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Everything posted by jakj
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Oh my god, that's awesome. Why didn't I know that sooner!? (Although Mr. Hundredbooks over there will probably be even more angry than me. ;-))
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What, you mean like the Technic community? :-)
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You can!? Son of a bitch. Does it generate a completely-fresh one with unknown random symbols, or are they related in any way to the source books?
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No, not in the slightest. I myself am at this moment working on an idea that is ridiculously simple, that nobody seems to have happened to do yet, for whatever reason. It's not simple for -me-, because obviously I'm still learning as I go, but for somebody like Azanor, who already knows this crap inside and out, it would probably be the work of three hours. The thing to keep in mind is, everything is related to everything, but everybody has their own ideas. Modders who take the time to develop the skill to do really neat things tend to already have great ideas, so they work on making those ideas into reality, and then they don't have time (especially since they still have to work for a living) to also make everybody else's ideas. Luckily, Java is a language that decompiles nicely, so those of us without the skill can just see how the people with the skill did it, and do it the same way. All I do is chop up the bits that are there and rearrange them in a new configuration. It would indeed. Anything that goes beyond the cubic limitations of Minecraft gets instantly labelled by some as anathema and others by glory.
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Indeed: The only restrictions to movement (and the slowness) during frame manipulation are actually Redpower-imposed. With an expanded UI and some additional flexibility, frames could basically be Ugocraft.
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That's mostly because the blocks have to be removed from the world, generated as entities, and re-added to the world, which not only stops them from working for the duration they're represented as entities, but off the top of my head there are at least three different ways to remove a block from the world programmatically (of which most mods handle only one, the case of an entity or explosion breaking it). Lordy, you should see the clusterfuck that is the old alchemical chest, and the way it initialized itself. Phew. Redpower does it the smartest way possible, as far as I can tell, which is why it is able to successfully move machines safely, preserving NBT information and all that. That's what happens when a block turns into a crate during movement: Redpower wraps it carefully in cellophane and carries it gently to its destination, because it doesn't know what it is and wants to be safer than sorrier. Hopefully Ugo is as smart.
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I would also endorse you having the modder label, though of course they neither require nor desire anyone's endorsement. :P
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Centered? The FUCK man. Also, wrong forum. Also, no.
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The player/cart part would be the easier half of this application, yes, though you'd have to rewrite a lot of the current minecart pathing code to account for your new kind of block. Mostly copy/paste work with alteration. The difficult part would be the blocks on the ground. It wouldn't be practical (or useful) to have the rails also be entities, so what you'd have to do is create a track-like block that you place down anywhere that track -might- be. For example, if you had a track loop that's elliptical, you'd have to have maybe 3-4 times as many blocks down as you'd actually need, just so you'd have the ability to draw it all. Technically, you could have a single block down that draws an entire track, but then you'd have all kinds of blocks (even grass or shrubs) popping up and clipping through it. Also, it would be excessively difficult to handle up/down, especially when you're dealing with anything other than parallel block edges. My summary is: Excellent idea, technically possible, and more work than anyone would ever put in.
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And if they do, why should you care? The ability of more people to use a mod outweighs the author's ego.
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Thaumcraft research is disgustingly easy with 30 brains, which drop like candy and take barely any Thaum to jar. I research fragments and get more back than I started with.
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No. Getting UN ambassadors to come to a concensus is easier than getting Minecraft modders to do the same. Bukkit still provides a craptonne of value above the vanilla engine, so no. Right now, mods are SSP, or they are SMP vanilla, or they are SMP Bukkit. In 1.3, mods are SMP vanilla or they are SMP Bukkit. From 3 to 2 options is still an improvement, but not as much as you think. The big benefit will be the elimination of the dual Technic/Tekkit model into one main Technic (or Tekkit, or Sparklefarts, whatever they call it) pack.
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Players are not 2 blocks tall. They are something around 1.6-ish blocks tall. If you press F3, you can see the fractional Y coordinate. (Like if you're standing on block 12, Rei's minimap will show 12, andi t will also show 13-and-change.) That's the height of your eyes.
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For reference, my father uses a 2.4 GHz dual-core with 2 GiB of RAM and a GeForce 8600GT, and Technic can barely run on the smallest view distance with some bloated mods turned off. Some upgrades are definitely recommended.
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Because the Mojang stock server is about as shit-boring and weak as the Mojang stock client, genius. And they did not "join forces": They're simply working a little bit together here and there, and it doesn't seem like Mojang is really listening to what Bukkit has to say.
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A patch to make water finite like lava in Technic 7 is in the Metropolis right now.
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Not sure if that would help. :-( My father says there isn't a name for what's wrong with me.
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Yeah, it's too laggy to bother with. But if you want it anyway, decompile it against vanilla, diff the sources against vanilla with forge installed, and go to town. You're in for a bumpy ride.
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I must lodge a protest against using Eloraam as a point in favor of openness and cooperation in the Minecraft modding community. I loved her precisely until I noticed the strict prohibition on her site against decompilation and alteration. You know, of her alteration of decompiled Minecraft, also called "a mod". At this point, the only modder that comes to mind that so far has my full and unwavering support is Krapht. I'm sure there are more good ones out there, but I've not the energy to find them.
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I wouldn't be surprised if we see a fiasco like last time with too many minor releases before 1.4 pissing off modders. Why do you think it took bloody ages for Technic 7 to come out? Count your lucky stars the modders even felt like working after having to start over that many times in that short a span. Now, a bunch of modders who have never touched SMP are forced to learn it or quit modding entirely. Rocky roads are ahead of us.
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Asking for permission just wastes everybody's time and annoys you. Most mods can be made compatible with decompilation and class merging, but the time and tedium is rarely worth it. Took me hours just to merge Finite Liquid back a while ago, and that barely had any conflicts at all.
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To have automatic resupply, like a feeding station where you just click to eat as you run by since there's always food in it. Slap a supplier and teleport pipe on it and you have a super quick dispensary anywhere go of freshly crafted building materials, or a portable one-click trashcan. A quick way to resupply ammunition for a musket on the run during battle, or any sort of material during a game or adventure.
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Anything that implements IInventory or ISidedInventory should be supported by Buildcraft pipes and Redstone tubes without any additional code.
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Yeah, I never really got into the GTA series until SA. I admired them, I enjoyed them, I respected them, but I never felt the desire to finish them, because the whole mobster thing is just so overdone to me. (I haven't even watched the Godfather movies. O_O) Perhaps it has something to do with my father growing up in Chicago, but the Italian families just never seemed exotic enough to me to be interesting. San Andreas, though: Sweet mercy, is that story amazing. And the voicework, man! Samuel Fuckin' Jackson! Snoop Dogg on the radio! Axl Bloody Rose as a DJ! Oh my god. I bought GTA IV on Steam because it was like...$7 for it and all its DLC, but I haven't even installed it. The idea of a sequel to SA, though... Excuse me for a moment. I need to find a handkerchief.