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zinvryu

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zinvryu last won the day on July 20 2014

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  1. Sadly that depends on the 'Inventory' the liquid is in. For Example the fluid im/export Bus doesn't work well with a Tesseract... A solution to get this working is filling it first in an usable tank (Certus Tanks for example) and export from there (that is working), so now you only have to get 1b/t of liquid pumped into the certus to pull that out ^^"
  2. The way I solved that is easy: Use a Drum filled with Steam. I used that in my SDF Reactor (Steam Digitalizer Fusion Reactor), works fine
  3. though... 3 Big turbines will give you the same amount of power or more precisely: one Big Turbine is enough to power one laser drill. So you can build my design, hook one big turbine on it and run the laser drill and gradually build more Big Turbines
  4. We'll... with my standard reactor of 1 Core 2 Rings 28 Steam Funnel and Output 21b/t Steam... you would use 10 big Turbines with each 37 blocks of Enderium. Each 2 b/t will be able to run a 24k RF/t Turbine and this reactor will generate 21 ^^ AS Turbines are lacking, they are just used as measurement, or you can use them as fill ins. '?do=embed' frameborder='0' data-embedContent>> here you can see my personal Setup on my Multiplayer Server...
  5. Name: SDF Reactor 1C-3R-44SF-O25.44 (Steam Digitalizer Fusion Reactor 1 Core 3 Rings 44 Steam Funnels Output 25.44 b/t Steam) Purpose of construction: Energy generation, self sustaining, high output How it works: The Fusion Reactor generates steam, which is gathered through Steam Funnels. From there the steam will be pulled out by Transfer Nodes from Extra Utilities and digitalized by several ME Fluid Import Bus from Extra Cells. Using ten 64k Fluid Storages as a buffer. The steam will be dedigitalized by a ME Fluid Export Bus and emptied into a 3 high ME Certus Tank, which is connected via 3 Pneumatic Servo enhanced Fluiducts to a Big Turbine. What I especially like about it: That it is a self acquired/developed system, that it is roughly 3-4 times more effective than a regular/Atomic Science only Fusion Reactor and that the SDF Reactor Core can fit into 9x9x7 and generate over 25b/t of steam. The whole system generates 305k RF/t. So even after subtracting running cost for the Fusion Reactor, the ME Fluid Network and Tesseract loss you have over 220k RF/t. And it has style This Reactor is on a server a friend and I are using. Goal: A SDF Reactor complex which will output 1M RF/t with Tesseract loss included! One Design would be a quadcore Fusion Reactor with 5 to 6 rings... though that is something I have to test
  6. I would recommend building a seperate ME network for the reactor. Most of that is used is from extra cells. You don't even need much, as you'll only need a network controller, fluid in/exp bus, a ME drive with installed ME 64k fluid storage (multiple is my advice, as this is your buffer so the smaller ones are not recommended either... I recall that a full 10x64k drive will last for a few minutes, full buffer required) and just for completion a fluid terminal: So basicly you need 3 ME blocks in a row, cables and the import/export bus (well a few of those bus thingies) The one chunk is an idea, but you don't have to always reconnect and fitting the reactor and the me stuff is not a problem... even fitting 10 5x5x27 turbines should be possible. A nice reactor tower But I think this would not really solve the problem, but that is up to test. I don't know how the chunk loading and updating is handled and how it affects different blocks from different mods. Though it would still be a nice tower, keep in mind: plasma is dangerous, so keep everything a few blocks away when possible AND use a magnum torch/chandelier.... you don't want a creeper near your network, turbines and especially not near the fusion reactor! Boom and then a plasma leak is really ugly... So you really needn't much from ME to get this to work and is more basic than basic About the steam demand: 21b/t are around 420 b/s and one 64k storage will hold roughly 16.000 buckets (don't know if formatting them to steam will increase this)... so a full drive with 10x64k will last for something between 6-7 minutes AND you can install more then one drive
  7. So I tested a few other setups, namely: (of course the 2 ring 28 spot configuration) 1. the funnel/fluiduct/tess 2. the AS turbine/tess I'll begin with my observations of number 2. It was surprisingly effective. Though you'll have to put up with drastic fluctuation and therefore the measurements/my numbers can't be overly accurate. Though the test period was quite long so at least the estimate is close to the truth: using a redstone conduit network over the AS turbines and connecting it to two tess will yield around 72k RF/t with fluctuation up mostly, but I measured down once as well (could be due chunk updating or something similiar). At 7 redstone conduits + 5 hardened conduits on the two output tess it was a stable 72k RF/t... as soon as you attach another redstone conduit instead of the 5 hardened the numbers tend to get to uneven to measure completely, so I can say the yield is something between 80k RF/t and 72 RF/t My recommendation is running this setup as followed: 28 spots / 28 AS turbines / completely connected redstone conduit net attached to two tess with 6 entry points each. output via two tess. All tess on the same frequency are working fine. Here you get a stable 72k RF/t (note that the Fusion reactor and the chemical extractor need a bit of energy as well) so lets say it is a fine 70k RF/t self sustaining reactor. Setup 1 ... well... even by using tess (5 for 28 spots) you'll only get around 5,2 to around 6 b/t of steam... which equals at best an output of... 72k RF/t with big turbines. So I can't really recommend building it that way. As the 3 big turbines highly outclass the 28 small AS turbines in terms of materials.... and you'll only need 2 instead of 7 to 10 tess..... so yea use the AS setup with tess small reminder: my personal setup running at: 28 spots/28funnel/28 liquid nodes with 64 speed upgrades each/ extra util. pipe net / 22 liquid import bus is yielding 21 b/t constant: which are over 240k RF/t. So my assumption was quite close: my steam-digitalizer-setup is about 3 times more efficient
  8. That was a typo xD as I said from the beginning I have a 28 funnel Setup (note 1 and 2 are quite close). 28x360 are 10080. So thank for pointing it out, I flat out didn't noticed my mistake. So this is still about the double ring setup, with in each cardinal 3+5 spots. I'll edit it now to simplify and prevent further confusion.
