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jakj

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Everything posted by jakj

  1. Newest build of Forge included this little gem: Add in a convenience method for getting a class instance based on existence of another Mod. Useful for soft dependencies. Despite the headaches, I'm starting to get a little excited about Forge's newly-accelerated direction. You know, excited...down there.
  2. What in the bloody...what? You just broke me, son. You just broke me.
  3. Probably using baby monsters in 1.3, like the baby zombies, or the ultimate boost, baby zombie testificates.
  4. Welcome to modded Minecraft, where anything simple and straightforward is disparagingly labelled as "eeh, feels like Vanilla".
  5. Calm down. CheapShot is waiting for KakerMix to come back and make the final decision. The world is not going to crumble around us in the mean time.
  6. You're asking why a work-in-progress tutorial is not on a work-in-progress wiki for a work-in-progress release?
  7. Only if it's not subscription-based. Star Wars has a bigger gaming fanbase than has Elder Scrolls, and even they could not sustain the subscription model. The market is just shifting: The only subscription-based games that work are niche ones with sometimes barely a single server apiece who offer a unique experience, and WoW by sheer momentum. The small games can sustain a subscription system because the people who remain are invested and loyal, and WoW can sustain a subscription system because every day that goes by they do more to appeal to the masses. It's rather dipolar, actually, and everyone in the middle, that is neither WoW nor esoteric, has gone F2P or is doing so as we speak. Or, is going out of business.
  8. The word "hate" is misused so rabidly on the Internet, but pedantry aside, yes, this is pretty much the case. It is not an easy thing, but I have to acknowledge the subjective nature of my dislike of the practices of many non-Sengir modders: I have not been proven wrong by anyone, and I cannot prove myself right, as it is just my personal view of how I think the world should work.
  9. And you missed the entire point of the analogy, which was to counter your attitude of "It wasn't the right thing to do, but it wasn't a big deal either.", combined with your statement that you want to emphasize how you and the modders in general really do have the players in mind, and try to make it clear how those two things are entirely at odds. I will easily or grudgingly (depending on the modder in question) accept your assertion for all but that one, but for that one, I reject it. If you can explain to me how I should believe he can have the players in mind when he used the players as a tool of retribution against the modpack they play, I'm eager to know. (And no, "retribution" is not florid hyperbole: It's far less dramatic than his own anti-Technic bee-line names were.)
  10. Aside from this being quite an understatement, you can't possibly be acting like a reasonable human being if you accept that and let it just wash away what happened. Analogy time: Joe Foobar is a painter, and has created some really nice prints. He has stated that anyone who wants to have copies of these prints for themselves are free to make them. Fred Quux owns a gallery a few towns over, and wants to help his local community (who have trouble travelling, aren't that good with copy machines, and may not even know about the prints in the first place), so he goes and makes a copy of the prints, and then starts making more copies himself and hands them out to the locals. Now, Joe and Fred never really talk, so things just carry on, with people enjoying the prints. Then Joe gets fed up, goes to Fred's town, and starts putting pastrami sandwiches in the mailboxes of anybody who got their prints from Fred. A nice hot day goes by, and when people start checking their mail the next afternoon, it smells like six goats died all over town. So they have to clean out all the sandwiches and scrub down the mailboxes, and Fred gets rid of his copies of the prints, telling people to fend for themselves if they want them in the future. Joe nods to himself, and doesn't make any more sandwiches. Joe, being (sometimes) a reasonable man, had nothing against the people who were getting prints from Fred: He likes it when people look at his prints. Joe just had something against Fred. But is Fred really the one who got punished? No, he isn't: All the people who looked at the prints were, some of whom didn't even know who Joe was until Fred showed them the prints and told them, and most of whom didn't even know that Joe didn't like Fred. And yet Joe was perfectly willing to temporarily make miserable the lives of his fans, just to get Fred to cease distributing the prints himself. Sengir temporarily ruined the playing experience of people who just wanted to play and enjoy Forestry. To this day, I would not even have tried modding Minecraft, only getting interested in it because of the Yogbox (and subsequently Technic), because vanilla Minecraft no longer interested me, and the Yogscast was my only vector for Minecraft information at all. Their first Minecraft video got me to buy the game, and their Yogbox and Technic videos got me to try mods. Otherwise, I would have missed out on all of this. I honestly don't care what Sengir is like personally, as a man, because as they say, actions speak louder than words. He was willing to punish a third party for what a second party had done. I do not accept a person who fires blindly into the dark, trying to hit a specific target he isn't willing to approach, regardless of everyone else in the way. Other than that, I admit: What you said made some sense, and I'm beginning to respect you, your position, and your effort here.
  11. Best launch of any MMO to date, as far as I am able to recall. I am impressed as hell with these guys, and I am already having to resist giving them more money for silly things like an extra bag slot (when the remote-deposit of crafting items and the salvaging system make it so my bags never fill) and cool armor cosmetics (which I woudln't even use until near max level anyway). I hope other companies are watching: This is what "success" looks like.
  12. Jackpot! I hit an effing goldmine. http://wuppy29.blogspot.nl/2012/08/forge-modding-132.html
  13. Well, I take a break from the thread, and I come back to having been tossed out onto the mat at the front door. I can't tell whether I'm supposed to be an archetype of irrationality or just a peace offering. Fascinating.
  14. What's begun is soonest done. Also, check this out: https://docs.google.com/document/d/1U1pgNbn0HIM8JY5fe1EV6Zxv20Hlo6UxkHeIU7NIMog/edit?pli=1 It's a godsend for the basic outline. What I gather about Sided Proxy: Create a class ClientProxy (or whatever) that does stuff only the client should do (like register renderers, preload textures, check for client-side-only config options). Create a class CommonProxy that ClientProxy extends, that has the same methods, that are just shells that do nothing. Use the SidedProxy annotation to tell Forge which one is which. It then instantiates the right one depending on which side your code is being run on, since you can't just distribute a server and client file anymore and they have to be one single file.
  15. jakj

