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Turgle

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Everything posted by Turgle

  1. Yeah iron has never been an issue for me either, I came back from a mining trip with 6 stacks of ore, which translated to over 150 blocks of iron after putting it through my smeltery.
  2. Haha touche, I've heard of that before Off topic, I went to the Moon, and the text didn't come up telling me I needed to slow down so now I've lost my best sword, my best pick, my Resonant Strongbox full of supplies for the Moon and apparently Enhanced Portals don't accept modifiers up there. Needless to say I feel kinda cheated out, and I can't easily replace my lost tools either. And I spent so long preparing for it
  3. I gave her my Crystal Ball and then proceeded to spend 60 bones on another 2 Coven Witches
  4. It hasn't? To be honest I haven't used EE2 since I played Tekkit Classic back when it wasn't Tekkit Classic, more specifically before Hexxit was around and when Hack / Mine was really new.
  5. Thanks for the help, I now need to forsee the future to get my first Coven Witch
  6. I might upload some images of my Base/Village soon. It's separated into multiple areas.
  7. I've thought maybe Equivalent Exchange but judging by how many ores there are that could be easily duplicated and the amount of diamonds that would mean easy Dark/Red Matter I thought against it
  8. I was just about to mention that you could manually add the mod, unfortunately though I don't know how to do that unless it is like modding vanilla.
  9. Alright so I was wondering what is needed to be done for Coven Witches to join your Coven. I've made a Seer's Stone, I have a cat familiar, I've done the Infusion of Light, I've killed a Demon and I've defeated the Horned Huntsman. Is there nothing I can do to prove I am skilled in the art?
  10. You can always just use Advanced Genetics and get Speed II from an Ocelot, it's fast and sprinting however arduous is may seem to double tap is even faster,
  11. I mainly use them to maintain the look of a building without it being ruined by pipes/ducts. I love how hollow microblocks interact with pipes. However, I've started using them a little bit for some slabs without using Carpenter's Blocks for the same task simply because it cut the resources in half. But once you get going with them, say goodbye to a sorted inventory.
  12. To upload a screenshot, upload it onto Imgur (or another online image hosting site) and then copy the forums BBcode, paste on a thread and voila!
  13. When you have the Technic Launcher up, click the little cog next to the Attack of the B-Team option on the left of the screen, then set it to select build manually. After that, select the latest build (1.0.10) and then proceed to play. Beware though, there may be bugs so back up your worlds!
  14. Yeah once I killed a Blaze it was on my favourites list along with the bat in case it rained, but as I said I really don't use morphs now that I can swim in lava, fly and do various other things ^-^
  15. It says you need to place them in a 7x7 (49 saplings) but I soon worked out that was false information. At lease there's a lot of leaves to get saplings from.
  16. If the forum Admins read this it'd be great if they could split this into 2 subforums, 1 for problems/solutions and the other for general talk.
  17. They seem to appear only in Plains biomes from what I've seen, and even then they generate 1 or 2 at most.
  18. Bat morph is annoying because you're so low to the ground, the only use I had for a bat was to get it's skin scales to be able to fly as myself.
  19. Theres a point with these Redwood right at the bottom of the massive leaves layer, just try chopping there and watch it come down from above. So much xp!!
  20. ProjectRed pipes are fairly easy to install once you know what exactly each chip does and how to "program" them.
  21. Something that recently happened to me was that I found an NPC from Necromancy that will give me 2 emeralds for 1 skin. 1 leather can get me 16 emeralds. Well, there goes all my emerald issues.
  22. I'm just curious about what everyone is doing in AotBT. Just post what mods you've started, what you want to start, and your progression of the mod. Also, post screenshots of your base or something you've encountered! It can help give other inspiration and allows you to show off something neat you've seen. For me, I've made a good deal of progress through Tinkers' Construct, MineFactory Reloaded, Advanced Genetics and Thermal Expansion. I am looking to get started on Galacticraft really soon, and Witchery after that. For Tinkers' Construct I've got what I'm assuming most have: Cleaver, Battleaxe, Hammer, Pickaxe, Shovel and Lumber Axe. In Advanced Genetics I've injected the Teleporter, Fly, Keep your inventory, No-fall, Speed, Jump, Avoid Creepers and Lava Swim genes. Recently I obtained 4 Resonant Strongboxes, which have proven to be helpful. And if you've found a Full Guard from a village for Tinkers' Construct you should create a Manyullyn Cutlass with a paper tool rod, give it Auto Repair and max out Sharpness. That kinda thing can 1 hit a Creeper, Skeleton, Zombie, Spider, Blaze, etc, etc.
  23. I used to have trouble with fuel, but now I can save my coal and run off charcoal for a very long time.
  24. Ok so I have only just discovered the beauty of the Giant Redwood and Lumber Axe Auto Smelt with Luck combination. Pretty much, grow one of these Giant Redwood Trees: Secondly, hollow it out with a Lumber Axe that has Auto-Smelt and Luck (I only had enough Luck for Fortune 2, so you can do better than this). The result? Here:
  25. It would make sense if added to the pack, seeing as the creatures are mutated, which could be seen as though they were mutated by a mad scientist. And besides, new monsters are always nice to have
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