed on. These turbines are 7x7x16 horizontal turbines. They have 4 full rings of enderium coils and 10 fans with 8 blades each. Each turbine can handle a max of 2000 mb/tick of steam, with 80 blades. I found in testing that this design will spin out of control if I run it at 2k mb/tick, and settles just over 1800 rpm at 1800 steam input. The next picture shows the settings/ouput of this setup. As you can see, this setup produces just under 21k rf/tick. I am running 4 of these turbines off of the reactor that I showed earlier in the post. I like this setup, but plan on doing some more testing to see if I can get the turbine running at 1800 rpm using all 2k mb/tick of steam that the reactor can use. I *think* that I can add a few more enderium coils and up the RF output even more. Hopefully this is helpful, if not totally overkill.
  12. I just slapped a tesseract onto the output port.
  13. You can use any "metallic" block in the game. Each ring can only be 8 blocks immediately encircling the shaft, but you can have multiple rings.
  14. It looks like 80 blades running on 1800 mb/tick of steam with 4 enderium rings is a sweet spot. Just shy of 21,000 rf/tick after it stabilized. I'm still playing around a bit with longer blades and more enderium blocks, but it takes a long time for these to spin up to full speed so it takes awhile to get a result.
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