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Posts
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Everything posted by jakj
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Industrial Miner got my code.
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Now, the question is, how do I trade in Steam. I tried searching for "spartanyanni" with no results.
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Didn't think this was worth a spot in the video-game section. A coupon for 75% off Portal 2 on Steam has magically appeared, and I have no idea why, but I don't need it, so the first person to post here with their Steam name (or whatever it is I need to trade with you) that doesn't have an asinine username or profile picture will get it.
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"A bit" exaggerated? Fuck, son...come back down to reality a while. The air's fresher.
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Oh god, I have seen that movie so many fucking times it is not even funny. I mean really, I have seen that movie so many times, I've memorized entire scenes of dialogue, WITH inflection. AND timing. It's absurd. Did I watch that entire video again anyway? Yes. Best. Movie. Ever.
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Minecraft is the most free-form, mutable, and malleable sandbox experience that there is or ever has been, surpassing even reality itself in flexibility and adaptability. In that environment, you respond to a well-thought-out idea with "just don't do that"?
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I doubt I will. Right now, I'm focusing on Minecraft graphics, specifically the importation, display, and manipulation of arbitrary 3D graphics in Minecraft. I have all the fundamentals working: I can draw pretty much anything and texture it how I want, and I have an algorithm for generating texture coordinates for arbitrary meshes that acts like a true wrap-around (like clothes) rather than the usual projective methods. I can't decide if you're young, stereotypical, or absurd. Creepiness like that makes me thankful every day that I'm not female.
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MCpatcher isn't relevant to Technic.
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Well, since the Minecraft modding community could be featured on Drury Lane, I find this appropriate.
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Would be easy enough: Use reflection to get a reference to the UU-matter item, and then use it in crafting recipes straight into Modloader (or use IC2's API if you want macerator/compressor/extractor recipes).
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Talk about going in circles: Now people are repeating questsions and answers that are only a page apart. It may be, as Dire says, "a good wrapping-up point" for this thread.
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Huh. Blasters and phasers. Star Wars and Star Trek in Minecraft. Fuck me, that's an awesome idea. I wonder if it would be possible to implement at least some of this easily by decompiling and extending the existing mining laser's class. Wouldn't be too hard to keep updated, since IC2 releases on a comfortably-moderate schedule.
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I've never been able to stomach their site layout long enough to find out.
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Let's hope not; That particular subject is already done to death.
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Why is that unusual? That's how every non-indie game works: The publisher owns it, and pays the developer to make it. It's a system of commission.
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That's what the Yogbox was. Since they stopped doing it, I gather they have no interest in starting it back up.
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If I wanted ores that don't do anything, I'd play vanilla; Even Notch managed that one.
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I can assure you, plenty of picayune little kids who have implemented yet another ore-doubling furnace block think they are the gods' gift to Minecraft modding, and tell you so at every opportunity.
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There is no correlation between size of mod and ego/emo density of modder: The bigger ones are just more visible. The ratio between "I make a mod and I think you should use it" and "sparklefarts r mine i sue u lol" is fairly evenly-distributed.
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The problem with human emotions is they don't scale. In any similar grouping of people, you will have approximately X% of a group that likes a certain action, which in a normal environment (before the Internet) might be only 0-1 people, and a person would get a clear indication of "this is not socially acceptable". On the Internet, however, when you suddenly involve huge numbers of people, that X% can suddenly be hundreds of people. It no longer feels like "only X% of people like what I did, and that's really bad", but it feels like "damn, there are hundreds of people who like that, that's great".
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The idea that there is not a wealth of skilled programmers working on modding is ignorant and imbecilic. I don't know whether you think that somehow playing computer games is beneath intelligent people (which is insulting to those people, at the very least), or whether you think that skilled programmers are some sort of mystic beast not to be found amongst we the rabble. I'm sure that isn't helping.
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I stopped playing when they changed the art. <-- The old models were excellent. If they had kept both, then hey, 100% support. But they just obliterated the old art so only already-existing pets could keep it. (Funnily enough, Neopets actually did get me to buy something: One of their sponsored games for a while was something-or-other to do with Aly & Aj (back when they were a cute pair of girls instead of a nasty pair of sluts), and I liked their music enough that I actually went down to the record store (back when there were actual record stores) and grabbed a CD. Their cover of "Walkin' On Sunshine" is so good I'd actually call it uplifting.)
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I wouldn't worry about that, Angela. The only demonstrated cases of modders actually being douchebags to their players are also demonstrated cases of genuine mental instability. Plenty of others might display hypocrisy, sullenness, arrogance, or stickuptheassedness, but their goal is to actually have as many good people as possible use their mod, and they act rationally about it. And then there're the rest, who have pleasant attitudes: Krapht comes foremost to mind whenever I think of "Who is the most stable and awesome modder right now?". The toxicity of the modding community does sicken me, but in terms of "still having awesome mods to play", I'm not at all worried.
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Until the day that Minecraft is no longer in Java, nothing can ever be "gone forever". I don't expect it to happen ever at any point, quite honestly, but in the hypothetical scenario that, say, Azanor flew off the handle and abandoned Minecraft modding completely, any one of the orange names on this forum is only one decompilation and one week of tweaking away of Thaumcraft turning into an open-source mod. That doesn't mean anybody in the community might have enough creativity to actually carry on with continuing the mod, but they could certainly keep it alive by updating it for new versions of Minecraft. Same for Redpower, Forestry, and all of that. It's not a threat: Just a statement. Little half-assed mods might disappear, but a major release evaporating just isn't going to happen, flat-out. While the modder is still active, we don't mess with it (mostly) so as to not piss them off and lose their creative input into the mod, but if they say "Hey, I'm going to Switzerland to become a nuclear physicist, so I won't have time to play Minecraft any more.", then it'll just get forked.
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What in the Jesus Christ Superstar happened in here?