
hobby_boy
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About hobby_boy
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Rank
Member
- Birthday 08/25/1995
Profile Information
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Gender
Male
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Location
UK
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Minecraft In-Game Name
Hobby_boy
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Minefactory Reloaded was in Tekkit 1.2. I'm surprised this pack doesn't have it
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Patch for EE mining tools - no more griefing with them!
hobby_boy replied to thomasfn's topic in Tekkit Classic Discussion
Can you remirror your patches onto Mediafire, Dropbox or Mega? Sendspace has deleted them for some reason. -
Post the ForgeModLoader-client0 log, that will contain the reason why it is crashing.
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If there are adverts in the launcher, would they only be static images (and gifs, like in the first launcher) and text? I don't like the flash adverts, as I found they slowed down my browser (and may also be a security risk). I've already found the source code on github, is it working at the moment?
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That means the chunk has been corrupted, you'll need to ask the owner to regenerate the corrupted chunk. The cause of the corruption was likely due to someone placing a drawbridge inside of the drawbridge camoflauge slot.
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Help With Tekkit Classic Error When Running!
hobby_boy replied to slugy12345's topic in Tekkit Classic Discussion
go to %appdata%, and navigate to .technic/tekkit/config Open the IC2ChargingBench.cfg with notepad, and change the block id from 189 to 187. Navigate back to ./technic/tekkit, and open up the buildcraft folder, followed by the config folder inside. Open the AdditionalPipes.cfg with notepad, and change the TeleportTether.id = to 179. -
Players are unable to use BC pipes.
hobby_boy replied to Rebirth Gaming's topic in Big Dig Discussion
Anticheat worked fine on an FTB Ultimate server, but it didn't like the Thaumcraft 3 lightning wand much (Player was kicked for hacking). -
Industrialcraft teleporters don't work between dimensions, however, Gregtech teleporters do.
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help with getting shaders + optifine + Moonquest
hobby_boy replied to domfather's topic in Platform Pagoda
Optifine isn't compatible with most mods these days, and actually makes minecraft run worse on newer versions. -
Help With Tekkit Classic Error When Running!
hobby_boy replied to slugy12345's topic in Tekkit Classic Discussion
You have an ID conflict for some reason. The default ID for the Charging Bench in Tekkit Classic is 187, while the Teleport tether is 179. I would recommend changing the ids in the config files to those values. -
Players are unable to use BC pipes.
hobby_boy replied to Rebirth Gaming's topic in Big Dig Discussion
If I remember correctly, NoCheatPlus blocked players being able to place down BuildCraft pipes, unless the player was opped. -
There is an option to increase the amount of memory, and automatically increase the perm gen size, but there isn't a way within the launcher to launch minecraft with manually entered java parameters (the JVM Arguments).
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You can disable the crafting recipe of any of the ICBM blocks/items, and the explosives working in the ICMB config file
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Jush make a text file with .sh at the end, with the following in: java - jar TechnicLauncher.jar and have it in the same location as the Technic Launcher.
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Something that I feel that the Technic Launcher is currently missing is the ability to manually enter in Advanced Java Parameters. Other launchers (including the new minecraft launcher, and MultiMC), have this box so parameters can be entered to fix memory problems with Minecraft.