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jakj

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Everything posted by jakj

  1. I'm just extremely peeved over it. Exclusivity is abhorrent. I would rather it have been cross-platform paid DLC than a free platform-exclusive content patch.
  2. No LAN mode is dickish though.
  3. The point is that one of the last genuinely-good ones did this. If they go through with this, they'll be as bad as Blizzard.
  4. New quests and locations exclusive to xbox360? For this I paid $60 fucking dollars for your game a week before it went on sale for $40? Can no game company anywhere be trusted to any degree at all anymore? Oh my god. "The piracy! Pc gamers are pirates!" Yes because you fuck us over with things like this!
  5. Honestly, while that advice about keeping the memory allocation low is both correct and accurate, it is not universal. My machine has quite a fast processor and rather speedy RAM, and I have the worst offenders (IC2 sounds and Millenaire) disabled. But let me point out that IC2 sounds never actually lagged me, and I have mine set at 4G (8G in the machine), and no matter how long I run it, I don't have issues when it dumps memory, and I can watch it dump memory with the F3 menu. I get no spikes when it does it. Call me lucky, but on some limited number of particular setups, allocating a large amount of RAM actually helps. It's just that in most cases it hurts.
  6. Shit son, I already wrote the non-gui part of some of that. That's easy. If you're a gui programmer and know Java, we can get together and do what you just said already. Nobody needs Mojang anymore.
  7. .class files are the Java equivalent of .exe. Config files are just the smart way to do IDs because you can change the values without recompiling the code. If you're using a mod that has hardcoded block ID values and no config file, it's a shit mod, hands-down, and you probably shouldn't use it.
  8. Re: Could this remove the need for a Technic pack? Not to mention no modding API they come up with (even if Eloraam helps) is going to satisfy everyone. It simply can't. In order to satisfy everyone, you'd need to put hooks before and after every single function, you'd have to structure the executable so you can insert a custom classloader to replace methods, you'd have to make every member in every class public for modification... ...and then you have to somehow get your modding API to make everything compatible with everything else that's making these changes? No. Modding APIs work in other games because they are so limited, and because it's too difficult to modify the base game. Notch actually made a grievous error using Java, because you can literally override anything. (You can actually use reflection to modify a private static final member of a class. Not even fucking joking here.) The Minecraft community is too used to being able to do anything anywhere at any time. We have pipe-transport systems, my-little-ponies, and gods-be-damned PORTAL GUNS. We will never be satisfied with less ever again. So basically...the modding API, whenever it comes out, will actually be ignored by a lot of the community. When it happens, come back to this thread, and tell me how right I was.
  9. I could not possibly give less of a fuck. Observe: 1) If he pulls the copyright card on me, I will respond with "Fool! You have activated my..." (No.) I will distribute in a binary-patch form that is legal under everything up to and including international copyright treaty and the DMCA. 2) If he pulls the "you're a part of Technic, Technic is doing this", the Technic admins can just say "Oh yeah? Watch this." and ban me. Mission Impossible style. 3) If he pulls the "The community won't respect you because you don't respect me" card, I simply won't care. What could I possibly gain from a community that respects me that I can't otherwise? As to the arms race, I'm no white-hat hacker, but I am a bus driver. Do you know what bus drivers learn? Patience. We also learn ways of punishing others (like bad drivers or passengers) by using that patience. I drive in circles all day, and I get paid by the hour, not the mile: I can simply, calmly, and easily outlast any effort to piss me off or defeat my purpose. So yeah. So long as Minecraft is made in an easily-decompilable language like Java, he's just wasting his time.
  10. This entire situation amuses me more than it infuriates me. My new name for him is Sengirchild. Not original by any stretch, but hey. I'm not a poet. (Yes, I am working on the patch as we speak. Got home not too long ago.)
  11. Most of these things seem to use the method of "check if chunk is unloaded, load if so" method, and I'm experimenting (slowly) with a new method based on forge's IChunkLoadHandler and Minecraft's world-load chunkloading code. It would be a great help to my effort if you could give very detailed descriptions of when the chunk-loading blocks and any other mods you use do and do not successfully keep chunks loaded.
  12. Most countries do that. Americans, though, do it with more class: Americans just act like there isn't any other country in the world, and speak of everything everwhere in simple first-person fact-form, and genuinely get confused when people talk about something different they've never encountered.
  13. I had second thoughts about posting in this forum, since I don't do SMP stuff, but hey, why not. In order to "fix" Forestry, the hurdle right now is finding the line(s) in the code that are responsible for the detection and disabling. To do that, we need to wait until we can successfully run a version of Technic/Tekkit + Forestry that does actually disable functionality. Once that is done, it can be decompiled, changed, and recompiled. Probably would still remain out of the Technic Pack (because who wants to support something like that?) but it could be manually-readded. So if any of you get Forestry working and it turns off your stuff, post about it so those of us ready to patch away this nonsense can get to it.
  14. Because you can use your .minecraft folder for 1.2.5, but this way, you can just basically copy the Technic Pack with/without some mods, stick it in your Launcher vanilla, and have two vastly-different mod combinations running at the same time.
  15. Believe it or not, there is actually some minor lag (even on excellent-quality computers) when running a localized server with nobody but you playing. Yes, Minecraft is coded -that- poorly. Hopefully this is no longer an issue with their Grand Design. (Likely it has something to do with the game normally being so atomic on the tick, and that not being the case even on a super-duper-fast local server.)
  16. 21. Considering the effect alcohol has on a developing brain, 16 is imbecilic. Then again, if you haven't reached enough brainpower to not drink at 16, I guess it's too late.
  17. Generator + batbox = entire energy grid?
  18. Buildcraft is being taken over by the Logistics / Forestry guys, who are more than capable, so that's not an issue. The rest sucks.
  19. You're waiting for the modding API? I was hoping you'd have it done before I die of old age.
  20. Re: [MC 1.1/SSP 6.0.7] JAKJ's "Fair Trade" 0.1.0.0 (Apr. 8, 2012) (Updated to version 0.1.0.0.) (New chunk-loading blocks will be added in another update.) Changes: [li]Using two chests to hold inventory on death now default.[/li] [li]Added "Covalent Puzzle Box" (Basic, Reinforced, Begemmed). Use NEI to get for now.[/li]
  21. In Technic SSP, yes.
  22. You're an impressive fellow.
  23. Diagnosis: Drop-down box limited to 1.5 gigs indicates running in 32-bit Java. Whatever you're doing launching it, it's not launching in 64-bit Java. I suggest uninstalling 32-bit Java entirely and trying again. However, I have both 32 and 64 bit installed on Windows 7, and I do not have this issue. Control Panel -> Java environment variable shows Program Files (not x86), and my drop-down box goes all the way. No matter what you want to think, you're launching it into 32-bit.
  24. Most mods use almost none of Minecraft's code. They just link into it. Mods are usually either: 1) Changes to Minecraft's code (meaning different) 2) Replacement plugins to parts of Minecraft's code (meaning new) Some mod authors do get lazy and copy/paste parts of Minecraft's code into their mods (and there are places in your code where it's really hard to not do this), but usually that isn't the case.
  25. http://en.wiktionary.org/wiki/fun
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