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Everything posted by jakj
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Did you turn the amulet on (if it is one that requires activation)? Is it in your hotbar? Are you experiencing lag?
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Admittedly, I'm new here, but from what I've seen, "idgaf what the rules say" isn't likely to go down well.
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Shaka, when the walls fell. You already can just drop new versions of mods into the mods directory. No way could anything like Forge (integrated directly into the .jar) be updated like that without hosing the whole thing. That's why they test first.
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How in the hell can he have made it not compatible with mods that add item IDs? Mr. "I hate it that Eloraam wants to hook so many functions" hooked functions that deep and basic?
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His...in the... Please, tell me that was some sort of drunken misadventure.
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Not sure if this is a bug or not, so in case it's not, I'll ask here. I had it set to use dev builds, and it just boom updated to the 1.2.3 dev build. I switched it back manually to the 1.1 dev build, but it still lost my configs and such. Of course it backed up, but it was rather...surprising. Would prefer to not have that behaviour.
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Machines, vis, and reactors don't cause problems unless you're foolish or stupid, so you've really added nothing to the discussion. Creepers are actually less difficult than ogres, though, because you can kill a creeper before it destroys any blocks if you know it's there.
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Such a shame the mod that disables only the block-destroying aspects of explosions is Forge-incompatible.
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The dev build does indeed have that interface, and (for me) never crashes. You can upgrade and keep your world fine as long as you take everything out of your alchemy bags before doing it, if I recall correctly. If you want to, that is.
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How to get working directory of technic pack folder within a mod?
jakj posted a question in Technic Launcher
I'm trying to make a mod, and I'm trying to create a text file as a log file to help me develop it, but if I set the .techniclauncher/technicssp folder to be not read-only, the launcher just makes it read-only again, so I'm not able to create the file. How can I disable this behaviour? EDIT: Seems the problem is actually that the working directory is set not to the technicssp folder but to the directory the launcher is in. I need to find a way to get the path to the minecraft folder so I can read multiple mods' config files there. EDIT AGAIN: For the edification of future generations, here's some code that works. I don't like that this is rather a hack, but it may actually be the most portable and reliable way to do it cross-OS. (Thank you, StackExchange.) import java.net.URLDecoder ; public class mod_Whatever extends BaseMod { public static String BaseWorkingPath ; @Override public void load ( ) { try { BaseWorkingPath = net.minecraft.client.Minecraft . class . getProtectionDomain ( ) . getCodeSource ( ) . getLocation ( ) . getPath ( ) ; BaseWorkingPath = URLDecoder . decode ( BaseWorkingPath , "UTF-8" ) ; BaseWorkingPath = BaseWorkingPath . substring ( 0 , BaseWorkingPath . lastIndexOf ( '/' ) ) ; BaseWorkingPath = BaseWorkingPath . substring ( 0 , BaseWorkingPath . lastIndexOf ( '/' ) + 1 ) ; } catch ( UnsupportedEncodingException e ) { e . printStackTrace ( ) ; } } } -
Re: I will pay you $20 to help me make a tiny IC2 addon Yes, EE is indeed fun. I love Mercurial Eye. So, I've been making some progress, and this small idea has grown into the world's first Technic Pack fanmod. I've got MCP all set up, and I've figured out how to read ML and Forge config files to get IDs so I can add recipes. I'm beginning to implement replacement items for EE tools. E.g. craft phil stone into engineer stone or whatever I end up calling it. Will swap 1 emc blocks instead of transmuting, giving a reason to actually craft them. Another balance idea is you can use items to make EE items but not the other way. E.g. ee makes 8 iron to 1 gold 4 gold to 1 diamond. I could instead have 8 iron make 1 infused iron essence and 4 essence into 1 mystic core or whatever. Use that core in ee only crafting as a diamond hey presto. So despite my earlier words, now I do need to learn gui handling, but I'm hopeful. We shall see. So far, so good.
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...will those of us already using the dev version be able to continue without interruption, or will it try to reinstall everything? Right now, everything's working great, except it keeps asking me to update Spout (and if I do, it resets my achievements and "saving chunks" crashes as soon as I open my inventory, but if I just keep hitting "no" to the update request, it works fine).
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Then development will be the same joke we're used to and it'll be fairly obvious. I fail to see your point.
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It's Notch I no longer respect. Mojang is on probation with me until they prove their good intentions and methods under Jeb's eye. If they decide to take software development seriously now, I'll be happy.
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I know about Finite Water, so I know water can "kind of" be changed, though that one does it by replacing water blocks with its own so...maybe not. I'd like to know if it's possible to change water from the current behavior -- create source block if solid block underneath and two source blocks flowing in from any sides to this new behavior -- create source block if solid block or source block underneath and two source blocks flowing in from any sides just out of curiosity.
