
Turgle
Members-
Posts
116 -
Joined
-
Last visited
Everything posted by Turgle
-
Ah I forgot that Carpenter's Blocks added a flower pot. I know there is one added by Tropicraft but I assume it would work with the Tropical flowers and such.
-
Archimede's Ships and Microblocks/Carpenter's Blocks don't mix!
Turgle replied to Turgle's topic in Attack of the B-Team
You'd be best posting that issue on the tracker, however if bad comes to worse then you can try to use MCEdit to remove what's causing the crash. -
I do this with a Villager that trades 2 emeralds for 1 skin. I spawn him a bunch, max out all trades, then melt them down. I get EVERYTHING out of them. *Feels the evil scientist within*.
-
Optifine is known to cause glitchy textures when used with AotBT. Try removing it and see if that fixes the problem.
-
Oh nice, I might try setting this up if I can find enough time tomorrow thanks dude!
- 9 replies
-
- power
- power source
-
(and 2 more)
Tagged with:
-
Question About a Mod in Attack of the B-Team
Turgle replied to googolplexup's topic in Attack of the B-Team
I believe that COFH is what you're looking for. I've never had so many useless diamonds -
Alrigtht so I'm just doing a little building, working on my interior design and I must say I wish that we could place the various flowers added in by Biomes O Plenty in Flower Pots. I'm using the Sphax Resource Pack (which I'm absolutely loving to bits) and the flowers look really really nice (Pink Daffodils have never been a better sight), and I'd just like to have these in my home without needing to get a grass block under it.
-
I didn't know this, I reckon that would be interesting to try out (plus I wouldn't need to be near the Witch Spawner [even though I went out one night hunting creepers and ended up with over a stack and a half of gunpowder, I've filled a Resonant, 2 Redstones and 75% a third Redstone Cell]). Could you post an image of it so I'd be able to implement it into my base?
- 9 replies
-
- power
- power source
-
(and 2 more)
Tagged with:
-
I believe COFH is responsible for the way the ores spawn... But I'm telling you, you'll want all those ores spawning at higher levels because otherwise it'll take so so so long to get anything done.
-
A Few Questions I've Been Seeking Answers For
Turgle replied to EpicSC's topic in Attack of the B-Team
For 1, you can use an XP Shower From OpenBlocks connected to an OpenBlocks Tank to shower a Sewer block in XP to produce the Mob Essence. GenerikB uses a system that splits all the XP into Liquid XP and Mob Essence. For 3, you can use LX, LY and LZ Upgrades. I'm not sure if RX, RY and RZ are working atm, but with the upgrades you have to manually add them to each chip. (I am hoping this works because I can't find a wiki page on it and I'm not able to test in game atm). -
Both sewage and mob essence can be used as the liquid in the reactant dynamo. There's also things like Destabilised Redstone and Energised Glowstone.
- 9 replies
-
- power
- power source
-
(and 2 more)
Tagged with:
-
I'm pretty sure that demands aren't responded to or considered. Your best bet is to get in touch with the B-Team themselves with good reasoning for why each mod should be added and hope that they like it and can get enough support for it.
-
Post your issues in the tracker, links should be in my sig below.
-
If there's items that can do tons better than the top tier of Thermal Expansion for the cost of only 19 iron I doubt that it would be added. It would make it completely redundant to even make the top tier of Thermal Expansion fluid tanks/energy conduits. Also, that sword would be outclassed pretty quickly since we can make Rapiers using TConstruct, which pierce armour and can be modified to get heaps of damage. I like ExtraUtilities but as was stated before, the modpack already has over 100 mods, so bloating it with more things might not be the best idea. And I don't want this to make Thermal Expansion's progression nullified, I get a sense of satisfaction after making the top tier items using that mod.
-
OpenBlocks tanks can store 16,000 mB per tank, Thermal Expansion has tanks which can hold up to 4x that amount per block, which is the best way to store liquids (depending on your requirements).
-
I haven't even heard of the mod before. Would it fit the mad science/evil theme of this pack?
-
But a Tesseract can do all that, in 1 block, with configuration and everything.
-
I'd find the mod useful, especially the sound muffler for those dang waterfall noises! XD
-
I don't think that there is even an existing mod that does this. Seems kinda useless, anyway.
-
For the circular menu of the Morph mod, moving your mouse in the direction of the morph also works. And to directly drop things out of your inventory, you only nee to hover over it and hit Q. If you want to get rid of all of the same item (such as 5 stacks of cobble) hover over one stack, then Shift+Q and it'll drop all 5 stacks from your inventory (but not your hotbar).
-
I don't know what it could be then, maybe there is a config file for it. I'm not one of the people who knows how to access the code and such
- 12 replies
-
It might've been changed in an update. Demons are meant to be rare and so the modpack creators might've changed some setting so that Demons can't be put in a Safari Net so that you can't autospawn them. I know they've change autospawners in the past, making an exact copy of a zombie holding something rare not drop the item it's holding.
- 12 replies
-
Thanks guys I wanted it compact so it'd fit inside my tower too XD gonna implement it today.
- 9 replies
-
- power
- power source
-
(and 2 more)
Tagged with:
-
Alright so I was stuffing around with the Reactant Dynamo trying to figure out a nice power solution for myself, without the use of 10 different machines, and a whole heap of configuration. I wanted to make something that I could easily understand and share with other users - so here you are! My system uses only the following things: 1x Grinder 1x Witch Spawner 1x Sewer 1x Reactant Dynamo Any amount of cows (between 8 and 12 tend to work best) 1x Tin Upgrade (for the Sewer block) 1x Gunpowder (to jumpstart it at the end) The Steps: 1) Start off with a simple 7x7 area (5x5 grass, for the cows) with the Sewer block in the middle. 2) Build up some fences and add an amount of cows. 3) From the bottom of the Sewer block, attach Fluiducts so it looks like the following image. 4) After that, set up the Reactant Dynamo and your choice of Energy Cell (Hardened shown). 5) Once you've accomplished that, set up a platform for the Witch spawner to go on (PLEASE NOTE: in mine, the minimum space is used, if you'd like to go bigger use conveyor belts to push the witches to the Grinder!) 6) After that it's time to start with the Itemducts, Energy Conduits and Pneumatic Servo's. From the back of the Grinder block, attach an Itemduct which will lead into a chest and also down. The chest is for all the items you don't want for this power source, the down chute is for Gunpowder and Sugar (the reactants). On the first chest, I'd recommend installing a Pneumatic Servo, then making it so that Gunpowder and Sugar are Blacklisted so they don't go in there. For the chest next to the Power Cell (see pics) use another Pneumatic Servo and whitelist Gunpowder and Sugar to ensure that they go in there and nothing else does. In the pics, when the GUI is up have your set exactly like mine. The first GUI is the top chest, for the other drops, the second one is the Gunpowder and Sugar chest. (Please correct me if I don't need the blacklist one) Step 6 should look like this: 7) Place a piece of Gunpowder in the Reactant Dynamo. This will jumpstart your power source, although it may need a few before witches start dropping enough Sugar/Gunpowder to run it themselves. Also, if you'd like to try to add a second Reactant Dynamo and have Sugar/Gunpowder separate feel free to tell me if it's more efficient. I hope this helps you out ^^ (and if it doesn't then that's because I made this at 2 am XD)
- 9 replies
-
- power
- power source
-
(and 2 more)
Tagged with: