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Grim_Ascensions

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Everything posted by Grim_Ascensions

  1. My other request hasn't gotten any replies, but I'll toss this one up too. Its intended as a supplement water source for hardcore survival. I need a RF compatible machine that features x2 4000mb internal tanks (one input and one output) as well as a single inventory slot for item input. The machine will use 400mb of sewage (MineFactory Reloaded) on the leftside tank and process it with oreSalt (available from several mods; mainly harvestcraft). Output would be 100mb of water. RF cost could be around 1000. Thanks for looking even if your not interested, Grim_Ascensions
  2. Dangerous Depths Update 1.3.0 will release next week. The official Serverpack will follow shortly after.

  3. You shouldn't have any problems. I'm only removing 5 small mods from the list (2 of which were non-functional anyhow). There won't be anything that breaks world generation or save game so you should be good. When you first load the save after installing Update 1.3.0 the game will warn your about removed blocks. Just tell it to continue and that should be the end of the issue. Someone who has encountered a Galacticraft oil lake might get a weird result as Galacticraft oil will be disabled and replaced by Buildcraft oil. But it shouldn't break save compatibility. It'll either leave the lake as it was, replace the lake, or you'll have an empty cavern. Update 1.3.0 Removal List: -Removed ArchimedesShips mod (consistantly crashes) -Removed AOBD mod (served no purpose) -Removed Flat Signs mod (replaced by MoarSigns) -Removed Steve's Factory Manager (unbalanced and redundant with Buildcraft) -Removed Balkon's Weapons mod (redundancy and recipe overlaps)
  4. I think this is a good idea as well. Many of the people I've talked to that have played my modpack aren't interested in registering with the forum so I don't get likes from them. A lot of players just want to play the packs, not mess around with socializing. I have 4 likes with 230+ downloads and 700+ runs. The sad part is that I can name all 4 likes because I gave them crap in RL till they registered and tagged the pack.
  5. A teaser for a feature for Update 1.3 (Click to enlarge) Update 1.3 will be the last major revision before the release of the Serverpack. It'll feature the return of BuildCraft (with major revisions) to the pack, as well as adding in several new visual mods including Back Tools, Mob Dismemberment, TicTools, and Hats. And for those who are having a love/hate relationship with the new darkness levels, the ability to change your game's brightness level is also being removed. New content mods will include BuildCraft, Tinker's Smeltery, Random Things mod, and Chisel. This update also includes all the numerous fixes that I've been meaning to get to, including fixing the Physics for all Galacticraft dimensions. Which means your station will no longer break apart and fall out of orbit (I wish I'd gotten a screenshot of this). As a word of warning about Update 1.3: Beware the Bloodmoon...
  6. Tekkit is always a good place to start. Gives you a nice variety of mods without increasing the difficulty. Makes it easy to get used to the several of the mods that are commonly featured in most mod packs. Or if you want to dive in blind looking for a very steep learning curve, you can try mine. I wouldn't suggest it for someone not used to modded survival minecraft.
  7. Update 1.2.4 launched. It corrects several compatibility issues regarding galacticraft, as well as adding in Steve's Factory Manager and Hardcore Darkness. Steve's Factory Manager allows you to create logistics flow chains using a flowchart interface. Its a bit complicated to use, but can allow for automating absolutely anything including vanilla objects such as furnaces and dispensers. Hardcore Darkness is mostly just a visual effects mod meant to augment Dynamic Lighting. It creates a much darker night a severely reduces your line of sight in any dark environment. In a light less area (such as underground), the lack of a light source means you can't even see your hand or the block you're standing on. Next update will add the last few mods that I'm looking to integrate which are late game tech. From then on, I'll be working on expanding the quests and getting the serverpack built.
  8. EDIT: Request removed. I took care of it myself.
  9. I've been looking around for mods that offer fluid pumps, but they include to many other things that I don't want included or are simply redundant. What I'd love to see is a hand crank pump. Basically a low-tech cross between Buildcraft's pump and AE's Grindstone. Having a config option to allow enabling/disabling of autonomous activation (similar to Ex Nihilo's Sieve) would make it appealing to many survival modpacks as well. Optional mod features could include: -Upgrade for enabling hot fluid pumping -Upgrade for enabling RF power input I lack the programming skills to do this myself, but if someone pulled it off they'd definitely be my hero. If not, thanks for looking anyhow.
  10. I've recently encountered an issue with the bedrock layer collapsing into the void below the map. Luckily I wasn't standing on it at the time. This will be corrected in the next patch. Just wanted everyone to be aware of it.
  11. Just released update 1.2.3. It corrects a few recipe issues that existed, fixes the camelback quest, adds a few new quests and quest rewards, and adds temperature mechanics to all metal armors and TE machines. Next update will (finally) address galacticraft issues and add in a quest chapter designed to get you into space and help you survive. Expanding the questlines dedicated to Ars Magika and gaining access to the Deep Dark will be further in the future.
