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Everything posted by jakj
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My long-distance x-ray goggles aren't working, so I can't see your desk to figure out which kind of Mac you have.
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How do u turn off creepers in tekkit on singleplayer mode!
jakj replied to pdownful's topic in Tekkit Classic Discussion
Yes, it does, on Technic. I don't know about Tekkit though. Why...are you playing Tekkit singleplayer anyway? -
Re: JAKJ's Tweaks For Technic SSP 6.0.7 - Infinite Lava, Finite Water, Mo' Creatures Let me know if you think of any other simple ones. Little things like this are a nice break in between more complex coding.
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Re: JAKJ's Tweaks For Technic SSP 6.0.7 - Infinite Lava, Finite Water, Mo' Creatures Added two new mods: *) Ability to disable block destruction from Mo' Creatures explosions just like the creeper mod. *) Ability to use all tools as normal against werewolves instead of them resisting all but gold.
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[3.1.2] TekkitCraft [250 slots][Hard][New Map] || [CC dissabled, EE enabled]
jakj replied to Sp0nge's topic in Open Servers
Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated Highly modified, No Lagg?] Yes, that is officially an excellent tickrate for any server. If you can keep that up in the long term, you'll be one of the nicest servers around. -
You need to go back to a dictionary and remind yourself what "hate" means, because this ain't it. Insults are fun, and we seem to be doing just fine. Plenty of people here, contributing, enjoying themselves. You seem to be the one upset. Ever hear of a square peg in a round hole? Buddy, you just might be quadrilateral.
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They've already said "Technic" is just a name, not supposed to be related to "technical" or "technological". The point of the pack is, and I paraphrase, "To make Minecraft better."
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You mean like they let the TV raise their kids?
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Re: JAKJ's Tweaks For Technic SSP 6.0.7 - Infinite Lava, Finite Water: No block IDs! No, for three reasons: 1) These are just minor tweaks, rather than a full mod. I'm still working on my full mod, but obviously that will take a while to do right (and since I'm doing it purely for fun and because it's making me feel good, I do it at my own pace), and eventually all this will get rolled into one thing that will make it easier for the end-user to manage. 2) This is nowhere near complete. 3) I honestly doubt something like this would ever get put into Technic, except -maybe- some of the tiny tweaks, because I wouldn't be trusted to update: I would be an additional point of failure in the Pack-development chain, because first the modmakers would have to update, and only then could -I- update, and only THEN could Technic update. I doubt they would want to add any steps in that process. :P
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Incorrect Java being used, Update Failed! [fix]
jakj replied to milktatious's question in Technic Launcher
If you're using Windows, you can just go to Control Panel -> Java, click the "Java" tab, and double-click where it says "Path". Change it to "C:\Program Files\Java\jre7\bin\javaw.exe". (That should work on 32 and 64 systems, because on 32 systems there's only one Program Files directory, and 64 systems that's the path to the 64-bit Program Files directory.) Also helps to uninstall all versions of Java except the ones you actually need. (E.g., uninstall java 6 if you have 7 installed.) -
Re: JAKJ's Tweaks For Technic SSP 6.0.7 - Infinite Lava, Finite Water: No block IDs! Now included: Additional fluid physics! *) Make water finite without adding block IDs! *) Make lava infinite just like water! *) Make fluids fill lakes better, so they aren't always flowing in the middle. *) Make fluids fill as they fall straight down, instead of just flowing.
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When mommy and daddy are yelling like that, it's time to go across the street and play with Billy instead.
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Welcome to Overreaction Station. We have delicious lemon pies in the vending machine in the lobby.
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Tekkit is a multiplayer pack. You can't just randomly add crap and expect it to work, unless it's a mod that supports SMP -and- your server(s) have installed it.
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[3.1.2] TekkitCraft [250 slots][Hard][New Map] || [CC dissabled, EE enabled]
jakj replied to Sp0nge's topic in Open Servers
Re: ۞ TekkitCraft ۞ [128 Slots, Dedicated Highly modified, No Lagg?] Just for the record, 20 ticks per second is the Minecraft default and the highest you can get, so if a server is actually getting 20 ticks per second, it's running as fast as singleplayer can. -
I actually giggled.
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Are you INSANE? Ubisoft is vastly worse than EA. EA is just a bag of dicks like Wal*mart is, but Ubisoft actually goes out of its way to fuck us raw.
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This. THIS. So much, this. I feel like I have come home, in this place. This is a forum that lets me be a snarky little git and say "fuck" a lot. It's like having my own jacuzzi to relax in after a long day at work.
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Re: JAKJ's Tweaks For Technic SSP 6.0.7 Have now updated the OP with the new tweaks. The enderman one is the same as before, and the creeper one now affects creepers only instead of all explosions, and both now come with the ability to turn them on/off in .cfg files instead of being permanently in effect.
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My only post in the thread at that point was a youtube link so I don't know what was to misunderstand. But meh.
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Actually, it's usually that the tools bypass protection.
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They're doing it for lots of static and no reward. Fuck off and make your own pack where you can be serious.
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Re: Anti-CreeperEnderGrief Mod for Technic SSP (tested against rec. 6.0.7 build) DERP I just figured out how to do it without changing any files beyond the one I already did. Why must epiphanies come to me on the way TO work? Oh well. Tonight it shall be dine and I'll put up the class diffs for the curious.
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Re: Anti-CreeperEnderGrief Mod for Technic SSP (tested against rec. 6.0.7 build) Eeeeeeh, I just looked at the code again, and I think I'll just leave it as-is. It would be easy to make creepers simply do nothing of any kind when they explode, but in order to simultaneously 1) make creepers explode but not destroy blocks, and 2) not nerf other explosions, I would have to modify the World class in addition to everything else, and that's not something I really want to do. Too much shit in there to break and too many mods that might need to overwrite that file. Unless I wanted to copy/paste the entire calling chain through World into Explosion back into the EntityCreeper class, which I don't really feel like. :P