  9. The problem with Fluiducts is: they cap at 360mb/t and you have the multiple output/connection problem. This is easily handled with Tesseracts. With this method you should consider to build a larger steam puffer in the form of multiple high tanks. Those can be attached via Fluiduct and Tank on Top for example, testing is the key. Again simple math: 28 output spots with 360mb/t each would be around 10 b/t, so around 120k RF/t --- in theory. It will be lower (probably), unless you can interconnect the pipes/tess properly with the buffer. As I can draw over 21 b/t from the double ring setup (28 steam spots) you should be able to draw the 10b/t with a bit tinkering... at least something that is close to it, because the high output fields can not properly compensate the low on/off spots. Though you can use that as the first setup and 'upgrade' from there, as simply the top reactor part would have to disassembled. The question is how much more effective that build would be in comparison to the AS turbines / energy cell buffering setup. in theory the max output would be 112 RF/t... but I highly doubt that, so the funnel/liquiduct/tess Setup would still be more effective. For an easier distribution and connection (and possibly safe the tess cost) you could test the funnel-towers do separate and sorting them to connect those which compliment for max stable steam output... though I kinda remember that more funnels stacking on each other won't work properly... Should test that and maybe write a thorougher guide to this... hmm For the big turbine: I just build a 5x5x27 turbine, 80 blades, 37 enderium blocks. The most important thing are the 80 Blades and 37 enderium though, you can fit it in different sizes/dimensions. EDIT NOTES: I edited this post in regards to a typo and hopefully to make it a bit easier to understand... and giving a few more thoughts about the setup. Thanks to Curunir for pointing my 18x360mb/t typo out, as it should have been 28x360mb/t
  10. Well... that is valid, but the point in this setup is as followed: we have 28 spots on which we can attach a Atomic Science Turbine. The max output is around 4k RF/t. So the max output would be (theory) 112k RF/t. NOW the big BUT: The plasma heats non-regular and not all spots to the same degree. The result, not every turbine will run at 4k AND not continuously. Which means the 112k RF/t are more than a longshot... And since it is not constant it will fluctuate violently in the output and another point, you can't just connect all Turbines with one conduit system, as it will flat-line with 10k RF/t (the conduit can't and won't handle more than that, this can be bypassed with tesseracts but well...) so you will have a hard time connecting all 28 spots/turbines and get every last drop of energy out of it... not to say going stable.. Still possible with fine tuned energy cells which have an higher input than output. My design here gives you a stable output, which is much more easier to handle. And estimated: 3 to 4 times more Energy.