  12. I'm not a huge fan of MFR myself either due to all the automated near-free resource generation it allows. However, I still plugged in into my pack because there are a few things unique to it. I simply have the offending machines disabled. Its your pack, make it how you want.
  13. Wanted to give a shout-out to Amaxter325 for the awesome icon and logo! Thank you very much!
  14. Awesome! You're my hero for the day! I'll make sure to plug in your credits.
  15. I definitely wouldn't mind some nicer graphics for my pack's launcher page. >Ad Page - Forum ad post Dangerous Depths - Launcher page My modpack has a heavy emphasis on survival and tech with a bit of balanced magic tossed in. I've got screenshots as the current images, but i'd love to have something a bit more artsy. For an icon, I think having a crescent hammer (thermal expansion) and an iron pickaxe crossed over a black/yellow octagon would be a nice concept.
  16. I launched update 1.2.2. It corrects treecapacitor and updates a few mods to newer versions. No new quests in this one.
  17. Hoodeeney's Let's Play for Dangerous Depths https://www.youtube.com/watch?v=TqkJlEie7V4
  18. Update 1.2.1 has launched! Its a minor patch that addresses a few balancing issues and greatly expands the questbook.
  19. Awesome! I'm working on the 1.2.1 update, but its nothing major. Pretty much just a few minor tweaks and expanding the questbook. I look forward to seeing your video.
  20. I encountered the same error when attempting to download your modpack. It added the folders but they contained no files and attempted to download a 2nd time after reaching 100% status. Toss a direct link to the zip here in the this thread. Might give us more insight since the launcher seems to be having an issue with it.
  21. If you're having problems with downloads, its likely your file host/link. If you're using dropbox, make sure to change the "=0" segment at the end of your link to "=1". Otherwise, your file host probably doesn't do direct linking so you'll need to look elsewhere.
  22. Version 1.2 is officially launched and should be available to play now. This update breaks save compatibility with previous versions. New Features: -The Ars Magika 2 system for spells and rituals -The ability to travel beyond the surface of the overworld and explore the moon, mars, and asteroids -The first chapter of the questbook designed to help newer players and promote exploration
  23. I don't mind as long as I'm given credit as the modpack author. A link to the technic page wouldn't hurt either. (shameless plug) However, the 1.2 version of the modpack will be a substantial overhaul so you may want to wait. It'll offer a lot of new features that won't disrupt the balance or theme including a questbook, space travel, and balanced magic system. Because of the changes, it won't hold save compatibility. Not much I can do about it. The update is mostly done at this point. I just need to build the first chapter or two of the questbook. I expect to have it ready within a few days. After that, any updates will be minor as I expand the questbook and make tweaks.
  24. Ever get tired of starting a game and having full automation mining within an hour? Does the hunger mechanic seem like an annoyance rather than your lifeline? Does the lack of realistic physics annoy you? Dangerous Depths carries the theme that work is required to accomplish anything. There is no easy button that creates something out of nothing. Blood and sweat (literally) will earn you not only rewards, but a sense of accomplishment. But don't worry! Dangerous Depths still contains many of the popular mods including Thermal Expansion, MineFactory Reloaded, Harvestcraft, Tinker's Construct, Buildcraft, Forestry, Railcraft, and even Ex Nihilo. However, most of them have been reconfigured to promote the modpack's theme. The pack makes use of the "Hunger Overhaul" and "EnviroMine" mods, substantially increasing you chances for death. These mods add mechanics for a demanding hunger system, hydration, body temperature, air quality (when deep underground), sanity. The world also has improved physics so be careful of collapsing blocks. This modpack is an assembly and balance of mods designed to complicate living in Minecraft, while still providing you with high-tech gadgets and machines. Its very difficult to fast-track technology as the risks of starvation, dehydration, and heat-stroke/hypothermia put you in a constant battle just to stay alive. The addition of the quest book into Dangerous Depths is meant to help players new to the survival mechanics, as well as promoting players to explore the landscape looking for things that will unlock new quests. It also aids in introducing players to the basics of several of the more complicated mods the pack uses. This pack contains Fastcraft, by Player, enabled by default. Fastcraft enhances Minecraft with increased performance. Bug reports being made directly to Mod Authors should state Fastcraft is enabled. Suggested Minimum RAM: -Single Player - 6gb -Multiplayer Client - 4gb -Dedicated Server - 3gb Planned Future Changes: -Add Minecolony (once released) -DTI resource pack addon designed for Dangerous Depths (WIP) -Fully rebuilt and more linear questbook (WIP)
  25. I figured out the problem. It was with my upload link. The mod is up and running. Thank you to those who glanced my way.
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