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Pistons? Wolves? Testificates? Powered rails? Repeaters? Ever since Notch whined on his twitter that he doesn't want to fix bugs because it's not as fun (which I would accept from a FREE game, because free = don't bitch, I don't accept from a PAID game), I don't believe a word that comes out of his mouth.
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Re: I will pay you $20 to help me make a tiny IC2 addon What? No, don't overthink it. Adding a macerator recipe. Example: 1 coal -> 1 coal dust is a macerator recipe. 1 iron ore -> 2 iron dust is a macerator recipe. The addon I want to make is a sort of transmutation for IC2. I love EE, but having it on is basically being in creative mode, so I want to limit its use while still being able to manufacture items without a condenser. Right now, you can go cobble -(macerate)-> sand -(furnace)-> glass, and gravel -(macerate)->flint, but you can't go from cobble to flint. I want to be able to set up automatic systems to generate any item in the game (such as a redpower setup making cobble from lava and water, a forestry farm generating charcoal) and make all other items in the game (maybe macerating flint into powdered flint, adding it to sand to make rough sand, then compressing it to make gravel).
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(This thread has migrated from its original purpose, so skip to the end. ) I will send a payment of $20 via PayPal to the person who either explains to me or provides to me source code showing how to do the following as an IC2 API addon: (I have programming experience but not in Java, so techspeak is fine.) Add an extractor, macerator, and compressor recipe. Add a furnace recipe. Add a shaped and shapeless crafting recipe to IC2's list. Add a basic item with no gui (like coal dust, just has a sprite and usable in recipes). I can edit sprites fine if you tell me the size, codec, or file format to use. Addon would be open source with no monetization or ads. Price is negotiable if I have underestimated the complexity of my request.
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I just read this entire fucking thread, and my gods. Wow. I have only one thing to say, and I'll never look back at this again: When I see a mod that makes me tingle, and then suddenly realize it's not compatible with Technic because of X or Y for no good reason, I simply stop caring. I don't look to see if there's an easy third-party fix, and I don't look to see if it's worth fiddling with. I just can't be bothered. Averaging out my cost per day that I'm currently paying for online games that I've not even logged into since I started playing Technic SSP 6, I'm out almost $20 and climbing. And I don't have to have my nose up anyone's ass to give honest praise like that. Gah.
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Anybody ever considered the reason information about Buildcraft is so scarce is because you have to actually pay money for the official documentation on the Buildcraft site? I bet that's a contributing factor. If you really want the facts, it's best to just browse the source code (available for free). I tried, but I'm used to C/C++, and somehow, despite the similarities, Java just looks like ASCII vomit. Oh well. Maybe things will change a bit with Krapht in charge now. We'll see.
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Hey, y'all have done a kick-ass job. I decided the normal Technic was cramping my style, so I backed it up and installed the dev version. Put in the newest versions of IC2, charging bench, forestry, and logistic pipes, and threw in crystal wing, iron chests, portal gun, death chest, shelves, armor stand, and more stackables, and not one single crash. Not one. Not even with Somnia (though to be fair, I only ever use it once to register the bed). So yeah. Technic works. :D
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Any way there could be added a "barebones" launcher option, that has just Modloader, Modloader MP, and Forge? My theory...and this is just a theory, mind you...is that this barebones version would be much less complicated to maintain than the full pack, meaning that those three mods could be kept pretty much at their newest versions without massive problems. My reason for wanting this is that I want to easily be able to use the launcher to up my RAM allocation, and that you guys know what the hell you're doing when it comes to these meta-mods, and then I can just throw some crap in as I feel like it that particular day, and if I want to just kill it and go with a whole new set of mods, all I have to do is move .zip files and start a new world. In theory.
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[64X] Sphax PureBDcraft [Tekkit 3.1/Technic 7.2] (Balkoon's weapons)
jakj replied to leddy231's topic in Scribble Parlour
Re: Texture Pack [128x] Sphax PureBDcraft [Technic 6.0.7 / Tekkit 2.0 and down] I would like to use this texture pack, but I'm afraid it will just break the textures of anything else I have modded in on top of the Technic Pack. But, those mods use modloader, so...would it work? What I want to happen is for the texture pack to somehow default back to vanilla textures for any item it doesn't include. (E.g.: crystal wing) -
Oh, another one of these. ProTip: Freedom of speech applies only in public situations. You can stand on a street corner and talk about yourself in the third person all you want, but go into your local golf club and they might kick you out for possibly having some catching disease of stupid. Your freedoms and human rights apply only in the outside world. It has nothing to do with this being the Internet.
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Sounds like the most expedient solution at the moment is to simply have two .techniclauncher folders and rename them as appropriate for which one is desired at the time, same way you could easily have an old MC version for SMP and an up-to-date one for SSP. Gods, I hate Windows even more for the fact that it would take me literally 30 seconds to write a shell script to switch them at the click of a button but here it's easier just to do it by hand. Oh well.