  11. So a few screenshots from my Setup, not embedded I was to lazy to scale them... The simple single core ring setup: '> The top of the reactor: '> here you can see that the nodes are from the Extra U. Mod, if you don't like those hovering just above the reactor, you can easily slap a (best double) ME Certus Tank in between the Node network and the fluid import bus.... On a side note, this are 28 Nodes and 22 import bus, more import doesn't change a thing, the reactor creates something between 21 and 22 b/t Here is my test for Steam Demand network '> each of those turbines suck up the 1 b/t from the export bus.... here you can see 17 of them, another 4 are used for big turbines (2x 2000mb/t @~1800rpm generating ~24 000 RF/t) Making for 21 b/t and the Buffer is filling up, as 22 will just deplete the Buffer. Now the connection to the big turbine: '> as you can see, i use the export bus, 3 Certus tanks and those are connected via 3 fluiducts to the turbine, meaning you'll need 6 fluid ports on the turbines. Why is that? Directly plugging the export bus at the turbine port will not work, at least not at the intended speed, not nearly. Nodes and pipes from Extra U. won't work either and import bus to tesseract won't work either... at least not at that speed. So plugging Tanks is the more elegant and efficient way. You may want to increase the tanks alot. As I mentioned which each server start, you will have to disconnect/reconnect one cable to get the proper Steam input... which will deactivate the ME Network for a second or two... which will drastically fast deplete the tanks attached to the turbine... which in turn will drop the speed and you will lose a bit of output (from 24k RF/t to around 22k more or less) The configuration of the import and export bus should be of course 1000mb/t and for the export bus config you'll need a drum from extra U. filled with steam This is the most 'basic' Setup. So keep in mind that you can generally create a bigger fusion reactor with more nodes/funnel and therefore more import bus... that you'll have to test, a good way is export bus with Atomic Science Turbine on top, as they will really draw the 1b/t you only need as many import buses as the system can generate, which is something you'll... have to test A small warning: do not cluster the imports or exports together, this might behave strangely and can force you to remove and replace them. Best thing to do is no direct connection between them Last picture: '> the output from a "2 Export Bus connected via Tanks and Fluiducts to a big turbine" -> it will spin up a bit more and generate a stable 24070 RF/t The math is simple you get around 24k RF/t per 2b/t Steam so this setup will generate around 240k RF/t. that will use 20 of the 21 b/t.... the last b/t which is still uncovered can be used to fill bigger tanks on the turbines for the case of the needed short reconnect of the network OR on a smaller turbine to generate the needed energy for the network, the chemical extractor and the fusion reactor itself So I hope this will help you, those are pictures from my testing world
  12. As for the conversion rate on the AS Turbines, they are close and between 2,1138 and 2,116 placing one AS Turbine above a liquiduct (360 mb/t) generates 761 RF/t and on top of a 1b/t liquid export port 2116. I got that values by testing my Fusion/big Turbines Hybrid reactor complex But I think big Turbines are fine how they are, as soon as you can think they might be to efficient... you have enough materials already that efficiency barely matters anymore.
  13. I started watching the show again, I have a almost 1 hr constant ride from and to work... so I just pulled my collection on my tablet Sure but as soon as you want, you can (no meltdown yet) create an oversize yellorium reactor on 0% controll rods to just burn through yellorium and hook an automation on that reactor alone to craft turbine components and maybe one laser drill with yellorium foci. Maybe not really efficient, but quite fast For now I'm quite happy with my fusion steam generator though... I want to create an most efficient multicore fusion reactor, which will be able to produce around 86 to 90 b/t to create an 1M RF/t Reactor complex which will be build in an alternate Age... singe floating Island age and buidling a cocoon a bit away from it, an artifical small satelite/moon XD though... the ultimate Plan is to create that age and creating different 'moons'... one for energy, one for storage, one for automated crafting and one as an interdimensional travel point... so much to do...
  14. Ah my bad, I did not express myself properly: Yellorium Reactors, in my opinion, are still a better trade off in regards of material and power generation. As it stands, in Tekkit there is no shortage on Materials. So I think one should stick by the Yellorium Reactors normally. The second issue was for my fusion reactor design. Though as I already said, materials are not a real problem in Tekkit. what I like about big reactors is the fun in creating a size and dimension which suits your need. albeit... I had my fun creating this Fusion setup as well and even with building that Fusion reactor I needed a Yellorium reactor, for generating the needed materials in the first place big turbines sure are expensive. On a side note, I really like your avatar Curunir.
  15. You can create a huge + with big turbines... but the setup is quite troublesome. With fluiducts you can generate a moderate amount, with a bit trial and error in addition you can get a fine 1800mb Turbine running per 6 funnels... well not on all funnel combinations, some drop as low as 1440 or even lower. So that is the output per tesseract. Extra util. will cap above a funnel at 1b/t and will 'only' need 49 speed upgrades on the node.... Though in some not always expected combinations you can pull up to 1800mb out of them with full upgrades, tesseract (with 1 pipe above it) and the rec. tesseract outputting the steam via 5 Fluiducts (the 6th one will just be empty), as again extracting from a tesseract with a node will stop at 1 b/t. My best extract setup was using liquid nodes, ME fluid import bus. You can easily manipulate the out and input that way and create a good buffer for the steam and even enlarge them easily enough. Though the highest could be generated with a combination of nodes, tesseracts and import bus... maybe I'll test that as for now I'm quite happy with my simple 28 funnels / 28nodes / and 22 fluid Import bus setup. This generates a stable 21 b/t of steam and filling the buffer slowly, and slowly decrease the buffer at an output of 22 b/t. Didn't bother to find the exact output as of yet, though I could get as exact as 20mb/t. Those 21 b/t can easily maintain ten 2000 mb/t turbines with an output of 24k RF/t so even with the energy need for the fusion reactor, chemical extractor and the small ME network you can easy get a stable output of over 220 RF/t with enough Energy Buffer Fun way to generate Energy, though with each server start you have to disconnect/reconnect one cable... ^^
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