    Old sounds mod

    It's necro'ing only if the topic is not still valid and useful. In this case, it is, though I'm surprised that didn't work. Try marking the files read-only?
  16. Still a better launch than Diablo 3 had. Got to play from 330a to 7a (when the rest of the US started waking up). My Asura is flipping gorgeous: She has dark-chocolate-and-cherry done up in twin buns, and her armor is sort of a snow-cloud light-blue-almost-cream-white with smoky blue-sky-just-before-full-sunrise highlights and a matching ribbon done up in the back. Pretty good character-creation tool. I find the jumping in the game to be really weird, but also really nice: It sort of sets realism aside for fun mechanics. Honestly, it reminds me most of the original Mario jumping.
  17. You accuse me of fanboy-ism because you think my comments cannot be generated by me actually believing what I say. How am I supposed to have a rational discussion with someone who thinks I'm either foolish or delusional? I have no idea, so I'm not going to bother to try. Good day.
  18. You still are conveniently skipping past the fundamental issue in all of this: Technic's main feature is to make playing modded Minecraft easier for people who are not idiots but still are completely baffled by the idea of editing a block ID in a config file. Don't believe those people are valid? I work with a 60-something man who can rebuild a truck's engine by hand, has a prosperous family into the second generation, and still reads the good classics like Thoreau and Frost, and yet he can barely manage to use the "copy and paste" feature of a text editor. I have tried to teach him that, and he took an entire page of notes to try and understand the concept. These people exist. These are good people, and are people we should try to help in any way we can, to share our fun hobby with. If you don't think someone can figure out how to play a mod like IC2 or Thaumcraft, without being able to figure out how to configure them manually, you are just drumming your heels on the floor with your fingers in your ears. Technic exists to make life better for the players. Modders who speak or act against Technic, which -demonstrably- has done no physical, professional, or fiscal harm to any modder, are speaking or acting agasint the best interest of the people who play their mods. Just as Sengir's little tantrum lashed out not at the Technic team, but rather the people who played his mod and happened to be using Technic, you are punishing the players, not the people you want to punish. The people you want to punish couldn't give less of a fuck. I'm glad there's an FTB mod pack: It doesn't have the negative connotations this pack has, which means the goal will be met: More people will be able to play modded Minecraft who couldn't before. That is what matters: Not a modder's ego, not a modder's creative control. The players. If you publish a mod for any reason other than having people use it, then you shouldn't've published it; Nothing was stopping you from just keeping it for the personal use of yourself and your friends. If you (or the people for whom you are speaking) think of theirselves more than of others, they are not useful to this community, and were they to leave, the loss of their creativity will be missed, but they will not be.
  19. Stop resurrecting old and misplaced threads and adding nothing to them.
  20. Since Forge has now released a "featured" build of its 1.3.2 branch on Jenkins, I thought I'd go ahead and start looking at it, because continuing to work on 1.2.5 modding is fine for 1.2.5, but so much infrastructure has changed that every moment spent learning it (for someone like me) will be another spent unlearning it when switching to 1.3.2. Summary: Sweet blessed Agnira on a polka-dotted mule... So far, from tutorials all across the 'net, I'm swimming in a chunky mixture of pre-Modloader, ModLoaderMP, pre-1.3 Forge, and post-1.3 Forge, and I can make neither heads nor tails out of it. Forge, in particular, gave itself a root canal: ModLoader support now is legacy-only, and the actual FML isn't even in net.minecraft.src and uses compiler annotations and an event bus instead of overrides and hooks. My current plan is to just abandon the tutorials and start grokking the Forge sources. In the mean time, if anybody can provide a sort of vague outline of the old information, like "X and Y are useful, but U and V will just confuse you, so ignore those parts", that would be rather helpful. At least it's something to do while GW2 is down. ;-)
  21. The fact is, that's happened twice already, and the "community" has shown nothing but support for their actions. So, clearly, we're on our own, and good riddance to them. We have everything we need, right here. Honestly, I don't see what further use could even come of this topic, since it ended up anyway being just more of the same. May as well let it die.
  22. Can't be bothered to read past the nonsense about respect. Disrespectful to use the mod in the pack? How about disrespectful to your mod's users to the point you want to deny them a convenient and easy way to play your mod?The "holdout" modders don't give a fuck about their players and just want the status. Hypocrisy, double-dealing, and underhanded tactics, and to blazes with the people who just want to play.As far as I'm concerned, if you want to be a dick about your mod, just take it and leave. We don't want you.
  23. D'oh. >_>
  24. jakj

    Old sounds mod

    All you would have to do is replace the sound files in your resources folder, though. All it checks for is the files' existence, not their correctness.
  25. I wholeheartedly disagree with most of this, even setting aside the gross generalization. First of all, making X work with Y has nothing to do with code ownership. (I'm not talking about a legal definition: I don't care about that.) You are fundamentally altering neither X nor Y. If someone were to take X, rip it apart, and claim it as their own, then sure, that would be wrong, but the case of "the original modder won't use popular API Foobar" or "the original modder has left the community and declined to release the source code", it's not wrong at all. Considering that I myself have several times done exactly that, decompiling/editing/recompiling multiple mods/patches together not only without permission but without even bothering to try to get it or care if I could, I'm not sure whether you're referring to me as disreputable or black-market. Or is that what makes me a "creativity rapist"?
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